| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| * |
| */ |
| #include <v8.h> |
| |
| #include "Global.h" |
| #include "JsContext.h" |
| #include "Path2D.h" |
| #include "SkCanvas.h" |
| |
| |
| // Extracts a C string from a V8 Utf8Value. |
| // TODO(jcgregrio) Currently dup'd in two files, fix. |
| static const char* to_cstring(const v8::String::Utf8Value& value) { |
| return *value ? *value : "<string conversion failed>"; |
| } |
| |
| v8::Persistent<v8::ObjectTemplate> JsContext::gContextTemplate; |
| |
| // Wraps 'this' in a Javascript object. |
| v8::Handle<v8::Object> JsContext::wrap() { |
| // Handle scope for temporary handles. |
| v8::EscapableHandleScope handleScope(fGlobal->getIsolate()); |
| |
| // Fetch the template for creating JavaScript JsContext wrappers. |
| // It only has to be created once, which we do on demand. |
| if (gContextTemplate.IsEmpty()) { |
| v8::Local<v8::ObjectTemplate> localTemplate = v8::ObjectTemplate::New(); |
| |
| // Add a field to store the pointer to a JsContext instance. |
| localTemplate->SetInternalFieldCount(1); |
| |
| this->addAttributesAndMethods(localTemplate); |
| |
| gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate); |
| } |
| v8::Handle<v8::ObjectTemplate> templ = |
| v8::Local<v8::ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate); |
| |
| // Create an empty JsContext wrapper. |
| v8::Local<v8::Object> result = templ->NewInstance(); |
| |
| // Wrap the raw C++ pointer in an External so it can be referenced |
| // from within JavaScript. |
| v8::Handle<v8::External> contextPtr = v8::External::New(fGlobal->getIsolate(), this); |
| |
| // Store the context pointer in the JavaScript wrapper. |
| result->SetInternalField(0, contextPtr); |
| |
| // Return the result through the current handle scope. Since each |
| // of these handles will go away when the handle scope is deleted |
| // we need to call Close to let one, the result, escape into the |
| // outer handle scope. |
| return handleScope.Escape(result); |
| } |
| |
| void JsContext::onDraw(SkCanvas* canvas) { |
| // Record canvas and window in this. |
| fCanvas = canvas; |
| |
| // Create a handle scope to keep the temporary object references. |
| v8::HandleScope handleScope(fGlobal->getIsolate()); |
| |
| // Create a local context from our global context. |
| v8::Local<v8::Context> context = fGlobal->getContext(); |
| |
| // Enter the context so all the remaining operations take place there. |
| v8::Context::Scope contextScope(context); |
| |
| // Wrap the C++ this pointer in a JavaScript wrapper. |
| v8::Handle<v8::Object> contextObj = this->wrap(); |
| |
| // Set up an exception handler before calling the Process function. |
| v8::TryCatch tryCatch; |
| |
| // Invoke the process function, giving the global object as 'this' |
| // and one argument, this JsContext. |
| const int argc = 1; |
| v8::Handle<v8::Value> argv[argc] = { contextObj }; |
| v8::Local<v8::Function> onDraw = |
| v8::Local<v8::Function>::New(fGlobal->getIsolate(), fOnDraw); |
| v8::Handle<v8::Value> result = onDraw->Call(context->Global(), argc, argv); |
| |
| // Handle any exceptions or output. |
| if (result.IsEmpty()) { |
| SkASSERT(tryCatch.HasCaught()); |
| // Print errors that happened during execution. |
| fGlobal->reportException(&tryCatch); |
| } else { |
| SkASSERT(!tryCatch.HasCaught()); |
| if (!result->IsUndefined()) { |
| // If all went well and the result wasn't undefined then print |
| // the returned value. |
| v8::String::Utf8Value str(result); |
| const char* cstr = to_cstring(str); |
| printf("%s\n", cstr); |
| } |
| } |
| } |
| |
| // Fetch the onDraw function from the global context. |
| bool JsContext::initialize() { |
| |
| // Create a stack-allocated handle scope. |
| v8::HandleScope handleScope(fGlobal->getIsolate()); |
| |
| // Create a local context from our global context. |
| v8::Local<v8::Context> context = fGlobal->getContext(); |
| |
| // Enter the scope so all operations take place in the scope. |
| v8::Context::Scope contextScope(context); |
| |
| v8::TryCatch try_catch; |
| |
| v8::Handle<v8::String> fn_name = v8::String::NewFromUtf8( |
| fGlobal->getIsolate(), "onDraw"); |
| v8::Handle<v8::Value> fn_val = context->Global()->Get(fn_name); |
| |
| if (!fn_val->IsFunction()) { |
| printf("Not a function.\n"); |
| return false; |
| } |
| |
| // It is a function; cast it to a Function. |
| v8::Handle<v8::Function> fn_fun = v8::Handle<v8::Function>::Cast(fn_val); |
| |
| // Store the function in a Persistent handle, since we also want that to |
| // remain after this call returns. |
| fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); |
| |
| return true; |
| } |