| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ |
| #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <utility> |
| |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time/time.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/load_states.h" |
| #include "net/base/load_timing_info.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/net_export.h" |
| #include "net/base/request_priority.h" |
| #include "net/http/http_response_info.h" |
| #include "net/log/net_log_source.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/client_socket_pool.h" |
| #include "net/socket/connection_attempts.h" |
| #include "net/socket/stream_socket.h" |
| |
| namespace net { |
| |
| class SocketTag; |
| |
| // A container for a StreamSocket. |
| // |
| // The handle's |group_name| uniquely identifies the origin and type of the |
| // connection. It is used by the ClientSocketPool to group similar connected |
| // client socket objects. |
| // |
| class NET_EXPORT ClientSocketHandle { |
| public: |
| enum SocketReuseType { |
| UNUSED = 0, // unused socket that just finished connecting |
| UNUSED_IDLE, // unused socket that has been idle for awhile |
| REUSED_IDLE, // previously used socket |
| NUM_TYPES, |
| }; |
| |
| ClientSocketHandle(); |
| ~ClientSocketHandle(); |
| |
| // Initializes a ClientSocketHandle object, which involves talking to the |
| // ClientSocketPool to obtain a connected socket, possibly reusing one. This |
| // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| |
| // is used to determine the placement in ClientSocketPool's wait list. |
| // If |respect_limits| is DISABLED, will bypass the wait list, but |priority| |
| // must also be HIGHEST, if set. |
| // |
| // If this method succeeds, then the socket member will be set to an existing |
| // connected socket if an existing connected socket was available to reuse, |
| // otherwise it will be set to a new connected socket. Consumers can then |
| // call is_reused() to see if the socket was reused. If not reusing an |
| // existing socket, ClientSocketPool may need to establish a new |
| // connection using |socket_params|. |
| // |
| // This method returns ERR_IO_PENDING if it cannot complete synchronously, in |
| // which case the consumer will be notified of completion via |callback|. |
| // |
| // If the pool was not able to reuse an existing socket, the new socket |
| // may report a recoverable error. In this case, the return value will |
| // indicate an error and the socket member will be set. If it is determined |
| // that the error is not recoverable, the Disconnect method should be used |
| // on the socket, so that it does not get reused. |
| // |
| // A non-recoverable error may set additional state in the ClientSocketHandle |
| // to allow the caller to determine what went wrong. |
| // |
| // Init may be called multiple times. |
| // |
| // Profiling information for the request is saved to |net_log| if non-NULL. |
| // |
| template <typename PoolType> |
| int Init(const std::string& group_name, |
| const scoped_refptr<typename PoolType::SocketParams>& socket_params, |
| RequestPriority priority, |
| const SocketTag& socket_tag, |
| ClientSocketPool::RespectLimits respect_limits, |
| CompletionOnceCallback callback, |
| PoolType* pool, |
| const NetLogWithSource& net_log); |
| |
| // Changes the priority of the ClientSocketHandle to the passed value. |
| // This function is a no-op if |priority| is the same as the current |
| // priority, of if Init() has not been called since the last time |
| // the ClientSocketHandle was reset. |
| void SetPriority(RequestPriority priority); |
| |
| // An initialized handle can be reset, which causes it to return to the |
| // un-initialized state. This releases the underlying socket, which in the |
| // case of a socket that still has an established connection, indicates that |
| // the socket may be kept alive for use by a subsequent ClientSocketHandle. |
| // |
| // NOTE: To prevent the socket from being kept alive, be sure to call its |
| // Disconnect method. This will result in the ClientSocketPool deleting the |
| // StreamSocket. |
| void Reset(); |
| |
| // Used after Init() is called, but before the ClientSocketPool has |
| // initialized the ClientSocketHandle. |
| LoadState GetLoadState() const; |
| |
| bool IsPoolStalled() const; |
| |
| // Adds a higher layered pool on top of the socket pool that |socket_| belongs |
| // to. At most one higher layered pool can be added to a |
| // ClientSocketHandle at a time. On destruction or reset, automatically |
| // removes the higher pool if RemoveHigherLayeredPool has not been called. |
| void AddHigherLayeredPool(HigherLayeredPool* higher_pool); |
| |
| // Removes a higher layered pool from the socket pool that |socket_| belongs |
| // to. |higher_pool| must have been added by the above function. |
| void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool); |
| |
| // Closes idle sockets that are in the same group with |this|. |
| void CloseIdleSocketsInGroup(); |
| |
| // Returns true when Init() has completed successfully. |
| bool is_initialized() const { return is_initialized_; } |
| |
| // Sets the portion of LoadTimingInfo related to connection establishment, and |
| // the socket id. |is_reused| is needed because the handle may not have full |
| // reuse information. |load_timing_info| must have all default values when |
| // called. Returns false and makes no changes to |load_timing_info| when |
