blob: d7c1643ce05ddce996cf4b5d4444ac8200bc8f78 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UDP_SOCKET_WIN_H_
#define NET_SOCKET_UDP_SOCKET_WIN_H_
#include <qos2.h>
#include <winsock2.h>
#include <memory>
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "base/win/object_watcher.h"
#include "base/win/scoped_handle.h"
#include "net/base/address_family.h"
#include "net/base/completion_once_callback.h"
#include "net/base/datagram_buffer.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_export.h"
#include "net/base/network_change_notifier.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/datagram_socket.h"
#include "net/socket/diff_serv_code_point.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
#include "starboard/types.h"
namespace net {
class IPAddress;
class NetLog;
struct NetLogSource;
class SocketTag;
// QWAVE (Quality Windows Audio/Video Experience) is the latest windows
// library for setting packet priorities (and other things). Unfortunately,
// Microsoft has decided that setting the DSCP bits with setsockopt() no
// longer works, so we have to use this API instead.
// This class is meant to be used as a singleton. It exposes a few dynamically
// loaded functions and a bool called "qwave_supported".
class NET_EXPORT QwaveAPI {
typedef BOOL(WINAPI* CreateHandleFn)(PQOS_VERSION, PHANDLE);
typedef BOOL(WINAPI* CloseHandleFn)(HANDLE);
typedef BOOL(WINAPI* AddSocketToFlowFn)(HANDLE,
SOCKET,
PSOCKADDR,
QOS_TRAFFIC_TYPE,
DWORD,
PQOS_FLOWID);
typedef BOOL(WINAPI* RemoveSocketFromFlowFn)(HANDLE,
SOCKET,
QOS_FLOWID,
DWORD);
typedef BOOL(WINAPI* SetFlowFn)(HANDLE,
QOS_FLOWID,
QOS_SET_FLOW,
ULONG,
PVOID,
DWORD,
LPOVERLAPPED);
public:
QwaveAPI();
virtual ~QwaveAPI() = default;
static QwaveAPI& Get();
virtual bool qwave_supported() const;
virtual BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
virtual BOOL CloseHandle(HANDLE handle);
virtual BOOL AddSocketToFlow(HANDLE handle,
SOCKET socket,
PSOCKADDR addr,
QOS_TRAFFIC_TYPE traffic_type,
DWORD flags,
PQOS_FLOWID flow_id);
virtual BOOL RemoveSocketFromFlow(HANDLE handle,
SOCKET socket,
QOS_FLOWID flow_id,
DWORD reserved);
virtual BOOL SetFlow(HANDLE handle,
QOS_FLOWID flow_id,
QOS_SET_FLOW op,
ULONG size,
PVOID data,
DWORD reserved,
LPOVERLAPPED overlapped);
private:
FRIEND_TEST_ALL_PREFIXES(UDPSocketTest, SetDSCPFake);
bool qwave_supported_;
CreateHandleFn create_handle_func_;
CloseHandleFn close_handle_func_;
AddSocketToFlowFn add_socket_to_flow_func_;
RemoveSocketFromFlowFn remove_socket_from_flow_func_;
SetFlowFn set_flow_func_;
DISALLOW_COPY_AND_ASSIGN(QwaveAPI);
};
//-----------------------------------------------------------------------------
// Helper for maintaining the state that (unlike a blanket socket option), DSCP
// values are set per-remote endpoint instead of just per-socket on Windows.
// The implementation creates a single QWAVE 'flow' for the socket, and adds
// all encountered remote addresses to that flow. Flows are the minimum
// manageable unit within the QWAVE API. See
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/api/qos2/
// for Microsoft's documentation.
class NET_EXPORT DscpManager {
public:
DscpManager(QwaveAPI& qos, SOCKET socket, HANDLE qos_handle);
~DscpManager();
// Remembers the latest |dscp| so PrepareToSend can add remote addresses to
// the qos flow. Destroys the old flow if it exists and |dscp| changes.
void Set(DiffServCodePoint dscp);
// Constructs a qos flow for the latest set DSCP value if we don't already
// have one. Adds |remote_address| to the qos flow if it hasn't been added
// already. Does nothing if no DSCP value has been Set.
int PrepareForSend(const IPEndPoint& remote_address);
private:
QwaveAPI& qos_;
SOCKET socket_;
HANDLE qos_handle_;
DiffServCodePoint dscp_value_ = DSCP_NO_CHANGE;
// The remote addresses currently in the flow.
std::set<IPEndPoint> configured_;
// 0 means no flow has been constructed.
QOS_FLOWID flow_id_ = 0;
};
//-----------------------------------------------------------------------------
class NET_EXPORT UDPSocketWin : public base::win::ObjectWatcher::Delegate {
public:
UDPSocketWin(DatagramSocket::BindType bind_type,
net::NetLog* net_log,
const net::NetLogSource& source);
~UDPSocketWin() override;
// Opens the socket.
