| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/task/task_scheduler/priority_queue.h" |
| |
| #include <utility> |
| |
| #include "base/logging.h" |
| #include "base/memory/ptr_util.h" |
| |
| namespace base { |
| namespace internal { |
| |
| // A class combining a Sequence and the SequenceSortKey that determines its |
| // position in a PriorityQueue. Instances are only mutable via take_sequence() |
| // which can only be called once and renders its instance invalid after the |
| // call. |
| class PriorityQueue::SequenceAndSortKey { |
| public: |
| SequenceAndSortKey(scoped_refptr<Sequence> sequence, |
| const SequenceSortKey& sort_key) |
| : sequence_(std::move(sequence)), sort_key_(sort_key) { |
| DCHECK(sequence_); |
| } |
| |
| // Note: while |sequence_| should always be non-null post-move (i.e. we |
| // shouldn't be moving an invalid SequenceAndSortKey around), there can't be a |
| // DCHECK(sequence_) on moves as the Windows STL moves elements on pop instead |
| // of overwriting them: resulting in the move of a SequenceAndSortKey with a |
| // null |sequence_| in Transaction::Pop()'s implementation. |
| SequenceAndSortKey(SequenceAndSortKey&& other) = default; |
| SequenceAndSortKey& operator=(SequenceAndSortKey&& other) = default; |
| |
| // Extracts |sequence_| from this object. This object is invalid after this |
| // call. |
| scoped_refptr<Sequence> take_sequence() { |
| DCHECK(sequence_); |
| return std::move(sequence_); |
| } |
| |
| // Compares this SequenceAndSortKey to |other| based on their respective |
| // |sort_key_|. |
| bool operator<(const SequenceAndSortKey& other) const { |
| return sort_key_ < other.sort_key_; |
| } |
| // Style-guide dictates to define operator> when defining operator< but it's |
| // unused in this case and this isn't a public API. Explicitly delete it so |
| // any errors point here if that ever changes. |
| bool operator>(const SequenceAndSortKey& other) const = delete; |
| |
| const SequenceSortKey& sort_key() const { return sort_key_; } |
| |
| private: |
| scoped_refptr<Sequence> sequence_; |
| SequenceSortKey sort_key_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SequenceAndSortKey); |
| }; |
| |
| PriorityQueue::Transaction::Transaction(PriorityQueue* outer_queue) |
| : auto_lock_(outer_queue->container_lock_), outer_queue_(outer_queue) {} |
| |
| PriorityQueue::Transaction::~Transaction() = default; |
| |
| void PriorityQueue::Transaction::Push( |
| scoped_refptr<Sequence> sequence, |
| const SequenceSortKey& sequence_sort_key) { |
| outer_queue_->container_.emplace(std::move(sequence), sequence_sort_key); |
| } |
| |
| const SequenceSortKey& PriorityQueue::Transaction::PeekSortKey() const { |
| DCHECK(!IsEmpty()); |
| return outer_queue_->container_.top().sort_key(); |
| } |
| |
| scoped_refptr<Sequence> PriorityQueue::Transaction::PopSequence() { |
| DCHECK(!IsEmpty()); |
| |
| // The const_cast on top() is okay since the SequenceAndSortKey is |
| // transactionally being popped from |container_| right after and taking its |
| // Sequence does not alter its sort order (a requirement for the Windows STL's |
| // consistency debug-checks for std::priority_queue::top()). |
| scoped_refptr<Sequence> sequence = |
| const_cast<PriorityQueue::SequenceAndSortKey&>( |
| outer_queue_->container_.top()) |
| .take_sequence(); |
| outer_queue_->container_.pop(); |
| return sequence; |
| } |
| |
| bool PriorityQueue::Transaction::IsEmpty() const { |
| return outer_queue_->container_.empty(); |
| } |
| |
| size_t PriorityQueue::Transaction::Size() const { |
| return outer_queue_->container_.size(); |
| } |
| |
| PriorityQueue::PriorityQueue() = default; |
| |
| PriorityQueue::~PriorityQueue() = default; |
| |
| std::unique_ptr<PriorityQueue::Transaction> PriorityQueue::BeginTransaction() { |
| return WrapUnique(new Transaction(this)); |
| } |
| |
| } // namespace internal |
| } // namespace base |