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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MappedSubresourceVerifier11.h: Defines the rx::MappedSubresourceVerifier11
// class, a simple wrapper to D3D11 Texture2D mapped memory so that ASAN
// MSAN can catch memory errors done with a pointer to the mapped texture
// memory.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_MAPPED_SUBRESOURCE_VERIFIER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_MAPPED_SUBRESOURCE_VERIFIER11_H_
#include "common/MemoryBuffer.h"
#include "common/angleutils.h"
namespace rx
{
class MappedSubresourceVerifier11 final : angle::NonCopyable
{
public:
MappedSubresourceVerifier11();
~MappedSubresourceVerifier11();
void setDesc(const D3D11_TEXTURE2D_DESC &desc);
void setDesc(const D3D11_TEXTURE3D_DESC &desc);
void reset();
bool wrap(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
void unwrap();
private:
#if defined(ADDRESS_SANITIZER) || defined(MEMORY_SANITIZER) || defined(ANGLE_ENABLE_ASSERTS)
UINT D3D11_MAPPED_SUBRESOURCE::*mPitchType = nullptr;
size_t mPitchCount = 0;
angle::MemoryBuffer mWrapData;
uint8_t *mOrigData = nullptr;
#endif
};
#if !(defined(ADDRESS_SANITIZER) || defined(MEMORY_SANITIZER) || defined(ANGLE_ENABLE_ASSERTS))
inline MappedSubresourceVerifier11::MappedSubresourceVerifier11() = default;
inline MappedSubresourceVerifier11::~MappedSubresourceVerifier11() = default;
inline void MappedSubresourceVerifier11::setDesc(const D3D11_TEXTURE2D_DESC &desc) {}
inline void MappedSubresourceVerifier11::setDesc(const D3D11_TEXTURE3D_DESC &desc) {}
inline void MappedSubresourceVerifier11::reset() {}
inline bool MappedSubresourceVerifier11::wrap(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
{
return true;
}
inline void MappedSubresourceVerifier11::unwrap() {}
#endif
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_MAPPED_SUBRESOURCE_VERIFIER11_H_