// Returns a net error code.
int Open(AddressFamily address_family);
// Binds this socket to |network|. All data traffic on the socket will be sent
// and received via |network|. Must be called before Connect(). This call will
// fail if |network| has disconnected. Communication using this socket will
// fail if |network| disconnects.
// Returns a net error code.
int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);
// Connects the socket to connect with a certain |address|.
// Should be called after Open().
// Returns a net error code.
int Connect(const IPEndPoint& address);
// Binds the address/port for this socket to |address|. This is generally
// only used on a server. Should be called after Open().
// Returns a net error code.
int Bind(const IPEndPoint& address);
// Closes the socket.
// TODO(rvargas, hidehiko): Disallow re-Open() after Close().
void Close();
// Copies the remote udp address into |address| and returns a net error code.
int GetPeerAddress(IPEndPoint* address) const;
// Copies the local udp address into |address| and returns a net error code.
// (similar to getsockname)
int GetLocalAddress(IPEndPoint* address) const;
// IO:
// Multiple outstanding read requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported
// Reads from the socket.
// Only usable from the client-side of a UDP socket, after the socket
// has been connected.
int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
// Writes to the socket.
// Only usable from the client-side of a UDP socket, after the socket
// has been connected.
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation);
// Reads from a socket and receive sender address information.
// |buf| is the buffer to read data into.
// |buf_len| is the maximum amount of data to read.
// |address| is a buffer provided by the caller for receiving the sender
// address information about the received data. This buffer must be kept
// alive by the caller until the callback is placed.
// |callback| is the callback on completion of the RecvFrom.
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|,
// alive until the callback is called.
int RecvFrom(IOBuffer* buf,
int buf_len,
IPEndPoint* address,
CompletionOnceCallback callback);
// Sends to a socket with a particular destination.
// |buf| is the buffer to send.
// |buf_len| is the number of bytes to send.
// |address| is the recipient address.
// |callback| is the user callback function to call on complete.
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
// alive until the callback is called.
int SendTo(IOBuffer* buf,
int buf_len,
const IPEndPoint& address,
CompletionOnceCallback callback);
// Sets the receive buffer size (in bytes) for the socket.
// Returns a net error code.
int SetReceiveBufferSize(int32_t size);
// Sets the send buffer size (in bytes) for the socket.
// Returns a net error code.
int SetSendBufferSize(int32_t size);
// Requests that packets sent by this socket not be fragment, either locally
// by the host, or by routers (via the DF bit in the IPv4 packet header).
// May not be supported by all platforms. Returns a return a network error
// code if there was a problem, but the socket will still be usable. Can not
// return ERR_IO_PENDING.
int SetDoNotFragment();
// This is a no-op on Windows.
void SetMsgConfirm(bool confirm);
// Returns true if the socket is already connected or bound.
bool is_connected() const { return is_connected_; }
const NetLogWithSource& NetLog() const { return net_log_; }
// Sets corresponding flags in |socket_options_| to allow the socket
// to share the local address to which the socket will be bound with
// other processes. Should be called between Open() and Bind().
// Returns a net error code.
int AllowAddressReuse();
// Sets corresponding flags in |socket_options_| to allow sending
// and receiving packets to and from broadcast addresses.
int SetBroadcast(bool broadcast);
// Joins the multicast group.
// |group_address| is the group address to join, could be either
// an IPv4 or IPv6 address.
// Returns a net error code.
int JoinGroup(const IPAddress& group_address) const;
// Leaves the multicast group.
// |group_address| is the group address to leave, could be either
// an IPv4 or IPv6 address. If the socket hasn't joined the group,
// it will be ignored.
// It's optional to leave the multicast group before destroying
// the socket. It will be done by the OS.
// Return a net error code.
int LeaveGroup(const IPAddress& group_address) const;
// Sets interface to use for multicast. If |interface_index| set to 0,
// default interface is used.
// Should be called before Bind().
// Returns a net error code.
int SetMulticastInterface(uint32_t interface_index);
// Sets the time-to-live option for UDP packets sent to the multicast
// group address. The default value of this option is 1.
// Cannot be negative or more than 255.
// Should be called before Bind().
int SetMulticastTimeToLive(int time_to_live);
// Sets the loopback flag for UDP socket. If this flag is true, the host
// will receive packets sent to the joined group from itself.
// The default value of this option is true.
// Should be called before Bind().
//
// Note: the behavior of |SetMulticastLoopbackMode| is slightly
// different between Windows and Unix-like systems. The inconsistency only
// happens when there are more than one applications on the same host
// joined to the same multicast group while having different settings on
// multicast loopback mode. On Windows, the applications with loopback off
// will not RECEIVE the loopback packets; while on Unix-like systems, the
// applications with loopback off will not SEND the loopback packets to
// other applications on the same host. See MSDN: http://goo.gl/6vqbj
int SetMulticastLoopbackMode(bool loopback);
// Sets the differentiated services flags on outgoing packets. May not
// do anything on some platforms.
int SetDiffServCodePoint(DiffServCodePoint dscp);
// Resets the thread to be used for thread-safety checks.