| // |socket_| is NULL. |
| bool GetLoadTimingInfo(bool is_reused, |
| LoadTimingInfo* load_timing_info) const; |
| |
| // Dumps memory allocation stats into |stats|. |stats| can be assumed as being |
| // default initialized upon entry. Implementation overrides fields in |
| // |stats|. |
| void DumpMemoryStats(StreamSocket::SocketMemoryStats* stats) const; |
| |
| // Used by ClientSocketPool to initialize the ClientSocketHandle. |
| // |
| // SetSocket() may also be used if this handle is used as simply for |
| // socket storage (e.g., http://crbug.com/37810). |
| void SetSocket(std::unique_ptr<StreamSocket> s); |
| void set_reuse_type(SocketReuseType reuse_type) { reuse_type_ = reuse_type; } |
| void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; } |
| void set_pool_id(int id) { pool_id_ = id; } |
| void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; } |
| void set_ssl_error_response_info(const HttpResponseInfo& ssl_error_state) { |
| ssl_error_response_info_ = ssl_error_state; |
| } |
| void set_pending_http_proxy_connection( |
| std::unique_ptr<ClientSocketHandle> connection) { |
| pending_http_proxy_connection_ = std::move(connection); |
| } |
| void set_connection_attempts(const ConnectionAttempts& attempts) { |
| connection_attempts_ = attempts; |
| } |
| |
| // Only valid if there is no |socket_|. |
| bool is_ssl_error() const { |
| DCHECK(!socket_); |
| return is_ssl_error_; |
| } |
| // On an ERR_PROXY_AUTH_REQUESTED error, the |headers| and |auth_challenge| |
| // fields are filled in. On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error, |
| // the |cert_request_info| field is set. |
| const HttpResponseInfo& ssl_error_response_info() const { |
| return ssl_error_response_info_; |
| } |
| std::unique_ptr<ClientSocketHandle> release_pending_http_proxy_connection() { |
| return std::move(pending_http_proxy_connection_); |
| } |
| // If the connection failed, returns the connection attempts made. (If it |
| // succeeded, they will be returned through the socket instead; see |
| // |StreamSocket::GetConnectionAttempts|.) |
| const ConnectionAttempts& connection_attempts() { |
| return connection_attempts_; |
| } |
| |
| StreamSocket* socket() { return socket_.get(); } |
| |
| // SetSocket() must be called with a new socket before this handle |
| // is destroyed if is_initialized() is true. |
| std::unique_ptr<StreamSocket> PassSocket(); |
| |
| // These may only be used if is_initialized() is true. |
| const std::string& group_name() const { return group_name_; } |
| int id() const { return pool_id_; } |
| bool is_reused() const { return reuse_type_ == REUSED_IDLE; } |
| base::TimeDelta idle_time() const { return idle_time_; } |
| SocketReuseType reuse_type() const { return reuse_type_; } |
| const LoadTimingInfo::ConnectTiming& connect_timing() const { |
| return connect_timing_; |
| } |
| void set_connect_timing(const LoadTimingInfo::ConnectTiming& connect_timing) { |
| connect_timing_ = connect_timing; |
| } |
| |
| private: |
| // Called on asynchronous completion of an Init() request. |
| void OnIOComplete(int result); |
| |
| // Called on completion (both asynchronous & synchronous) of an Init() |
| // request. |
| void HandleInitCompletion(int result); |
| |
| // Resets the state of the ClientSocketHandle. |cancel| indicates whether or |
| // not to try to cancel the request with the ClientSocketPool. Does not |
| // reset the supplemental error state. |
| void ResetInternal(bool cancel); |
| |
| // Resets the supplemental error state. |
| void ResetErrorState(); |
| |
| bool is_initialized_; |
| ClientSocketPool* pool_; |
| HigherLayeredPool* higher_pool_; |
| std::unique_ptr<StreamSocket> socket_; |
| std::string group_name_; |
| SocketReuseType reuse_type_; |
| CompletionOnceCallback callback_; |
| base::TimeDelta idle_time_; |
| int pool_id_; // See ClientSocketPool::ReleaseSocket() for an explanation. |
| bool is_ssl_error_; |
| HttpResponseInfo ssl_error_response_info_; |
| std::unique_ptr<ClientSocketHandle> pending_http_proxy_connection_; |
| std::vector<ConnectionAttempt> connection_attempts_; |
| |
| NetLogSource requesting_source_; |
| |
| // Timing information is set when a connection is successfully established. |
| LoadTimingInfo::ConnectTiming connect_timing_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle); |
| }; |
| |
| // Template function implementation: |
| template <typename PoolType> |
| int ClientSocketHandle::Init( |
| const std::string& group_name, |
| const scoped_refptr<typename PoolType::SocketParams>& socket_params, |
| RequestPriority priority, |
| const SocketTag& socket_tag, |
| ClientSocketPool::RespectLimits respect_limits, |
| CompletionOnceCallback callback, |
| PoolType* pool, |
| const NetLogWithSource& net_log) { |
| requesting_source_ = net_log.source(); |
| |
| CHECK(!group_name.empty()); |
| ResetInternal(true); |
| ResetErrorState(); |
| pool_ = pool; |
| group_name_ = group_name; |
| CompletionOnceCallback io_complete_callback = |
| base::BindOnce(&ClientSocketHandle::OnIOComplete, base::Unretained(this)); |
| int rv = pool_->RequestSocket(group_name, &socket_params, priority, |
| socket_tag, respect_limits, this, |
| std::move(io_complete_callback), net_log); |
| if (rv == ERR_IO_PENDING) { |
| callback_ = std::move(callback); |
| } else { |
| HandleInitCompletion(rv); |
| } |
| return rv; |
| } |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ |