| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ | 
 | #define MEDIA_AUDIO_AUDIO_MANAGER_H_ | 
 |  | 
 | #include <memory> | 
 | #include <string> | 
 |  | 
 | #include "base/callback.h" | 
 | #include "base/gtest_prod_util.h" | 
 | #include "base/macros.h" | 
 | #include "base/memory/ref_counted.h" | 
 | #include "base/threading/thread_checker.h" | 
 | #include "build/build_config.h" | 
 | #include "media/audio/audio_device_description.h" | 
 | #include "media/audio/audio_logging.h" | 
 | #include "media/audio/audio_thread.h" | 
 | #include "media/base/audio_parameters.h" | 
 |  | 
 | namespace base { | 
 | class SingleThreadTaskRunner; | 
 | class UnguessableToken; | 
 | } | 
 |  | 
 | namespace media { | 
 |  | 
 | class AudioDebugRecordingManager; | 
 | class AudioInputStream; | 
 | class AudioManager; | 
 | class AudioOutputStream; | 
 | class AudioSourceDiverter; | 
 |  | 
 | // Manages all audio resources.  Provides some convenience functions that avoid | 
 | // the need to provide iterators over the existing streams. | 
 | class MEDIA_EXPORT AudioManager { | 
 |  public: | 
 |   AudioManager(const AudioManager&) = delete; | 
 |   AudioManager& operator=(const AudioManager&) = delete; | 
 |  | 
 |   virtual ~AudioManager(); | 
 |  | 
 |   // Construct the audio manager; only one instance is allowed. | 
 |   // | 
 |   // The manager will forward CreateAudioLog() calls to the provided | 
 |   // AudioLogFactory; as such |audio_log_factory| must outlive the AudioManager. | 
 |   // | 
 |   // The manager will use |audio_thread->GetTaskRunner()| for audio IO. | 
 |   // On OS_MAC, CoreAudio requires that |audio_thread->GetTaskRunner()| | 
 |   // must belong to the main thread of the process, which in our case is sadly | 
 |   // the browser UI thread. Failure to execute calls on the right thread leads | 
 |   // to crashes and odd behavior. See http://crbug.com/158170. | 
 |   // | 
 |   // The manager will use |audio_thread->GetWorkerTaskRunner()| for heavyweight | 
 |   // tasks. The |audio_thread->GetWorkerTaskRunner()| may be the same as | 
 |   // |audio_thread->GetTaskRunner()|. | 
 |   static std::unique_ptr<AudioManager> Create( | 
 |       std::unique_ptr<AudioThread> audio_thread, | 
 |       AudioLogFactory* audio_log_factory); | 
 |  | 
 |   // A convenience wrapper of AudioManager::Create for testing. | 
 |   static std::unique_ptr<AudioManager> CreateForTesting( | 
 |       std::unique_ptr<AudioThread> audio_thread); | 
 |  | 
 |   // Sets the name of the audio source as seen by external apps. | 
 |   static void SetGlobalAppName(const std::string& app_name); | 
 |  | 
 |   // Returns the app name or an empty string if it is not set. | 
 |   static const std::string& GetGlobalAppName(); | 
 |  | 
 |   // Returns the pointer to the last created instance, or NULL if not yet | 
 |   // created. This is a utility method for the code outside of media directory, | 
 |   // like src/chrome. | 
 |   static AudioManager* Get(); | 
 |  | 
 |   // Synchronously releases all audio resources. | 
 |   // Must be called before deletion and on the same thread as AudioManager | 
 |   // was created. | 
 |   // Returns true on success but false if AudioManager could not be shutdown. | 
 |   // AudioManager instance must not be deleted if shutdown failed. | 
 |   virtual bool Shutdown(); | 
 |  | 
 |   // Log callback used for sending log messages from a stream to the object | 
 |   // that manages the stream. | 
 |   using LogCallback = base::RepeatingCallback<void(const std::string&)>; | 
 |  | 
 |   // Factory for all the supported stream formats. |params| defines parameters | 
 |   // of the audio stream to be created. | 
 |   // | 
 |   // |params.sample_per_packet| is the requested buffer allocation which the | 
 |   // audio source thinks it can usually fill without blocking. Internally two | 
 |   // or three buffers are created, one will be locked for playback and one will | 
 |   // be ready to be filled in the call to AudioSourceCallback::OnMoreData(). | 
 |   // | 
 |   // To create a stream for the default output device, pass an empty string | 
 |   // for |device_id|, otherwise the specified audio device will be opened. | 
 |   // | 
 |   // Returns NULL if the combination of the parameters is not supported, or if | 
 |   // we have reached some other platform specific limit. | 
 |   // | 
 |   // |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two | 
 |   // effects: | 
 |   // 1- Instead of triple buffered the audio will be double buffered. | 
 |   // 2- A low latency driver or alternative audio subsystem will be used when | 
 |   //    available. | 
 |   // | 
 |   // Do not free the returned AudioOutputStream. It is owned by AudioManager. | 
 |   virtual AudioOutputStream* MakeAudioOutputStream( | 
 |       const AudioParameters& params, | 
 |       const std::string& device_id, | 
 |       const LogCallback& log_callback) = 0; | 
 |  | 
 |   // Creates new audio output proxy. A proxy implements | 
 |   // AudioOutputStream interface, but unlike regular output stream | 
 |   // created with MakeAudioOutputStream() it opens device only when a | 
 |   // sound is actually playing. | 
 |   virtual AudioOutputStream* MakeAudioOutputStreamProxy( | 
 |       const AudioParameters& params, | 
 |       const std::string& device_id) = 0; | 
 |  | 
 |   // Factory to create audio recording streams. | 
 |   // |channels| can be 1 or 2. | 
 |   // |sample_rate| is in hertz and can be any value supported by the platform. | 
 |   // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|, | 
 |   // with 0 suggesting that the implementation use a default value for that | 
 |   // platform. | 
 |   // Returns NULL if the combination of the parameters is not supported, or if | 
 |   // we have reached some other platform specific limit. | 
 |   // | 
 |   // Do not free the returned AudioInputStream. It is owned by AudioManager. | 
 |   // When you are done with it, call |Stop()| and |Close()| to release it. | 
 |   virtual AudioInputStream* MakeAudioInputStream( | 
 |       const AudioParameters& params, | 
 |       const std::string& device_id, | 
 |       const LogCallback& log_callback) = 0; | 
 |  | 
 |   // Returns the task runner used for audio IO. | 
 |   base::SingleThreadTaskRunner* GetTaskRunner() const { | 
 |     return audio_thread_->GetTaskRunner(); | 
 |   } | 
 |  | 
 |   // Heavyweight tasks should use GetWorkerTaskRunner() instead of | 
 |   // GetTaskRunner(). On most platforms they are the same, but some share the | 
 |   // UI loop with the audio IO loop. | 
 |   base::SingleThreadTaskRunner* GetWorkerTaskRunner() const { | 
 |     return audio_thread_->GetWorkerTaskRunner(); | 
 |   } | 
 |  | 
 |   // Allows clients to listen for device state changes; e.g. preferred sample | 
 |   // rate or channel layout changes.  The typical response to receiving this | 
 |   // callback is to recreate the stream. | 
 |   class AudioDeviceListener { | 
 |    public: | 
 |     virtual void OnDeviceChange() = 0; | 
 |   }; | 
 |  | 
 |   virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0; | 
 |   virtual void RemoveOutputDeviceChangeListener( | 
 |       AudioDeviceListener* listener) = 0; | 
 |  | 
 |   // Create a new AudioLog object for tracking the behavior for one or more | 
 |   // instances of the given component.  See AudioLogFactory for more details. | 
 |   virtual std::unique_ptr<AudioLog> CreateAudioLog( | 
 |       AudioLogFactory::AudioComponent component, | 
 |       int component_id) = 0; | 
 |  | 
 |   // Get debug recording manager. This can only be called on AudioManager's | 
 |   // thread (GetTaskRunner()). | 
 |   virtual AudioDebugRecordingManager* GetAudioDebugRecordingManager() = 0; | 
 |  | 
 |   // Gets the name of the audio manager (e.g., Windows, Mac, PulseAudio). | 
 |   virtual const char* GetName() = 0; | 
 |  | 
 |   // Limits the number of streams that can be created for testing purposes. | 
 |   virtual void SetMaxStreamCountForTesting(int max_input, int max_output); | 
 |  | 
 |   // TODO(crbug/824019): The following are temporary, as a middle-ground step | 
 |   // necessary to resolve a chicken-and-egg problem as we migrate audio | 
 |   // mirroring into the new AudioService. Add/RemoveDiverter() allow | 
 |   // AudioOutputController to (de)register itself as an AudioSourceDiverter, | 
 |   // while SetDiverterCallbacks() allows the entity that is interested in such | 
 |   // notifications to receive them. | 
 |   using AddDiverterCallback = | 
 |       base::RepeatingCallback<void(const base::UnguessableToken&, | 
 |                                    media::AudioSourceDiverter*)>; | 
 |   using RemoveDiverterCallback = | 
 |       base::RepeatingCallback<void(media::AudioSourceDiverter*)>; | 
 |   virtual void SetDiverterCallbacks(AddDiverterCallback add_callback, | 
 |                                     RemoveDiverterCallback remove_callback); | 
 |   virtual void AddDiverter(const base::UnguessableToken& group_id, | 
