| // shim for using process in browser | |
| var process = module.exports = {}; | |
| // cached from whatever global is present so that test runners that stub it | |
| // don't break things. But we need to wrap it in a try catch in case it is | |
| // wrapped in strict mode code which doesn't define any globals. It's inside a | |
| // function because try/catches deoptimize in certain engines. | |
| var cachedSetTimeout; | |
| var cachedClearTimeout; | |
| function defaultSetTimout() { | |
| throw new Error('setTimeout has not been defined'); | |
| } | |
| function defaultClearTimeout () { | |
| throw new Error('clearTimeout has not been defined'); | |
| } | |
| (function () { | |
| try { | |
| if (typeof setTimeout === 'function') { | |
| cachedSetTimeout = setTimeout; | |
| } else { | |
| cachedSetTimeout = defaultSetTimout; | |
| } | |
| } catch (e) { | |
| cachedSetTimeout = defaultSetTimout; | |
| } | |
| try { | |
| if (typeof clearTimeout === 'function') { | |
| cachedClearTimeout = clearTimeout; | |
| } else { | |
| cachedClearTimeout = defaultClearTimeout; | |
| } | |
| } catch (e) { | |
| cachedClearTimeout = defaultClearTimeout; | |
| } | |
| } ()) | |
| function runTimeout(fun) { | |
| if (cachedSetTimeout === setTimeout) { | |
| //normal enviroments in sane situations | |
| return setTimeout(fun, 0); | |
| } | |
| // if setTimeout wasn't available but was latter defined | |
| if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { | |
| cachedSetTimeout = setTimeout; | |
| return setTimeout(fun, 0); | |
| } | |
| try { | |
| // when when somebody has screwed with setTimeout but no I.E. maddness | |
| return cachedSetTimeout(fun, 0); | |
| } catch(e){ | |
| try { | |
| // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally | |
| return cachedSetTimeout.call(null, fun, 0); | |
| } catch(e){ | |
| // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error | |
| return cachedSetTimeout.call(this, fun, 0); | |
| } | |
| } | |
| } | |
| function runClearTimeout(marker) { | |
| if (cachedClearTimeout === clearTimeout) { | |
| //normal enviroments in sane situations | |
| return clearTimeout(marker); | |
| } | |
| // if clearTimeout wasn't available but was latter defined | |
| if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { | |
| cachedClearTimeout = clearTimeout; | |
| return clearTimeout(marker); | |
| } | |
| try { | |
| // when when somebody has screwed with setTimeout but no I.E. maddness | |
| return cachedClearTimeout(marker); | |
| } catch (e){ | |
| try { | |
| // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally | |
| return cachedClearTimeout.call(null, marker); | |
| } catch (e){ | |
| // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. | |
| // Some versions of I.E. have different rules for clearTimeout vs setTimeout | |
| return cachedClearTimeout.call(this, marker); | |
| } | |
| } | |
| } | |
| var queue = []; | |
| var draining = false; | |
| var currentQueue; | |
| var queueIndex = -1; | |
| function cleanUpNextTick() { | |
| if (!draining || !currentQueue) { | |
| return; | |
| } | |
| draining = false; | |
| if (currentQueue.length) { | |
| queue = currentQueue.concat(queue); | |
| } else { | |
| queueIndex = -1; | |
| } | |
| if (queue.length) { | |
| drainQueue(); | |
| } | |
| } | |
| function drainQueue() { | |
| if (draining) { | |
| return; | |
| } | |
| var timeout = runTimeout(cleanUpNextTick); | |
| draining = true; | |
| var len = queue.length; | |
| while(len) { | |
| currentQueue = queue; | |
| queue = []; | |
| while (++queueIndex < len) { | |
| if (currentQueue) { | |
| currentQueue[queueIndex].run(); | |
| } | |
| } | |
| queueIndex = -1; | |
| len = queue.length; | |
| } | |
| currentQueue = null; | |
| draining = false; | |
| runClearTimeout(timeout); | |
| } | |
| process.nextTick = function (fun) { | |
| var args = new Array(arguments.length - 1); | |
| if (arguments.length > 1) { | |
| for (var i = 1; i < arguments.length; i++) { | |
| args[i - 1] = arguments[i]; | |
| } | |
| } | |
| queue.push(new Item(fun, args)); | |
| if (queue.length === 1 && !draining) { | |
| runTimeout(drainQueue); | |
| } | |
| }; | |
| // v8 likes predictible objects | |
| function Item(fun, array) { | |
| this.fun = fun; | |
| this.array = array; | |
| } | |
| Item.prototype.run = function () { | |
| this.fun.apply(null, this.array); | |
| }; | |
| process.title = 'browser'; | |
| process.browser = true; | |
| process.env = {}; | |
| process.argv = []; | |
| process.version = ''; // empty string to avoid regexp issues | |
| process.versions = {}; | |
| function noop() {} | |
| process.on = noop; | |
| process.addListener = noop; | |
| process.once = noop; | |
| process.off = noop; | |
| process.removeListener = noop; | |
| process.removeAllListeners = noop; | |
| process.emit = noop; | |
| process.prependListener = noop; | |
| process.prependOnceListener = noop; | |
| process.listeners = function (name) { return [] } | |
| process.binding = function (name) { | |
| throw new Error('process.binding is not supported'); | |
| }; | |
| process.cwd = function () { return '/' }; | |
| process.chdir = function (dir) { | |
| throw new Error('process.chdir is not supported'); | |
| }; | |
| process.umask = function() { return 0; }; |