| /* |
| * Copyright 2014 Google Inc. |
| * |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| * |
| */ |
| |
| #ifndef SkV8Example_JsContext_DEFINED |
| #define SkV8Example_JsContext_DEFINED |
| |
| #include <v8.h> |
| |
| #include "SkPaint.h" |
| #include "DrawingMethods.h" |
| |
| class SkCanvas; |
| class Global; |
| |
| // Provides the canvas context implementation in JS, and the OnDraw() method in |
| // C++ that's used to bridge from C++ to JS. Should be used in JS as: |
| // |
| // function onDraw(context) { |
| // context.fillStyle="#FF0000"; |
| // context.fillRect(x, y, w, h); |
| // } |
| class JsContext : public DrawingMethods { |
| public: |
| JsContext(Global* global) |
| : INHERITED(global) |
| , fCanvas(NULL) |
| { |
| } |
| virtual ~JsContext() {} |
| |
| // Parse the script. |
| bool initialize(); |
| |
| // Call this with the SkCanvas you want onDraw to draw on. |
| void onDraw(SkCanvas* canvas); |
| |
| virtual SkCanvas* getCanvas() { return fCanvas; }; |
| |
| private: |
| |
| // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap. |
| v8::Handle<v8::Object> wrap(); |
| |
| // A handle to the onDraw function defined in the script. |
| v8::Persistent<v8::Function> fOnDraw; |
| |
| // The template for what a canvas context object looks like. The canvas |
| // context object is what's passed into the JS onDraw() function. |
| static v8::Persistent<v8::ObjectTemplate> gContextTemplate; |
| |
| // Only valid when inside OnDraw(). |
| SkCanvas* fCanvas; |
| |
| typedef DrawingMethods INHERITED; |
| }; |
| |
| #endif |