| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_FUZZED_SOCKET_H_ |
| #define NET_SOCKET_FUZZED_SOCKET_H_ |
| |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/strings/string_piece.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/net_errors.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/transport_client_socket.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| #include "starboard/types.h" |
| |
| namespace base { |
| class FuzzedDataProvider; |
| } |
| |
| namespace net { |
| |
| class IPEndPoint; |
| class IOBuffer; |
| class NetLog; |
| |
| // A StreamSocket that uses a FuzzedDataProvider to generate responses. Writes |
| // can succeed synchronously or asynchronously, can write some or all of the |
| // provided data, and can fail with several different errors. Reads can do the |
| // same, but the read data is also generated from the FuzzedDataProvider. The |
| // number of bytes written/read from a single call is currently capped at 255 |
| // bytes. |
| // |
| // Reads and writes are executed independently of one another, so to guarantee |
| // the fuzzer behaves the same across repeated runs with the same input, the |
| // reads and writes must be done in a deterministic order and for a |
| // deterministic number of bytes, every time the fuzzer is run with the same |
| // data. |
| class FuzzedSocket : public TransportClientSocket { |
| public: |
| // |data_provider| is used as to determine behavior of the FuzzedSocket. It |
| // must remain valid until after the FuzzedSocket is destroyed. |
| FuzzedSocket(base::FuzzedDataProvider* data_provider, net::NetLog* net_log); |
| ~FuzzedSocket() override; |
| |
| // If set to true, the socket will fuzz the result of the Connect() call. |
| // It can fail or succeed, and return synchronously or asynchronously. If |
| // false, Connect() succeeds synchronously. Defaults to false. |
| void set_fuzz_connect_result(bool fuzz_connect_result) { |
| fuzz_connect_result_ = fuzz_connect_result; |
| } |
| |
| // Sets the remote address the socket claims to be using. |
| void set_remote_address(const IPEndPoint& remote_address) { |
| remote_address_ = remote_address; |
| } |
| |
| // Socket implementation: |
| int Read(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) override; |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation) override; |
| int SetReceiveBufferSize(int32_t size) override; |
| int SetSendBufferSize(int32_t size) override; |
| |
| // TransportClientSocket implementation: |
| int Bind(const net::IPEndPoint& local_addr) override; |
| // StreamSocket implementation: |
| int Connect(CompletionOnceCallback callback) override; |
| void Disconnect() override; |
| bool IsConnected() const override; |
| bool IsConnectedAndIdle() const override; |
| int GetPeerAddress(IPEndPoint* address) const override; |
| int GetLocalAddress(IPEndPoint* address) const override; |
| const NetLogWithSource& NetLog() const override; |
| bool WasEverUsed() const override; |
| void EnableTCPFastOpenIfSupported() override; |
| bool WasAlpnNegotiated() const override; |
| NextProto GetNegotiatedProtocol() const override; |
| bool GetSSLInfo(SSLInfo* ssl_info) override; |
| void GetConnectionAttempts(ConnectionAttempts* out) const override; |
| void ClearConnectionAttempts() override; |
| void AddConnectionAttempts(const ConnectionAttempts& attempts) override; |
| int64_t GetTotalReceivedBytes() const override; |
| void ApplySocketTag(const net::SocketTag& tag) override; |
| |
| private: |
| // Returns a net::Error that can be returned by a read or a write. Reads and |
| // writes return basically the same set of errors, at the TCP socket layer. |
| Error ConsumeReadWriteErrorFromData(); |
| |
| void OnReadComplete(CompletionOnceCallback callback, int result); |
| void OnWriteComplete(CompletionOnceCallback callback, int result); |
| void OnConnectComplete(CompletionOnceCallback callback, int result); |
| |
| // Returns whether all operations should be synchronous. Starts returning |
| // true once there have been too many async reads and writes, as spinning the |
| // message loop too often tends to cause fuzzers to time out. |
| // See https://crbug.com/823012 |
| bool ForceSync() const; |
| |
| base::FuzzedDataProvider* data_provider_; |
| |
| // If true, the result of the Connect() call is fuzzed - it can succeed or |
| // fail with a variety of connection errors, and it can complete synchronously |
| // or asynchronously. |
| bool fuzz_connect_result_ = false; |
| |
| bool connect_pending_ = false; |
| bool read_pending_ = false; |
| bool write_pending_ = false; |
| |
| // This is true when the first callback returning an error is pending in the |
| // message queue. If true, the socket acts like it's connected until that task |
| // is run (Or Disconnect() is called), and reads / writes will return the same |
| // error asynchronously, until it becomes false, at which point they'll return |
| // it synchronously. |
| bool error_pending_ = false; |
| // If this is not OK, all reads/writes will fail with this error. |
| int net_error_ = ERR_CONNECTION_CLOSED; |
| |
| int64_t total_bytes_read_ = 0; |
| int64_t total_bytes_written_ = 0; |
| |
| int num_async_reads_and_writes_ = 0; |
| |
| NetLogWithSource net_log_; |
| |
| IPEndPoint remote_address_; |
| |
| base::WeakPtrFactory<FuzzedSocket> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FuzzedSocket); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_FUZZED_SOCKET_H_ |