 |                            media::AudioSourceDiverter* diverter); | 
 |   virtual void RemoveDiverter(media::AudioSourceDiverter* diverter); | 
 |  | 
 |  protected: | 
 |   FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, AudioDebugRecording); | 
 |   friend class AudioDeviceInfoAccessorForTests; | 
 |  | 
 |   explicit AudioManager(std::unique_ptr<AudioThread> audio_thread); | 
 |  | 
 |   virtual void ShutdownOnAudioThread() = 0; | 
 |  | 
 |   // Initializes debug recording. Can be called on any thread; will post to the | 
 |   // audio thread if not called on it. | 
 |   virtual void InitializeDebugRecording() = 0; | 
 |  | 
 |   // Returns true if the OS reports existence of audio devices. This does not | 
 |   // guarantee that the existing devices support all formats and sample rates. | 
 |   virtual bool HasAudioOutputDevices() = 0; | 
 |  | 
 |   // Returns true if the OS reports existence of audio recording devices. This | 
 |   // does not guarantee that the existing devices support all formats and | 
 |   // sample rates. | 
 |   virtual bool HasAudioInputDevices() = 0; | 
 |  | 
 |   // Appends a list of available input devices to |device_descriptions|, | 
 |   // which must initially be empty. It is not guaranteed that all the | 
 |   // devices in the list support all formats and sample rates for | 
 |   // recording. | 
 |   // | 
 |   // Not threadsafe; in production this should only be called from the | 
 |   // Audio worker thread (see GetTaskRunner()). | 
 |   virtual void GetAudioInputDeviceDescriptions( | 
 |       AudioDeviceDescriptions* device_descriptions) = 0; | 
 |  | 
 |   // Appends a list of available output devices to |device_descriptions|, | 
 |   // which must initially be empty. | 
 |   // | 
 |   // Not threadsafe; in production this should only be called from the | 
 |   // Audio worker thread (see GetTaskRunner()). | 
 |   virtual void GetAudioOutputDeviceDescriptions( | 
 |       AudioDeviceDescriptions* device_descriptions) = 0; | 
 |  | 
 |   // Returns the default output hardware audio parameters for opening output | 
 |   // streams. It is a convenience interface to | 
 |   // AudioManagerBase::GetPreferredOutputStreamParameters and each AudioManager | 
 |   // does not need their own implementation to this interface. | 
 |   // TODO(tommi): Remove this method and use GetOutputStreamParameteres instead. | 
 |   virtual AudioParameters GetDefaultOutputStreamParameters() = 0; | 
 |  | 
 |   // Returns the output hardware audio parameters for a specific output device. | 
 |   virtual AudioParameters GetOutputStreamParameters( | 
 |       const std::string& device_id) = 0; | 
 |  | 
 |   // Returns the input hardware audio parameters of the specific device | 
 |   // for opening input streams. Each AudioManager needs to implement their own | 
 |   // version of this interface. | 
 |   virtual AudioParameters GetInputStreamParameters( | 
 |       const std::string& device_id) = 0; | 
 |  | 
 |   // Returns the device id of an output device that belongs to the same hardware | 
 |   // as the specified input device. | 
 |   // If the hardware has only an input device (e.g. a webcam), the return value | 
 |   // will be empty (which the caller can then interpret to be the default output | 
 |   // device).  Implementations that don't yet support this feature, must return | 
 |   // an empty string. Must be called on the audio worker thread (see | 
 |   // GetTaskRunner()). | 
 |   virtual std::string GetAssociatedOutputDeviceID( | 
 |       const std::string& input_device_id) = 0; | 
 |  | 
 |   // These functions return the ID of the default/communications audio | 
 |   // input/output devices respectively. | 
 |   // Implementations that do not support this functionality should return an | 
 |   // empty string. | 
 |   virtual std::string GetDefaultInputDeviceID() = 0; | 
 |   virtual std::string GetDefaultOutputDeviceID() = 0; | 
 |   virtual std::string GetCommunicationsInputDeviceID() = 0; | 
 |   virtual std::string GetCommunicationsOutputDeviceID() = 0; | 
 |  | 
 |  private: | 
 |   friend class AudioSystemHelper; | 
 |  | 
 |   std::unique_ptr<AudioThread> audio_thread_; | 
 |   bool shutdown_ = false;  // True after |this| has been shutdown. | 
 |  | 
 |   AddDiverterCallback add_diverter_callback_; | 
 |   RemoveDiverterCallback remove_diverter_callback_; | 
 |  | 
 |   THREAD_CHECKER(thread_checker_); | 
 | }; | 
 |  | 
 | }  // namespace media | 
 |  | 
 | #endif  // MEDIA_AUDIO_AUDIO_MANAGER_H_ |