| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ |
| #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "net/base/address_list.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/net_export.h" |
| #include "net/dns/host_resolver.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/stream_socket.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| #include "starboard/types.h" |
| |
| namespace net { |
| |
| class ClientSocketHandle; |
| |
| // The SOCKS client socket implementation |
| class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket { |
| public: |
| // |req_info| contains the hostname and port to which the socket above will |
| // communicate to via the socks layer. For testing the referrer is optional. |
| SOCKSClientSocket(std::unique_ptr<ClientSocketHandle> transport_socket, |
| const HostResolver::RequestInfo& req_info, |
| RequestPriority priority, |
| HostResolver* host_resolver, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| |
| // On destruction Disconnect() is called. |
| ~SOCKSClientSocket() override; |
| |
| // StreamSocket implementation. |
| |
| // Does the SOCKS handshake and completes the protocol. |
| int Connect(CompletionOnceCallback callback) override; |
| void Disconnect() override; |
| bool IsConnected() const override; |
| bool IsConnectedAndIdle() const override; |
| const NetLogWithSource& NetLog() const override; |
| bool WasEverUsed() const override; |
| bool WasAlpnNegotiated() const override; |
| NextProto GetNegotiatedProtocol() const override; |
| bool GetSSLInfo(SSLInfo* ssl_info) override; |
| void GetConnectionAttempts(ConnectionAttempts* out) const override; |
| void ClearConnectionAttempts() override {} |
| void AddConnectionAttempts(const ConnectionAttempts& attempts) override {} |
| int64_t GetTotalReceivedBytes() const override; |
| void ApplySocketTag(const SocketTag& tag) override; |
| |
| // Socket implementation. |
| int Read(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) override; |
| int ReadIfReady(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) override; |
| int CancelReadIfReady() override; |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation) override; |
| |
| int SetReceiveBufferSize(int32_t size) override; |
| int SetSendBufferSize(int32_t size) override; |
| |
| int GetPeerAddress(IPEndPoint* address) const override; |
| int GetLocalAddress(IPEndPoint* address) const override; |
| |
| private: |
| FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake); |
| FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS); |
| FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6); |
| |
| enum State { |
| STATE_RESOLVE_HOST, |
| STATE_RESOLVE_HOST_COMPLETE, |
| STATE_HANDSHAKE_WRITE, |
| STATE_HANDSHAKE_WRITE_COMPLETE, |
| STATE_HANDSHAKE_READ, |
| STATE_HANDSHAKE_READ_COMPLETE, |
| STATE_NONE, |
| }; |
| |
| void DoCallback(int result); |
| void OnIOComplete(int result); |
| void OnReadWriteComplete(CompletionOnceCallback callback, int result); |
| |
| int DoLoop(int last_io_result); |
| int DoResolveHost(); |
| int DoResolveHostComplete(int result); |
| int DoHandshakeRead(); |
| int DoHandshakeReadComplete(int result); |
| int DoHandshakeWrite(); |
| int DoHandshakeWriteComplete(int result); |
| |
| const std::string BuildHandshakeWriteBuffer() const; |
| |
| // Stores the underlying socket. |
| std::unique_ptr<ClientSocketHandle> transport_; |
| |
| State next_state_; |
| |
| // Stores the callbacks to the layer above, called on completing Connect(). |
| CompletionOnceCallback user_callback_; |
| |
| // This IOBuffer is used by the class to read and write |
| // SOCKS handshake data. The length contains the expected size to |
| // read or write. |
| scoped_refptr<IOBuffer> handshake_buf_; |
| |
| // While writing, this buffer stores the complete write handshake data. |
| // While reading, it stores the handshake information received so far. |
| std::string buffer_; |
| |
| // This becomes true when the SOCKS handshake has completed and the |
| // overlying connection is free to communicate. |
| bool completed_handshake_; |
| |
| // These contain the bytes sent / received by the SOCKS handshake. |
| size_t bytes_sent_; |
| size_t bytes_received_; |
| |
| // This becomes true when the socket is used to send or receive data. |
| bool was_ever_used_; |
| |
| // Used to resolve the hostname to which the SOCKS proxy will connect. |
| HostResolver* host_resolver_; |
| std::unique_ptr<HostResolver::Request> request_; |
| AddressList addresses_; |
| HostResolver::RequestInfo host_request_info_; |
| RequestPriority priority_; |
| |
| NetLogWithSource net_log_; |
| |
| // Traffic annotation for socket control. |
| NetworkTrafficAnnotationTag traffic_annotation_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ |