| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLInterface_DEFINED |
| #define GrGLInterface_DEFINED |
| |
| #include "GrGLFunctions.h" |
| #include "GrGLExtensions.h" |
| #include "SkRefCnt.h" |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Rather than depend on platform-specific GL headers and libraries, we require |
| * the client to provide a struct of GL function pointers. This struct can be |
| * specified per-GrContext as a parameter to GrContext::Create. If NULL is |
| * passed to Create then a "default" GL interface is created. If the default is |
| * also NULL GrContext creation will fail. |
| * |
| * The default interface is returned by GrGLDefaultInterface. This function's |
| * implementation is platform-specific. Several have been provided, along with |
| * an implementation that simply returns NULL. |
| * |
| * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a |
| * callback function that will be called prior to each GL function call. See |
| * comments in GrGLConfig.h |
| */ |
| |
| typedef void(*GrGLFuncPtr)(); |
| |
| struct GrGLInterface; |
| |
| const GrGLInterface* GrGLDefaultInterface(); |
| |
| /** |
| * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows, |
| * GLX on linux, AGL on Mac). The interface is only valid for the GL context |
| * that is current when the interface is created. |
| */ |
| SK_API const GrGLInterface* GrGLCreateNativeInterface(); |
| |
| #if GR_GL_PER_GL_FUNC_CALLBACK |
| typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*); |
| typedef intptr_t GrGLInterfaceCallbackData; |
| #endif |
| |
| /** |
| * Creates a null GrGLInterface that doesn't draw anything. Used for measuring |
| * CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently |
| * Chromium is using it in its unit tests. |
| */ |
| const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false); |
| |
| /** Function that returns a new interface identical to "interface" but with support for |
| test version of GL_EXT_debug_marker. */ |
| const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*, |
| GrGLInsertEventMarkerProc insertEventMarkerFn, |
| GrGLPushGroupMarkerProc pushGroupMarkerFn, |
| GrGLPopGroupMarkerProc popGroupMarkerFn); |
| |
| /** |
| * GrContext uses the following interface to make all calls into OpenGL. When a |
| * GrContext is created it is given a GrGLInterface. The interface's function |
| * pointers must be valid for the OpenGL context associated with the GrContext. |
| * On some platforms, such as Windows, function pointers for OpenGL extensions |
| * may vary between OpenGL contexts. So the caller must be careful to use a |
| * GrGLInterface initialized for the correct context. All functions that should |
| * be available based on the OpenGL's version and extension string must be |
| * non-NULL or GrContext creation will fail. This can be tested with the |
| * validate() method when the OpenGL context has been made current. |
| */ |
| struct SK_API GrGLInterface : public SkRefCnt { |
| private: |
| typedef SkRefCnt INHERITED; |
| |
| public: |
| GrGLInterface(); |
| |
| static GrGLInterface* NewClone(const GrGLInterface*); |
| |
| // Validates that the GrGLInterface supports its advertised standard. This means the necessary |
| // function pointers have been initialized for both the GL version and any advertised |
| // extensions. |
| bool validate() const; |
| |
| // Indicates the type of GL implementation |
| union { |
| GrGLStandard fStandard; |
| GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated. |
| }; |
| |
| GrGLExtensions fExtensions; |
| |
| bool hasExtension(const char ext[]) const { return fExtensions.has(ext); } |
| |
| /** |
| * The function pointers are in a struct so that we can have a compiler generated assignment |
| * operator. |
| */ |
| struct Functions { |
| GrGLFunction<GrGLActiveTextureProc> fActiveTexture; |
| GrGLFunction<GrGLAttachShaderProc> fAttachShader; |
| GrGLFunction<GrGLBeginQueryProc> fBeginQuery; |
| GrGLFunction<GrGLBindAttribLocationProc> fBindAttribLocation; |
| GrGLFunction<GrGLBindBufferProc> fBindBuffer; |
| GrGLFunction<GrGLBindFragDataLocationProc> fBindFragDataLocation; |
| GrGLFunction<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; |
| GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer; |
| GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer; |
| GrGLFunction<GrGLBindTextureProc> fBindTexture; |
| GrGLFunction<GrGLBindImageTextureProc> fBindImageTexture; |
| GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray; |
| GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier; |
| GrGLFunction<GrGLBlendColorProc> fBlendColor; |
| GrGLFunction<GrGLBlendEquationProc> fBlendEquation; |
| GrGLFunction<GrGLBlendFuncProc> fBlendFunc; |
| GrGLFunction<GrGLBlitFramebufferProc> fBlitFramebuffer; |
| GrGLFunction<GrGLBufferDataProc> fBufferData; |
| GrGLFunction<GrGLBufferSubDataProc> fBufferSubData; |
| GrGLFunction<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; |
| GrGLFunction<GrGLClearProc> fClear; |
| GrGLFunction<GrGLClearColorProc> fClearColor; |
| GrGLFunction<GrGLClearStencilProc> fClearStencil; |
| GrGLFunction<GrGLClearTexImageProc> fClearTexImage; |
| GrGLFunction<GrGLClearTexSubImageProc> fClearTexSubImage; |
| GrGLFunction<GrGLColorMaskProc> fColorMask; |
| GrGLFunction<GrGLCompileShaderProc> fCompileShader; |
| GrGLFunction<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
| GrGLFunction<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D; |
| GrGLFunction<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; |
| GrGLFunction<GrGLCreateProgramProc> fCreateProgram; |
| GrGLFunction<GrGLCreateShaderProc> fCreateShader; |
| GrGLFunction<GrGLCullFaceProc> fCullFace; |
| GrGLFunction<GrGLDeleteBuffersProc> fDeleteBuffers; |
| GrGLFunction<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; |
| GrGLFunction<GrGLDeleteProgramProc> fDeleteProgram; |
| GrGLFunction<GrGLDeleteQueriesProc> fDeleteQueries; |
| GrGLFunction<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; |
| GrGLFunction<GrGLDeleteShaderProc> fDeleteShader; |
| GrGLFunction<GrGLDeleteTexturesProc> fDeleteTextures; |
| GrGLFunction<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; |
| GrGLFunction<GrGLDepthMaskProc> fDepthMask; |
| GrGLFunction<GrGLDisableProc> fDisable; |
| GrGLFunction<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; |
| GrGLFunction<GrGLDrawArraysProc> fDrawArrays; |
| GrGLFunction<GrGLDrawArraysIndirectProc> fDrawArraysIndirect; |
| GrGLFunction<GrGLDrawArraysInstancedProc> fDrawArraysInstanced; |
| GrGLFunction<GrGLDrawBufferProc> fDrawBuffer; |
| GrGLFunction<GrGLDrawBuffersProc> fDrawBuffers; |
| GrGLFunction<GrGLDrawElementsProc> fDrawElements; |
| GrGLFunction<GrGLDrawElementsIndirectProc> fDrawElementsIndirect; |
| GrGLFunction<GrGLDrawElementsInstancedProc> fDrawElementsInstanced; |
| GrGLFunction<GrGLDrawRangeElementsProc> fDrawRangeElements; |
| GrGLFunction<GrGLEnableProc> fEnable; |
| GrGLFunction<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
| GrGLFunction<GrGLEndQueryProc> fEndQuery; |
| GrGLFunction<GrGLFinishProc> fFinish; |
| GrGLFunction<GrGLFlushProc> fFlush; |
| GrGLFunction<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange; |
| GrGLFunction<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; |
| GrGLFunction<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; |
| GrGLFunction<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample; |
| GrGLFunction<GrGLFrontFaceProc> fFrontFace; |
| GrGLFunction<GrGLGenBuffersProc> fGenBuffers; |
| GrGLFunction<GrGLGenFramebuffersProc> fGenFramebuffers; |
| GrGLFunction<GrGLGenerateMipmapProc> fGenerateMipmap; |
| GrGLFunction<GrGLGenQueriesProc> fGenQueries; |
| GrGLFunction<GrGLGenRenderbuffersProc> fGenRenderbuffers; |
| GrGLFunction<GrGLGenTexturesProc> fGenTextures; |
| GrGLFunction<GrGLGenVertexArraysProc> fGenVertexArrays; |
| GrGLFunction<GrGLGetBufferParameterivProc> fGetBufferParameteriv; |
| GrGLFunction<GrGLGetErrorProc> fGetError; |
| GrGLFunction<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv; |
| GrGLFunction<GrGLGetIntegervProc> fGetIntegerv; |
| GrGLFunction<GrGLGetMultisamplefvProc> fGetMultisamplefv; |
| GrGLFunction<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; |
| GrGLFunction<GrGLGetQueryObjectivProc> fGetQueryObjectiv; |
| GrGLFunction<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; |
| GrGLFunction<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; |
| GrGLFunction<GrGLGetQueryivProc> fGetQueryiv; |
| GrGLFunction<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; |
