| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkFilterQuality.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkTileMode.h" |
| #include "tools/Resources.h" |
| #include "tools/ToolUtils.h" |
| |
| static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) { |
| SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); |
| auto surface(ToolUtils::makeSurface(rootCanvas, info)); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor(color); |
| surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint); |
| return surface->makeImageSnapshot(); |
| } |
| |
| DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) { |
| sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED); |
| SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f); |
| SkMatrix rotate; |
| rotate.setRotate(45.0f); |
| sk_sp<SkShader> redImageShader = redImage->makeShader(&translate); |
| sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate); |
| |
| // Rotate about the origin will happen first. |
| SkPaint paint; |
| paint.setShader(redLocalMatrixShader); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| |
| sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE); |
| sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate); |
| sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate); |
| |
| // Translate will happen first. |
| paint.setShader(blueLocalMatrixShader); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| |
| canvas->translate(100.0f, 0.0f); |
| |
| // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100). |
| SkTileMode mode[2]; |
| SkMatrix matrix; |
| SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode); |
| paint.setShader(image->makeShader(mode[0], mode[1], &matrix)); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| image = blueLocalMatrixShader->isAImage(&matrix, mode); |
| paint.setShader(image->makeShader(mode[0], mode[1], &matrix)); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| } |
| |
| DEF_SIMPLE_GM(localmatriximageshader_filtering, canvas, 256, 256) { |
| // Test that filtering decisions (eg bicubic for upscale) are made correctly when the scale |
| // comes from a local matrix shader. |
| auto image = GetResourceAsImage("images/mandrill_256.png"); |
| SkPaint p; |
| p.setFilterQuality(kHigh_SkFilterQuality); |
| SkMatrix m = SkMatrix::MakeScale(2.0f); |
| p.setShader(image->makeShader()->makeWithLocalMatrix(m)); |
| |
| canvas->drawRect(SkRect::MakeXYWH(0, 0, 256, 256), p); |
| } |