blob: e8fc35b611c78cc40c6bb8ceb234c451c47361df [file] [log] [blame]
* Copyright 2017 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkDeferredDisplayList_DEFINED
#define SkDeferredDisplayList_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurfaceCharacterization.h"
#include "include/core/SkTypes.h"
class SkDeferredDisplayListPriv;
#include "include/private/SkTArray.h"
#include <map>
class GrRenderTask;
class GrRenderTargetProxy;
struct GrCCPerOpsTaskPaths;
* This class contains pre-processed gpu operations that can be replayed into
* an SkSurface via draw(SkDeferredDisplayList*).
* TODO: we probably need to expose this class so users can query it for memory usage.
class SkDeferredDisplayList {
// This object is the source from which the lazy proxy backing the DDL will pull its backing
// texture when the DDL is replayed. It has to be separately ref counted bc the lazy proxy
// can outlive the DDL.
class SK_API LazyProxyData : public SkRefCnt {
// Upon being replayed - this field will be filled in (by the DrawingManager) with the proxy
// backing the destination SkSurface. Note that, since there is no good place to clear it
// it can become a dangling pointer.
GrRenderTargetProxy* fReplayDest = nullptr;
class SK_API LazyProxyData : public SkRefCnt {};
SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization,
SK_API ~SkDeferredDisplayList();
SK_API const SkSurfaceCharacterization& characterization() const {
return fCharacterization;
// Provides access to functions that aren't part of the public API.
SkDeferredDisplayListPriv priv();
const SkDeferredDisplayListPriv priv() const;
friend class GrDrawingManager; // for access to 'fRenderTasks' and 'fLazyProxyData'
friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData'
friend class SkDeferredDisplayListPriv;
const SkSurfaceCharacterization fCharacterization;
// This needs to match the same type in GrCoverageCountingPathRenderer.h
using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>;
SkTArray<sk_sp<GrRenderTask>> fRenderTasks;
PendingPathsMap fPendingPaths; // This is the path data from CCPR.
sk_sp<LazyProxyData> fLazyProxyData;