| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrContextOptions_DEFINED |
| #define GrContextOptions_DEFINED |
| |
| #include "SkTypes.h" |
| #include "GrTypes.h" |
| |
| struct GrContextOptions { |
| GrContextOptions() {} |
| |
| // Suppress prints for the GrContext. |
| bool fSuppressPrints = false; |
| |
| /** Overrides: These options override feature detection using backend API queries. These |
| overrides can only reduce the feature set or limits, never increase them beyond the |
| detected values. */ |
| |
| int fMaxTextureSizeOverride = SK_MaxS32; |
| |
| /** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered |
| by SkGpuDevice. */ |
| int fMaxTileSizeOverride = 0; |
| bool fSuppressDualSourceBlending = false; |
| |
| /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index |
| buffers to CPU memory in order to update them. A value of -1 means the GrContext should |
| deduce the optimal value for this platform. */ |
| int fBufferMapThreshold = -1; |
| |
| /** some gpus have problems with partial writes of the rendertarget */ |
| bool fUseDrawInsteadOfPartialRenderTargetWrite = false; |
| |
| /** Force us to do all swizzling manually in the shader and don't rely on extensions to do |
| swizzling. */ |
| bool fUseShaderSwizzling = false; |
| |
| /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when |
| the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap |
| level and LOD control (ie desktop or ES3). */ |
| bool fDoManualMipmapping = false; |
| |
| /** Enable instanced rendering as long as all required functionality is supported by the HW. |
| Instanced rendering is still experimental at this point and disabled by default. */ |
| bool fEnableInstancedRendering = false; |
| |
| /** |
| * If true this allows path mask textures to be cached. This is only really useful if paths |
| * are commonly rendered at the same scale and fractional translation. |
| */ |
| bool fAllowPathMaskCaching = false; |
| |
| /** |
| * If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an |
| * extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this |
| * can be set to false, which will significantly expand the number of devices that qualify for |
| * sRGB support. |
| */ |
| bool fRequireDecodeDisableForSRGB = true; |
| |
| /** |
| * If true, the GPU will not be used to perform YUV -> RGB conversion when generating |
| * textures from codec-backed images. |
| */ |
| bool fDisableGpuYUVConversion = false; |
| |
| /** |
| * If true, the caps will never report driver support for path rendering. |
| */ |
| bool fSuppressPathRendering = false; |
| |
| /** |
| * Render everything in wireframe |
| */ |
| bool fWireframeMode = false; |
| |
| /** |
| * Allows the client to include or exclude specific GPU path renderers. |
| */ |
| enum class GpuPathRenderers { |
| kNone = 0, // Always use sofware masks. |
| kDashLine = 1 << 0, |
| kStencilAndCover = 1 << 1, |
| kMSAA = 1 << 2, |
| kAAHairline = 1 << 3, |
| kAAConvex = 1 << 4, |
| kAALinearizing = 1 << 5, |
| kSmall = 1 << 6, |
| kCoverageCounting = 1 << 7, |
| kTessellating = 1 << 8, |
| kDefault = 1 << 9, |
| |
| // Temporarily disabling CCPR by default until it has had a time to soak. |
| kAll = (kDefault | (kDefault - 1)) & ~kCoverageCounting, |
| |
| // For legacy. To be removed when updated in Android. |
| kDistanceField = kSmall |
| }; |
| |
| GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll; |
| |
| /** |
| * The maximum size of cache textures used for Skia's Glyph cache. |
| */ |
| float fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; |
| |
| /** |
| * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid |
| * allocating stencil buffers and use alternate rasterization paths, avoiding the leak. |
| */ |
| bool fAvoidStencilBuffers = false; |
| }; |
| |
| GR_MAKE_BITFIELD_CLASS_OPS(GrContextOptions::GpuPathRenderers) |
| |
| #endif |