| GrGLFunction<GrGLGetProgramivProc> fGetProgramiv; |
| GrGLFunction<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; |
| GrGLFunction<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; |
| GrGLFunction<GrGLGetShaderivProc> fGetShaderiv; |
| GrGLFunction<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat; |
| GrGLFunction<GrGLGetStringProc> fGetString; |
| GrGLFunction<GrGLGetStringiProc> fGetStringi; |
| GrGLFunction<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; |
| GrGLFunction<GrGLGetUniformLocationProc> fGetUniformLocation; |
| GrGLFunction<GrGLInsertEventMarkerProc> fInsertEventMarker; |
| GrGLFunction<GrGLInvalidateBufferDataProc> fInvalidateBufferData; |
| GrGLFunction<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; |
| GrGLFunction<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; |
| GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; |
| GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage; |
| GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; |
| GrGLFunction<GrGLIsTextureProc> fIsTexture; |
| GrGLFunction<GrGLLineWidthProc> fLineWidth; |
| GrGLFunction<GrGLLinkProgramProc> fLinkProgram; |
| GrGLFunction<GrGLMapBufferProc> fMapBuffer; |
| GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange; |
| GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData; |
| GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; |
| GrGLFunction<GrGLMemoryBarrierProc> fMemoryBarrier; |
| GrGLFunction<GrGLMemoryBarrierByRegionProc> fMemoryBarrierByRegion; |
| GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect; |
| GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect; |
| GrGLFunction<GrGLPixelStoreiProc> fPixelStorei; |
| GrGLFunction<GrGLPolygonModeProc> fPolygonMode; |
| GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker; |
| GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker; |
| GrGLFunction<GrGLQueryCounterProc> fQueryCounter; |
| GrGLFunction<GrGLRasterSamplesProc> fRasterSamples; |
| GrGLFunction<GrGLReadBufferProc> fReadBuffer; |
| GrGLFunction<GrGLReadPixelsProc> fReadPixels; |
| GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
| |
| // On OpenGL ES there are multiple incompatible extensions that add support for MSAA |
| // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the |
| // older extensions for performance reasons or due to ES3 driver bugs. We want the function |
| // that creates the GrGLInterface to provide all available functions and internally |
| // we will select among them. They all have a method called glRenderbufferStorageMultisample*. |
| // So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture, |
| // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample |
| // variations. |
| // |
| // If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will |
| // assume the function pointers for the standard (or equivalent GL_ARB) version have |
| // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced |
| // functionality. |
| |
| // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture |
| GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT; |
| // GL_APPLE_framebuffer_multisample |
| GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE; |
| |
| // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or |
| // the standard function in ES3+ or GL 3.0+. |
| GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample; |
| |
| // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension. |
| GrGLFunction<GrGLBindUniformLocationProc> fBindUniformLocation; |
| |
| GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; |
| GrGLFunction<GrGLScissorProc> fScissor; |
| GrGLFunction<GrGLShaderSourceProc> fShaderSource; |
| GrGLFunction<GrGLStencilFuncProc> fStencilFunc; |
| GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
| GrGLFunction<GrGLStencilMaskProc> fStencilMask; |
| GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
| GrGLFunction<GrGLStencilOpProc> fStencilOp; |
| GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
| GrGLFunction<GrGLTexBufferProc> fTexBuffer; |
| GrGLFunction<GrGLTexBufferRangeProc> fTexBufferRange; |
| GrGLFunction<GrGLTexImage2DProc> fTexImage2D; |
| GrGLFunction<GrGLTexParameteriProc> fTexParameteri; |
| GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; |
| GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; |
| GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; |
| GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; |
| GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
| GrGLFunction<GrGLUniform1fProc> fUniform1f; |
| GrGLFunction<GrGLUniform1iProc> fUniform1i; |
| GrGLFunction<GrGLUniform1fvProc> fUniform1fv; |
| GrGLFunction<GrGLUniform1ivProc> fUniform1iv; |
| GrGLFunction<GrGLUniform2fProc> fUniform2f; |
| GrGLFunction<GrGLUniform2iProc> fUniform2i; |
| GrGLFunction<GrGLUniform2fvProc> fUniform2fv; |
| GrGLFunction<GrGLUniform2ivProc> fUniform2iv; |
| GrGLFunction<GrGLUniform3fProc> fUniform3f; |
| GrGLFunction<GrGLUniform3iProc> fUniform3i; |
| GrGLFunction<GrGLUniform3fvProc> fUniform3fv; |
| GrGLFunction<GrGLUniform3ivProc> fUniform3iv; |
| GrGLFunction<GrGLUniform4fProc> fUniform4f; |
| GrGLFunction<GrGLUniform4iProc> fUniform4i; |
| GrGLFunction<GrGLUniform4fvProc> fUniform4fv; |
| GrGLFunction<GrGLUniform4ivProc> fUniform4iv; |
| GrGLFunction<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; |
| GrGLFunction<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; |
| GrGLFunction<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; |
| GrGLFunction<GrGLUnmapBufferProc> fUnmapBuffer; |
| GrGLFunction<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; |
| GrGLFunction<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; |
| GrGLFunction<GrGLUseProgramProc> fUseProgram; |
| GrGLFunction<GrGLVertexAttrib1fProc> fVertexAttrib1f; |
| GrGLFunction<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; |
| GrGLFunction<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; |
| GrGLFunction<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
| GrGLFunction<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; |
| GrGLFunction<GrGLVertexAttribIPointerProc> fVertexAttribIPointer; |
| GrGLFunction<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
| GrGLFunction<GrGLViewportProc> fViewport; |
| |
| /* GL_NV_path_rendering */ |
| GrGLFunction<GrGLMatrixLoadfProc> fMatrixLoadf; |
| GrGLFunction<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; |
| GrGLFunction<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; |
| GrGLFunction<GrGLPathCommandsProc> fPathCommands; |
| GrGLFunction<GrGLPathParameteriProc> fPathParameteri; |
| GrGLFunction<GrGLPathParameterfProc> fPathParameterf; |
| GrGLFunction<GrGLGenPathsProc> fGenPaths; |
| GrGLFunction<GrGLDeletePathsProc> fDeletePaths; |
| GrGLFunction<GrGLIsPathProc> fIsPath; |
| GrGLFunction<GrGLPathStencilFuncProc> fPathStencilFunc; |
| GrGLFunction<GrGLStencilFillPathProc> fStencilFillPath; |
| GrGLFunction<GrGLStencilStrokePathProc> fStencilStrokePath; |
| GrGLFunction<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; |
| GrGLFunction<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; |
| GrGLFunction<GrGLCoverFillPathProc> fCoverFillPath; |
| GrGLFunction<GrGLCoverStrokePathProc> fCoverStrokePath; |
| GrGLFunction<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; |
| GrGLFunction<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; |
| // NV_path_rendering v1.2 |
| GrGLFunction<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath; |
| GrGLFunction<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath; |
| GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced; |
| GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced; |
| // NV_path_rendering v1.3 |
| GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; |
| // CHROMIUM_path_rendering |
| GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation; |
| |
| /* NV_framebuffer_mixed_samples */ |
| GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation; |
| |
| /* NV_bindless_texture */ |
| // We use the NVIDIA verson for now because it does not require dynamically uniform handles. |
| // We may switch the the ARB version and/or omit methods in the future. |
| GrGLFunction<GrGLGetTextureHandleProc> fGetTextureHandle; |
| GrGLFunction<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle; |
| GrGLFunction<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident; |
| GrGLFunction<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident; |
| GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle; |
| GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident; |
| GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident; |
| GrGLFunction<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident; |
| GrGLFunction<GrGLIsImageHandleResidentProc> fIsImageHandleResident; |
| GrGLFunction<GrGLUniformHandleui64Proc> fUniformHandleui64; |
| GrGLFunction<GrGLUniformHandleui64vProc> fUniformHandleui64v; |
| GrGLFunction<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64; |
| GrGLFunction<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v; |
| |
| /* ARB_sample_shading */ |
| GrGLFunction<GrGLMinSampleShadingProc> fMinSampleShading; |
| |
| /* EXT_direct_state_access */ |
| // We use the EXT verson because it is more expansive and interacts with more extensions |
| // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future. |
| GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri; |
| GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv; |
| GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf; |
| GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv; |
| GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D; |
| GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D; |
| GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D; |
| GrGLFunction<GrGLTextureSubImage2DProc> fTextureSubImage2D; |
| GrGLFunction<GrGLCopyTextureImage1DProc> fCopyTextureImage1D; |
| GrGLFunction<GrGLCopyTextureImage2DProc> fCopyTextureImage2D; |
| GrGLFunction<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D; |
| GrGLFunction<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D; |
| GrGLFunction<GrGLGetTextureImageProc> fGetTextureImage; |
| GrGLFunction<GrGLGetTextureParameterfvProc> fGetTextureParameterfv; |
| GrGLFunction<GrGLGetTextureParameterivProc> fGetTextureParameteriv; |
| GrGLFunction<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv; |
| GrGLFunction<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv; |
| // OpenGL 1.2 |
| GrGLFunction<GrGLTextureImage3DProc> fTextureImage3D; |
| GrGLFunction<GrGLTextureSubImage3DProc> fTextureSubImage3D; |
| GrGLFunction<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D; |
| GrGLFunction<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D; |
| GrGLFunction<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D; |
| GrGLFunction<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D; |
| GrGLFunction<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D; |
| GrGLFunction<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D; |
| GrGLFunction<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D; |
| GrGLFunction<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage; |
| // OpenGL 1.5 |
| GrGLFunction<GrGLNamedBufferDataProc> fNamedBufferData; |
| GrGLFunction<GrGLNamedBufferSubDataProc> fNamedBufferSubData; |
| GrGLFunction<GrGLMapNamedBufferProc> fMapNamedBuffer; |
| GrGLFunction<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer; |
| GrGLFunction<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv; |
| GrGLFunction<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv; |
| GrGLFunction<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData; |
| // OpenGL 2.0 |
| GrGLFunction<GrGLProgramUniform1fProc> fProgramUniform1f; |
| GrGLFunction<GrGLProgramUniform2fProc> fProgramUniform2f; |
| GrGLFunction<GrGLProgramUniform3fProc> fProgramUniform3f; |
| GrGLFunction<GrGLProgramUniform4fProc> fProgramUniform4f; |
| GrGLFunction<GrGLProgramUniform1iProc> fProgramUniform1i; |
| GrGLFunction<GrGLProgramUniform2iProc> fProgramUniform2i; |
| GrGLFunction<GrGLProgramUniform3iProc> fProgramUniform3i; |
| GrGLFunction<GrGLProgramUniform4iProc> fProgramUniform4i; |
| GrGLFunction<GrGLProgramUniform1fvProc> fProgramUniform1fv; |
| GrGLFunction<GrGLProgramUniform2fvProc> fProgramUniform2fv; |
| GrGLFunction<GrGLProgramUniform3fvProc> fProgramUniform3fv; |
| GrGLFunction<GrGLProgramUniform4fvProc> fProgramUniform4fv; |
| GrGLFunction<GrGLProgramUniform1ivProc> fProgramUniform1iv; |
| GrGLFunction<GrGLProgramUniform2ivProc> fProgramUniform2iv; |
| GrGLFunction<GrGLProgramUniform3ivProc> fProgramUniform3iv; |
| GrGLFunction<GrGLProgramUniform4ivProc> fProgramUniform4iv; |
| GrGLFunction<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv; |
| GrGLFunction<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv; |
