| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "shader_utils.h" |
| |
| #include <vector> |
| #include <iostream> |
| #include <fstream> |
| |
| static std::string ReadFileToString(const std::string &source) |
| { |
| std::ifstream stream(source.c_str()); |
| if (!stream) |
| { |
| std::cerr << "Failed to load shader file: " << source; |
| return ""; |
| } |
| |
| std::string result; |
| |
| stream.seekg(0, std::ios::end); |
| result.reserve(static_cast<unsigned int>(stream.tellg())); |
| stream.seekg(0, std::ios::beg); |
| |
| result.assign((std::istreambuf_iterator<char>(stream)), std::istreambuf_iterator<char>()); |
| |
| return result; |
| } |
| |
| GLuint CompileShader(GLenum type, const std::string &source) |
| { |
| GLuint shader = glCreateShader(type); |
| |
| const char *sourceArray[1] = { source.c_str() }; |
| glShaderSource(shader, 1, sourceArray, nullptr); |
| glCompileShader(shader); |
| |
| GLint compileResult; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| |
| if (compileResult == 0) |
| { |
| GLint infoLogLength; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| // Info log length includes the null terminator, so 1 means that the info log is an empty |
| // string. |
| if (infoLogLength > 1) |
| { |
| std::vector<GLchar> infoLog(infoLogLength); |
| glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), nullptr, &infoLog[0]); |
| std::cerr << "shader compilation failed: " << &infoLog[0]; |
| } |
| else |
| { |
| std::cerr << "shader compilation failed. <Empty log message>"; |
| } |
| |
| glDeleteShader(shader); |
| shader = 0; |
| } |
| |
| return shader; |
| } |
| |
| GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath) |
| { |
| std::string source = ReadFileToString(sourcePath); |
| if (source.empty()) |
| { |
| return 0; |
| } |
| |
| return CompileShader(type, source); |
| } |
| |
| GLuint CheckLinkStatusAndReturnProgram(GLuint program, bool outputErrorMessages) |
| { |
| if (glGetError() != GL_NO_ERROR) |
| return 0; |
| |
| GLint linkStatus; |
| glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| if (linkStatus == 0) |
| { |
| if (outputErrorMessages) |
| { |
| GLint infoLogLength; |
| glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| // Info log length includes the null terminator, so 1 means that the info log is an |
| // empty string. |
| if (infoLogLength > 1) |
| { |
| std::vector<GLchar> infoLog(infoLogLength); |
| glGetProgramInfoLog(program, static_cast<GLsizei>(infoLog.size()), nullptr, |
| &infoLog[0]); |
| |
| std::cerr << "program link failed: " << &infoLog[0]; |
| } |
| else |
| { |
| std::cerr << "program link failed. <Empty log message>"; |
| } |
| } |
| |
| glDeleteProgram(program); |
| return 0; |
| } |
| |
| return program; |
| } |
| |
| GLuint CompileProgramWithTransformFeedback( |
| const std::string &vsSource, |
| const std::string &fsSource, |
| const std::vector<std::string> &transformFeedbackVaryings, |
| GLenum bufferMode) |
| { |
| GLuint program = glCreateProgram(); |
| |
| GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); |
| GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); |
| |
| if (vs == 0 || fs == 0) |
| { |
| glDeleteShader(fs); |
| glDeleteShader(vs); |
| glDeleteProgram(program); |
| return 0; |
| } |
| |
| glAttachShader(program, vs); |
| glDeleteShader(vs); |
| |
| glAttachShader(program, fs); |
| glDeleteShader(fs); |
| |
| if (transformFeedbackVaryings.size() > 0) |
| { |
| std::vector<const char *> constCharTFVaryings; |
| |
| for (const std::string &transformFeedbackVarying : transformFeedbackVaryings) |
| { |
| constCharTFVaryings.push_back(transformFeedbackVarying.c_str()); |
| } |
| |
| glTransformFeedbackVaryings(program, static_cast<GLsizei>(transformFeedbackVaryings.size()), |
| &constCharTFVaryings[0], bufferMode); |
| } |
| |
| glLinkProgram(program); |
| |
| return CheckLinkStatusAndReturnProgram(program, true); |
| } |
| |
| GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource) |
| { |
| std::vector<std::string> emptyVector; |
| return CompileProgramWithTransformFeedback(vsSource, fsSource, emptyVector, GL_NONE); |
| } |
| |
| GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath) |
| { |
| std::string vsSource = ReadFileToString(vsPath); |
| std::string fsSource = ReadFileToString(fsPath); |
| if (vsSource.empty() || fsSource.empty()) |
| { |
| return 0; |
| } |
| |
| return CompileProgram(vsSource, fsSource); |
| } |
| |
| GLuint CompileComputeProgram(const std::string &csSource, bool outputErrorMessages) |
| { |
| GLuint program = glCreateProgram(); |
| |
| GLuint cs = CompileShader(GL_COMPUTE_SHADER, csSource); |
| if (cs == 0) |
| { |
| glDeleteProgram(program); |
| return 0; |
| } |
| |
| glAttachShader(program, cs); |
| |
| glLinkProgram(program); |
| |
| return CheckLinkStatusAndReturnProgram(program, outputErrorMessages); |
| } |
| |
| GLuint LoadBinaryProgramOES(const std::vector<uint8_t> &binary, GLenum binaryFormat) |
| { |
| GLuint program = glCreateProgram(); |
| glProgramBinaryOES(program, binaryFormat, binary.data(), static_cast<GLint>(binary.size())); |
| return CheckLinkStatusAndReturnProgram(program, true); |
| } |
| |
| GLuint LoadBinaryProgramES3(const std::vector<uint8_t> &binary, GLenum binaryFormat) |
| { |
| GLuint program = glCreateProgram(); |
| glProgramBinary(program, binaryFormat, binary.data(), static_cast<GLint>(binary.size())); |
| return CheckLinkStatusAndReturnProgram(program, true); |
| } |