DETACH_FROM_THREAD(void);
// This class by default uses overlapped IO. Call this method before Open()
// to switch to non-blocking IO.
void UseNonBlockingIO();
void SetWriteAsyncEnabled(bool enabled);
bool WriteAsyncEnabled();
void SetMaxPacketSize(size_t max_packet_size);
void SetWriteMultiCoreEnabled(bool enabled);
void SetSendmmsgEnabled(bool enabled);
void SetWriteBatchingActive(bool active);
int WriteAsync(DatagramBuffers buffers,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation);
int WriteAsync(const char* buffer,
size_t buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation);
DatagramBuffers GetUnwrittenBuffers();
// Apply |tag| to this socket.
void ApplySocketTag(const SocketTag& tag);
private:
enum SocketOptions {
SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
};
class Core;
void DoReadCallback(int rv);
void DoWriteCallback(int rv);
void DidCompleteRead();
void DidCompleteWrite();
// base::ObjectWatcher::Delegate implementation.
void OnObjectSignaled(HANDLE object) override;
void OnReadSignaled();
void OnWriteSignaled();
void WatchForReadWrite();
// Handles stats and logging. |result| is the number of bytes transferred, on
// success, or the net error code on failure.
void LogRead(int result, const char* bytes, const IPEndPoint* address) const;
void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
// Same as SendTo(), except that address is passed by pointer
// instead of by reference. It is called from Write() with |address|
// set to NULL.
int SendToOrWrite(IOBuffer* buf,
int buf_len,
const IPEndPoint* address,
CompletionOnceCallback callback);
int InternalConnect(const IPEndPoint& address);
// Version for using overlapped IO.
int InternalRecvFromOverlapped(IOBuffer* buf,
int buf_len,
IPEndPoint* address);
int InternalSendToOverlapped(IOBuffer* buf,
int buf_len,
const IPEndPoint* address);
// Version for using non-blocking IO.
int InternalRecvFromNonBlocking(IOBuffer* buf,
int buf_len,
IPEndPoint* address);
int InternalSendToNonBlocking(IOBuffer* buf,
int buf_len,
const IPEndPoint* address);
// Applies |socket_options_| to |socket_|. Should be called before
// Bind().
int SetMulticastOptions();
int DoBind(const IPEndPoint& address);
// Binds to a random port on |address|.
int RandomBind(const IPAddress& address);
// This is provided to allow QwaveAPI mocking in tests. |UDPSocketWin| method
// implementations should call |GetQwaveAPI()| instead of |QwaveAPI::Get()|
// directly.
virtual QwaveAPI& GetQwaveAPI();
SOCKET socket_;
int addr_family_;
bool is_connected_;
// Bitwise-or'd combination of SocketOptions. Specifies the set of
// options that should be applied to |socket_| before Bind().
int socket_options_;
// Multicast interface.
uint32_t multicast_interface_;
// Multicast socket options cached for SetMulticastOption.
// Cannot be used after Bind().
int multicast_time_to_live_;
// How to do source port binding, used only when UDPSocket is part of
// UDPClientSocket, since UDPServerSocket provides Bind.
DatagramSocket::BindType bind_type_;
// These are mutable since they're just cached copies to make
// GetPeerAddress/GetLocalAddress smarter.
mutable std::unique_ptr<IPEndPoint> local_address_;
mutable std::unique_ptr<IPEndPoint> remote_address_;
// The core of the socket that can live longer than the socket itself. We pass
// resources to the Windows async IO functions and we have to make sure that
// they are not destroyed while the OS still references them.
scoped_refptr<Core> core_;
// True if non-blocking IO is used.
bool use_non_blocking_io_;
// Watches |read_write_event_|.
base::win::ObjectWatcher read_write_watcher_;
// Events for read and write.
base::win::ScopedHandle read_write_event_;
// The buffers used in Read() and Write().
scoped_refptr<IOBuffer> read_iobuffer_;
scoped_refptr<IOBuffer> write_iobuffer_;
int read_iobuffer_len_;
int write_iobuffer_len_;
IPEndPoint* recv_from_address_;
// Cached copy of the current address we're sending to, if any. Used for
// logging.
std::unique_ptr<IPEndPoint> send_to_address_;
// External callback; called when read is complete.
CompletionOnceCallback read_callback_;
// External callback; called when write is complete.
CompletionOnceCallback write_callback_;
NetLogWithSource net_log_;
// QWAVE data. Used to set DSCP bits on outgoing packets.
HANDLE qos_handle_;
// Maintains remote addresses for QWAVE qos management.
std::unique_ptr<DscpManager> dscp_manager_;
THREAD_CHECKER(thread_checker_);
// Used to prevent null dereferences in OnObjectSignaled, when passing an
// error to both read and write callbacks. Cleared in Close()
base::WeakPtrFactory<UDPSocketWin> event_pending_;
DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
};
//-----------------------------------------------------------------------------
} // namespace net
#endif // NET_SOCKET_UDP_SOCKET_WIN_H_