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/*
* Copyright 2017 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef C_ARCORE_HELLOE_AR_PLANE_RENDERER_H_
#define C_ARCORE_HELLOE_AR_PLANE_RENDERER_H_
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <android/asset_manager.h>
#include <array>
#include <cstdint>
#include <cstdlib>
#include <string>
#include <vector>
#include "arcore_c_api.h"
#include "platform_tools/android/apps/arcore/src/main/cpp/glm.h"
namespace hello_ar {
// PlaneRenderer renders ARCore plane type.
class PlaneRenderer {
public:
PlaneRenderer() = default;
~PlaneRenderer() = default;
// Sets up OpenGL state used by the plane renderer. Must be called on the
// OpenGL thread.
void InitializeGlContent(AAssetManager *asset_manager);
// Draws the provided plane.
void Draw(const glm::mat4 &projection_mat, const glm::mat4 &view_mat,
const ArSession *ar_session, const ArPlane *ar_plane,
const glm::vec3 &color);
private:
void UpdateForPlane(const ArSession *ar_session, const ArPlane *ar_plane);
std::vector<glm::vec3> vertices_;
std::vector<GLushort> triangles_;
glm::mat4 model_mat_ = glm::mat4(1.0f);
glm::vec3 normal_vec_ = glm::vec3(0.0f);
GLuint texture_id_;
GLuint shader_program_;
GLint attri_vertices_;
GLint uniform_mvp_mat_;
GLint uniform_texture_;
GLint uniform_model_mat_;
GLint uniform_normal_vec_;
GLint uniform_color_;
};
} // namespace hello_ar
#endif // C_ARCORE_HELLOE_AR_PLANE_RENDERER_H_