| /* |
| * Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_H_ |
| #define STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_H_ |
| |
| #include <vector> |
| |
| #include "starboard/types.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace uwp { |
| |
| struct ThumbSticks { |
| float left_x = 0.0f; |
| float left_y = 0.0f; |
| float right_x = 0.0f; |
| float right_y = 0.0f; |
| }; |
| |
| // Reads all connected game pads and stores the joystick states in the |
| // destination vector. Note that the destination vector is unconditionally |
| // cleared before being populated. |
| void GetGamepadThumbSticks(std::vector<ThumbSticks>* destination); |
| |
| } // namespace uwp |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_H_ |