| /* |
| * Copyright 2017 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef C_ARCORE_HELLOE_AR_HELLO_AR_APPLICATION_H_ |
| #define C_ARCORE_HELLOE_AR_HELLO_AR_APPLICATION_H_ |
| |
| #include "include/core/SkSurface.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/GrContext.h" |
| #include "include/gpu/gl/GrGLTypes.h" |
| #include "modules/skottie/include/Skottie.h" |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <android/asset_manager.h> |
| #include <jni.h> |
| #include <memory> |
| #include <set> |
| #include <string> |
| #include <unordered_map> |
| |
| #include "arcore_c_api.h" |
| #include "platform_tools/android/apps/arcore/src/main/cpp/background_renderer.h" |
| #include "platform_tools/android/apps/arcore/src/main/cpp/glm.h" |
| #include "platform_tools/android/apps/arcore/src/main/cpp/pending_anchor.h" |
| #include "platform_tools/android/apps/arcore/src/main/cpp/plane_renderer.h" |
| #include "platform_tools/android/apps/arcore/src/main/cpp/point_cloud_renderer.h" |
| #include "platform_tools/android/apps/arcore/src/main/cpp/util.h" |
| |
| namespace hello_ar { |
| |
| // HelloArApplication handles all application logics. |
| class HelloArApplication { |
| public: |
| // Constructor and deconstructor. |
| HelloArApplication() = default; |
| |
| HelloArApplication(AAssetManager *asset_manager); |
| |
| ~HelloArApplication(); |
| |
| SkMatrix SkiaRenderer(const glm::mat4 &proj, const glm::mat4 &view, const glm::mat4 &model); |
| |
| // OnPause is called on the UI thread from the Activity's onPause method. |
| void OnPause(); |
| |
| // OnResume is called on the UI thread from the Activity's onResume method. |
| void OnResume(void *env, void *context, void *activity); |
| |
| // OnSurfaceCreated is called on the OpenGL thread when GLSurfaceView |
| // is created. |
| void OnSurfaceCreated(); |
| |
| // OnDisplayGeometryChanged is called on the OpenGL thread when the |
| // render surface size or display rotation changes. |
| // |
| // @param display_rotation: current display rotation. |
| // @param width: width of the changed surface view. |
| // @param height: height of the changed surface view. |
| void OnDisplayGeometryChanged(int display_rotation, int width, int height); |
| |
| void OnObjectRotationChanged(int rotation); |
| |
| void OnAction(float value); |
| |
| // OnDrawFrame is called on the OpenGL thread to render the next frame. |
| void OnDrawFrame(); |
| |
| bool OnTouchedFirst(float x, float y, int drawMode); |
| |
| void OnTouchTranslate(float x, float y); |
| |
| void OnEditTouched(float x, float y); |
| |
| void OnTouchedFinal(int type); |
| |
| void RemoveAnchor(ArAnchor* anchor); |
| |
| void AddAnchor(ArAnchor* anchor, ArPlane* containingPlane); |
| |
| void UpdateMatrixMaps(ArAnchor* anchorKey, glm::mat4 aaMat, glm::mat4 caMat, glm::mat4 snapMat); |
| |
| void SetModelMatrices(glm::mat4& aaMat, glm::mat4& caMat, glm::mat4& snapMat, const glm::mat4& planeModel); |
| |
| void SetCameraAlignedMatrix(glm::mat4& caMat, glm::vec3 hitPos, glm::mat4& planeModel, const glm::mat4& initRotation); |
| |
| // Returns true if any planes have been detected. Used for hiding the |
| // "searching for planes" snackbar. |
| bool HasDetectedPlanes() const { return plane_count_ > 0; } |
| |
| glm::mat4 |
| ComputeCameraAlignedMatrix(ArPlane *arPlane, glm::mat4 planeModel, glm::mat4 initRotation, |
| glm::vec4 anchorPos, |
| glm::vec3 cameraPos, glm::vec3 hitPos, |
| float cameraDisplayOutRaw[]); |
| |
| private: |
| ArSession *ar_session_ = nullptr; |
| ArFrame *ar_frame_ = nullptr; |
| |
| PendingAnchor* pendingAnchor = nullptr; |
| |
| //SKIA VARS |
| sk_sp<GrContext> grContext; |
| sk_sp<skottie::Animation> fAnim; |
| SkScalar fAnimT = 0; |
| |
| bool install_requested_ = false; |
| int width_ = 1; |
| int height_ = 1; |
| int display_rotation_ = 0; |
| |
| int currentObjectRotation = 0; |
| float currentValue = 0; |
| |
| std::vector<glm::vec3> begins; |
| std::vector<glm::vec3> ends; |
| |
| AAssetManager *const asset_manager_; |
| |
| // The anchors at which we are drawing android models |
| std::vector<ArAnchor *> tracked_obj_set_; |
| |
| // Stores the randomly-selected color each plane is drawn with |
| std::unordered_map<ArPlane *, glm::vec3> plane_color_map_; |
| |
| std::unordered_map<ArAnchor *, SkMatrix44> anchor_skmat4_axis_aligned_map_; |
| std::unordered_map<ArAnchor *, SkMatrix44> anchor_skmat4_camera_aligned_map_; |
| std::unordered_map<ArAnchor *, SkMatrix44> anchor_skmat4_snap_aligned_map_; |
| |
| std::unordered_map<ArPlane *, std::vector<ArAnchor*>> plane_anchors_map_; |
| std::unordered_map<ArAnchor *, ArPlane*> anchor_plane_map_; |
| |
| // The first plane is always rendered in white, if this is true then a plane |
| // at some point has been found. |
| bool first_plane_has_been_found_ = false; |
| |
| PointCloudRenderer point_cloud_renderer_; |
| BackgroundRenderer background_renderer_; |
| PlaneRenderer plane_renderer_; |
| |
| int32_t plane_count_ = 0; |
| }; |
| } // namespace hello_ar |
| |
| #endif // C_ARCORE_HELLOE_AR_HELLO_AR_APPLICATION_H_ |