blob: 52558c6a21c1a2c1ec211387de75bf72b73f4b18 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/text/GrTextContext.h"
#include "include/core/SkGraphics.h"
#include "include/gpu/GrContext.h"
#include "include/private/SkTo.h"
#include "src/core/SkDistanceFieldGen.h"
#include "src/core/SkDraw.h"
#include "src/core/SkDrawProcs.h"
#include "src/core/SkGlyphRun.h"
#include "src/core/SkMakeUnique.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkPaintPriv.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/text/GrSDFMaskFilter.h"
#include "src/gpu/text/GrTextBlobCache.h"
// DF sizes and thresholds for usage of the small and medium sizes. For example, above
// kSmallDFFontLimit we will use the medium size. The large size is used up until the size at
// which we switch over to drawing as paths as controlled by Options.
static const int kSmallDFFontSize = 32;
static const int kSmallDFFontLimit = 32;
static const int kMediumDFFontSize = 72;
static const int kMediumDFFontLimit = 72;
static const int kLargeDFFontSize = 162;
static const int kDefaultMinDistanceFieldFontSize = 18;
#ifdef SK_BUILD_FOR_ANDROID
static const int kDefaultMaxDistanceFieldFontSize = 384;
#else
static const int kDefaultMaxDistanceFieldFontSize = 2 * kLargeDFFontSize;
#endif
GrTextContext::GrTextContext(const Options& options)
: fDistanceAdjustTable(new GrDistanceFieldAdjustTable), fOptions(options) {
SanitizeOptions(&fOptions);
}
std::unique_ptr<GrTextContext> GrTextContext::Make(const Options& options) {
return std::unique_ptr<GrTextContext>(new GrTextContext(options));
}
SkColor GrTextContext::ComputeCanonicalColor(const SkPaint& paint, bool lcd) {
SkColor canonicalColor = SkPaintPriv::ComputeLuminanceColor(paint);
if (lcd) {
// This is the correct computation, but there are tons of cases where LCD can be overridden.
// For now we just regenerate if any run in a textblob has LCD.
// TODO figure out where all of these overrides are and see if we can incorporate that logic
// at a higher level *OR* use sRGB
SkASSERT(false);
//canonicalColor = SkMaskGamma::CanonicalColor(canonicalColor);
} else {
// A8, though can have mixed BMP text but it shouldn't matter because BMP text won't have
// gamma corrected masks anyways, nor color
U8CPU lum = SkComputeLuminance(SkColorGetR(canonicalColor),
SkColorGetG(canonicalColor),
SkColorGetB(canonicalColor));
// reduce to our finite number of bits
canonicalColor = SkMaskGamma::CanonicalColor(SkColorSetRGB(lum, lum, lum));
}
return canonicalColor;
}
SkScalerContextFlags GrTextContext::ComputeScalerContextFlags(const GrColorInfo& colorInfo) {
// If we're doing linear blending, then we can disable the gamma hacks.
// Otherwise, leave them on. In either case, we still want the contrast boost:
// TODO: Can we be even smarter about mask gamma based on the dest transfer function?
if (colorInfo.isLinearlyBlended()) {
return SkScalerContextFlags::kBoostContrast;
} else {
return SkScalerContextFlags::kFakeGammaAndBoostContrast;
}
}
void GrTextContext::SanitizeOptions(Options* options) {
if (options->fMaxDistanceFieldFontSize < 0.f) {
options->fMaxDistanceFieldFontSize = kDefaultMaxDistanceFieldFontSize;
}
if (options->fMinDistanceFieldFontSize < 0.f) {
options->fMinDistanceFieldFontSize = kDefaultMinDistanceFieldFontSize;
}
}
bool GrTextContext::CanDrawAsDistanceFields(const SkPaint& paint, const SkFont& font,
const SkMatrix& viewMatrix,
const SkSurfaceProps& props,
bool contextSupportsDistanceFieldText,
const Options& options) {
// mask filters modify alpha, which doesn't translate well to distance
if (paint.getMaskFilter() || !contextSupportsDistanceFieldText) {
return false;
}
// TODO: add some stroking support
if (paint.getStyle() != SkPaint::kFill_Style) {
return false;
}
if (viewMatrix.hasPerspective()) {
if (!options.fDistanceFieldVerticesAlwaysHaveW) {
return false;
}
} else {
SkScalar maxScale = viewMatrix.getMaxScale();
SkScalar scaledTextSize = maxScale * font.getSize();
// Hinted text looks far better at small resolutions
// Scaling up beyond 2x yields undesireable artifacts
if (scaledTextSize < options.fMinDistanceFieldFontSize ||
scaledTextSize > options.fMaxDistanceFieldFontSize) {
return false;
}
bool useDFT = props.isUseDeviceIndependentFonts();
#if SK_FORCE_DISTANCE_FIELD_TEXT
useDFT = true;
#endif
if (!useDFT && scaledTextSize < kLargeDFFontSize) {
return false;
}
}
return true;
}
SkScalar scaled_text_size(const SkScalar textSize, const SkMatrix& viewMatrix) {
SkScalar scaledTextSize = textSize;
if (viewMatrix.hasPerspective()) {
// for perspective, we simply force to the medium size
// TODO: compute a size based on approximate screen area
scaledTextSize = kMediumDFFontLimit;
} else {
SkScalar maxScale = viewMatrix.getMaxScale();
// if we have non-unity scale, we need to choose our base text size
// based on the SkPaint's text size multiplied by the max scale factor
// TODO: do we need to do this if we're scaling down (i.e. maxScale < 1)?
if (maxScale > 0 && !SkScalarNearlyEqual(maxScale, SK_Scalar1)) {
scaledTextSize *= maxScale;
}
}
return scaledTextSize;
}
SkFont GrTextContext::InitDistanceFieldFont(const SkFont& font,
const SkMatrix& viewMatrix,
const Options& options,
SkScalar* textRatio) {
SkScalar textSize = font.getSize();
SkScalar scaledTextSize = scaled_text_size(textSize, viewMatrix);
SkFont dfFont{font};
if (scaledTextSize <= kSmallDFFontLimit) {
*textRatio = textSize / kSmallDFFontSize;
dfFont.setSize(SkIntToScalar(kSmallDFFontSize));
} else if (scaledTextSize <= kMediumDFFontLimit) {
*textRatio = textSize / kMediumDFFontSize;
dfFont.setSize(SkIntToScalar(kMediumDFFontSize));
} else {
*textRatio = textSize / kLargeDFFontSize;
dfFont.setSize(SkIntToScalar(kLargeDFFontSize));
}
dfFont.setEdging(SkFont::Edging::kAntiAlias);
dfFont.setForceAutoHinting(false);
// Don't override the font hinting we specify in Cobalt. This will cause glyphs
// to unexpectedly become hinted in SkTypeface_FreeType::onFilterRec and our
// text rendering to be slightly off.
#if !defined(COBALT)
dfFont.setHinting(SkFontHinting::kNormal);
#endif
// The sub-pixel position will always happen when transforming to the screen.
dfFont.setSubpixel(false);
return dfFont;
}
std::pair<SkScalar, SkScalar> GrTextContext::InitDistanceFieldMinMaxScale(
SkScalar textSize,
const SkMatrix& viewMatrix,
const GrTextContext::Options& options) {
SkScalar scaledTextSize = scaled_text_size(textSize, viewMatrix);
// We have three sizes of distance field text, and within each size 'bucket' there is a floor
// and ceiling. A scale outside of this range would require regenerating the distance fields
SkScalar dfMaskScaleFloor;
SkScalar dfMaskScaleCeil;
if (scaledTextSize <= kSmallDFFontLimit) {
dfMaskScaleFloor = options.fMinDistanceFieldFontSize;
dfMaskScaleCeil = kSmallDFFontLimit;
} else if (scaledTextSize <= kMediumDFFontLimit) {
dfMaskScaleFloor = kSmallDFFontLimit;
dfMaskScaleCeil = kMediumDFFontLimit;
} else {
dfMaskScaleFloor = kMediumDFFontLimit;
dfMaskScaleCeil = options.fMaxDistanceFieldFontSize;
}
// Because there can be multiple runs in the blob, we want the overall maxMinScale, and
// minMaxScale to make regeneration decisions. Specifically, we want the maximum minimum scale
// we can tolerate before we'd drop to a lower mip size, and the minimum maximum scale we can
// tolerate before we'd have to move to a large mip size. When we actually test these values
// we look at the delta in scale between the new viewmatrix and the old viewmatrix, and test
// against these values to decide if we can reuse or not(ie, will a given scale change our mip
// level)
SkASSERT(dfMaskScaleFloor <= scaledTextSize && scaledTextSize <= dfMaskScaleCeil);
return std::make_pair(dfMaskScaleFloor / scaledTextSize, dfMaskScaleCeil / scaledTextSize);
}
SkPaint GrTextContext::InitDistanceFieldPaint(const SkPaint& paint) {
SkPaint dfPaint{paint};
dfPaint.setMaskFilter(GrSDFMaskFilter::Make());
return dfPaint;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if GR_TEST_UTILS
#include "src/gpu/GrRenderTargetContext.h"
GR_DRAW_OP_TEST_DEFINE(GrAtlasTextOp) {
static uint32_t gContextID = SK_InvalidGenID;
static std::unique_ptr<GrTextContext> gTextContext;
static SkSurfaceProps gSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType);
if (context->priv().contextID() != gContextID) {
gContextID = context->priv().contextID();
gTextContext = GrTextContext::Make(GrTextContext::Options());
}
// Setup dummy SkPaint / GrPaint / GrRenderTargetContext
auto rtc = context->priv().makeDeferredRenderTargetContext(SkBackingFit::kApprox, 1024, 1024,
GrColorType::kRGBA_8888, nullptr);
SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
SkPaint skPaint;
skPaint.setColor(random->nextU());
SkFont font;
if (random->nextBool()) {
font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
} else {
font.setEdging(random->nextBool() ? SkFont::Edging::kAntiAlias : SkFont::Edging::kAlias);
}
font.setSubpixel(random->nextBool());
const char* text = "The quick brown fox jumps over the lazy dog.";
// create some random x/y offsets, including negative offsets
static const int kMaxTrans = 1024;
int xPos = (random->nextU() % 2) * 2 - 1;
int yPos = (random->nextU() % 2) * 2 - 1;
int xInt = (random->nextU() % kMaxTrans) * xPos;
int yInt = (random->nextU() % kMaxTrans) * yPos;
return gTextContext->createOp_TestingOnly(context, gTextContext.get(), rtc.get(),
skPaint, font, viewMatrix, text, xInt, yInt);
}
#endif