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/*
* Copyright 2017 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef C_ARCORE_HELLOE_AR_POINT_CLOUD_RENDERER_H_
#define C_ARCORE_HELLOE_AR_POINT_CLOUD_RENDERER_H_
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cstdlib>
#include <vector>
#include "arcore_c_api.h"
#include "platform_tools/android/apps/arcore/src/main/cpp/glm.h"
namespace hello_ar {
class PointCloudRenderer {
public:
// Default constructor of PointCloudRenderer.
PointCloudRenderer() = default;
// Default deconstructor of PointCloudRenderer.
~PointCloudRenderer() = default;
// Initialize the GL content, needs to be called on GL thread.
void InitializeGlContent();
// Render the AR point cloud.
//
// @param mvp_matrix, the model view projection matrix of point cloud.
// @param ar_session, the session that is used to query point cloud points
// from ar_point_cloud.
// @param ar_point_cloud, point cloud data to for rendering.
void Draw(glm::mat4 mvp_matrix, ArSession *ar_session,
ArPointCloud *ar_point_cloud) const;
private:
GLuint shader_program_;
GLint attribute_vertices_;
GLint uniform_mvp_mat_;
};
} // namespace hello_ar
#endif // C_ARCORE_HELLOE_AR_POINT_CLOUD_RENDERER_H_