blob: a749ebf616424c005bb278f6b9080516dbc8f8c6 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/particles/include/SkParticleEffect.h"
// Doesn't do anything important; just exists to show we can use modules/particles without the GPU
// backend being available.
int main(int argc, char** argv) {
// Register types for serialization
SkParticleEffect::RegisterParticleTypes();
return 0;
}