| // Copyright 2013 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| // Flags: --allow-natives-syntax |
| |
| // Presents opportunities for dead loop removal. |
| |
| function loop1() { |
| while (false) ; // doesn't even loop. |
| } |
| |
| function loop2() { |
| var i = 0; |
| while (i++ < 10) ; // nothing in the body. |
| } |
| |
| function loop3() { |
| for (var i = 0; i < 10; i++) ; // nothing in the body. |
| } |
| |
| function loop4() { |
| var a = 0; |
| for (var i = 0; i < 10; i++) a++; // {a} is dead after the loop. |
| } |
| |
| function loop5() { |
| var a = new Int32Array(4), sum = 0; |
| for (var i = 0; i < a.length; i++) { |
| // Involves only reads on typed arrays, and {i} doesn't overflow. |
| sum += a[i]; |
| } |
| } |
| |
| function loop6() { |
| var a = new Array(4), sum = 0; |
| for (var i = 0; i < a.length; i++) { |
| // Involves only in-bounds read on the array {a}. |
| // Have to prove that {a} doesn't have getters...? |
| sum += a[i]; |
| } |
| } |
| |
| function loop7() { |
| for (var i = 0; i < 10; i++) { |
| new Object(); // Have to prove the allocation doesn't escape. |
| } |
| } |
| |
| function loop8() { |
| for (var i = 0; i < 10; i++) { |
| var x = {}; // Have to prove the allocation doesn't escape. |
| } |
| } |
| |
| var loops = [loop1, loop2, loop3, loop4, loop5, loop6, loop7, loop8]; |
| |
| for (var i = 0; i < loops.length; i++) { |
| var f = loops[i]; |
| %PrepareFunctionForOptimization(f); |
| f(); |
| f(); |
| %OptimizeFunctionOnNextCall(f); |
| f(); |
| } |