| GrGLFunction<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv; |
| // OpenGL 2.1 |
| GrGLFunction<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv; |
| GrGLFunction<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv; |
| GrGLFunction<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv; |
| GrGLFunction<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv; |
| GrGLFunction<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv; |
| GrGLFunction<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv; |
| // OpenGL 3.0 |
| GrGLFunction<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage; |
| GrGLFunction<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv; |
| GrGLFunction<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample; |
| GrGLFunction<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus; |
| GrGLFunction<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D; |
| GrGLFunction<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D; |
| GrGLFunction<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D; |
| GrGLFunction<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer; |
| GrGLFunction<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv; |
| GrGLFunction<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap; |
| GrGLFunction<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer; |
| GrGLFunction<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers; |
| GrGLFunction<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer; |
| GrGLFunction<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv; |
| GrGLFunction<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData; |
| GrGLFunction<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset; |
| GrGLFunction<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset; |
| GrGLFunction<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset; |
| GrGLFunction<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset; |
| GrGLFunction<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset; |
| GrGLFunction<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset; |
| GrGLFunction<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset; |
| GrGLFunction<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset; |
| GrGLFunction<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset; |
| GrGLFunction<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset; |
| GrGLFunction<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset; |
| GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray; |
| GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray; |
| GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; |
| GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; |
| GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; |
| GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; |
| GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; |
| GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; |
| GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; |
| GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; |
| // OpenGL 3.1 |
| GrGLFunction<GrGLTextureBufferProc> fTextureBuffer; |
| |
| /* ARB_sync */ |
| GrGLFunction<GrGLFenceSyncProc> fFenceSync; |
| GrGLFunction<GrGLClientWaitSyncProc> fClientWaitSync; |
| GrGLFunction<GrGLWaitSyncProc> fWaitSync; |
| GrGLFunction<GrGLDeleteSyncProc> fDeleteSync; |
| |
| /* ARB_internalforamt_query */ |
| GrGLFunction<GrGLGetInternalformativProc> fGetInternalformativ; |
| |
| /* KHR_debug */ |
| GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl; |
| GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert; |
| GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback; |
| GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; |
| GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup; |
| GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup; |
| GrGLFunction<GrGLObjectLabelProc> fObjectLabel; |
| |
| /* EXT_window_rectangles */ |
| GrGLFunction<GrGLWindowRectanglesProc> fWindowRectangles; |
| |
| /* EGL functions */ |
| GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; |
| GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; |
| } fFunctions; |
| |
| // This exists for internal testing. |
| virtual void abandon() const {} |
| }; |
| |
| #endif |