blob: 186dcfe36522263aea4010ff01385781dadeb7ff [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrRectBlurEffect.fp; do not modify.
**************************************************************************************************/
#include "GrRectBlurEffect.h"
#include "include/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLRectBlurEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
(void)_outer;
auto rect = _outer.rect;
(void)rect;
auto invSixSigma = _outer.invSixSigma;
(void)invSixSigma;
auto isFast = _outer.isFast;
(void)isFast;
highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
if (highp) {
rectFVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"rectF");
}
if (!highp) {
rectHVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
"rectH");
}
invSixSigmaVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
"invSixSigma");
fragBuilder->codeAppendf(
"/* key */ bool highp = %s;\nhalf xCoverage, yCoverage;\n@if (%s) {\n half x, "
"y;\n @if (highp) {\n x = max(half(%s.x - sk_FragCoord.x), "
"half(sk_FragCoord.x - %s.z));\n y = max(half(%s.y - sk_FragCoord.y), "
"half(sk_FragCoord.y - %s.w));\n } else {\n x = max(half(float(%s.x) - "
"sk_FragCoord.x), half(sk_FragCoord.x - float(%s.z)));\n y = "
"max(half(float(%s.y) - sk_FragCoord.y), half(sk_FragCoord.y - float(%s.w)));\n "
"}\n xCoverage = sample(%s, float2(half2(x * %s, 0.5))).",
(highp ? "true" : "false"), (_outer.isFast ? "true" : "false"),
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
args.fUniformHandler->getUniformCStr(invSixSigmaVar));
fragBuilder->codeAppendf(
"%s.w;\n yCoverage = sample(%s, float2(half2(y * %s, 0.5))).%s.w;\n %s = (%s "
"* xCoverage) * yCoverage;\n} else {\n half l, r, t, b;\n @if (highp) {\n "
" l = half(sk_FragCoord.x - %s.x);\n r = half(%s.z - sk_FragCoord.x);\n "
" t = half(sk_FragCoord.y - %s.y);\n b = half(%s.w - "
"sk_FragCoord.y);\n } else {\n l = half(sk_FragCoord.x - float(%s.x));\n "
" r = half(float(%s.z) - sk_FragCoord.x);\n t = half(sk_FragCoord.y - "
"float(%s.y));\n b = half(float(",
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
args.fUniformHandler->getUniformCStr(invSixSigmaVar),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fOutputColor, args.fInputColor,
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
fragBuilder->codeAppendf(
"%s.w) - sk_FragCoord.y);\n }\n half il = 1.0 + l * %s;\n half ir = 1.0 + "
"r * %s;\n half it = 1.0 + t * %s;\n half ib = 1.0 + b * %s;\n xCoverage "
"= (1.0 - sample(%s, float2(half2(il, 0.5))).%s.w) - sample(%s, float2(half2(ir, "
"0.5))).%s.w;\n yCoverage = (1.0 - sample(%s, float2(half2(it, 0.5))).%s.w) - "
"sample(%s, float2(half2(ib, 0.5))).%s.w;\n}\n%s = (%s * xCoverage) * yCoverage;\n",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
args.fUniformHandler->getUniformCStr(invSixSigmaVar),
args.fUniformHandler->getUniformCStr(invSixSigmaVar),
args.fUniformHandler->getUniformCStr(invSixSigmaVar),
args.fUniformHandler->getUniformCStr(invSixSigmaVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fOutputColor, args.fInputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
{ pdman.set1f(invSixSigmaVar, (_outer.invSixSigma)); }
auto rect = _outer.rect;
(void)rect;
UniformHandle& rectF = rectFVar;
(void)rectF;
UniformHandle& rectH = rectHVar;
(void)rectH;
GrSurfaceProxy& integralProxy = *_outer.textureSampler(0).proxy();
GrTexture& integral = *integralProxy.peekTexture();
(void)integral;
UniformHandle& invSixSigma = invSixSigmaVar;
(void)invSixSigma;
auto isFast = _outer.isFast;
(void)isFast;
float r[]{rect.fLeft, rect.fTop, rect.fRight, rect.fBottom};
pdman.set4fv(highp ? rectF : rectH, 1, r);
}
bool highp = false;
UniformHandle rectFVar;
UniformHandle rectHVar;
UniformHandle invSixSigmaVar;
};
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLSLRectBlurEffect();
}
void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
bool highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
b->add32((int32_t)highp);
b->add32((int32_t)isFast);
}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
(void)that;
if (rect != that.rect) return false;
if (integral != that.integral) return false;
if (invSixSigma != that.invSixSigma) return false;
if (isFast != that.isFast) return false;
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
: INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
, rect(src.rect)
, integral(src.integral)
, invSixSigma(src.invSixSigma)
, isFast(src.isFast) {
this->setTextureSamplerCnt(1);
}
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
}
const GrFragmentProcessor::TextureSampler& GrRectBlurEffect::onTextureSampler(int index) const {
return IthTextureSampler(index, integral);
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
float sigma = data->fRandom->nextRangeF(3, 8);
float width = data->fRandom->nextRangeF(200, 300);
float height = data->fRandom->nextRangeF(200, 300);
return GrRectBlurEffect::Make(data->proxyProvider(), *data->caps()->shaderCaps(),
SkRect::MakeWH(width, height), sigma);
}
#endif