| /* |
| ********************************************************************** |
| * Copyright (C) 2005-2013, International Business Machines |
| * Corporation and others. All Rights Reserved. |
| ********************************************************************** |
| */ |
| |
| #include "unicode/utypes.h" |
| |
| #if !UCONFIG_NO_CONVERSION |
| |
| #include "csrucode.h" |
| #include "csmatch.h" |
| |
| U_NAMESPACE_BEGIN |
| |
| CharsetRecog_Unicode::~CharsetRecog_Unicode() |
| { |
| // nothing to do |
| } |
| |
| CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE() |
| { |
| // nothing to do |
| } |
| |
| const char *CharsetRecog_UTF_16_BE::getName() const |
| { |
| return "UTF-16BE"; |
| } |
| |
| // UTF-16 confidence calculation. Very simple minded, but better than nothing. |
| // Any 8 bit non-control characters bump the confidence up. These have a zero high byte, |
| // and are very likely to be UTF-16, although they could also be part of a UTF-32 code. |
| // NULs are a contra-indication, they will appear commonly if the actual encoding is UTF-32. |
| // NULs should be rare in actual text. |
| |
| static int32_t adjustConfidence(UChar codeUnit, int32_t confidence) { |
| if (codeUnit == 0) { |
| confidence -= 10; |
| } else if ((codeUnit >= 0x20 && codeUnit <= 0xff) || codeUnit == 0x0a) { |
| confidence += 10; |
| } |
| if (confidence < 0) { |
| confidence = 0; |
| } else if (confidence > 100) { |
| confidence = 100; |
| } |
| return confidence; |
| } |
| |
| |
| UBool CharsetRecog_UTF_16_BE::match(InputText* textIn, CharsetMatch *results) const |
| { |
| const uint8_t *input = textIn->fRawInput; |
| int32_t confidence = 10; |
| int32_t length = textIn->fRawLength; |
| |
| int32_t bytesToCheck = (length > 30) ? 30 : length; |
| for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) { |
| UChar codeUnit = (input[charIndex] << 8) | input[charIndex + 1]; |
| if (charIndex == 0 && codeUnit == 0xFEFF) { |
| confidence = 100; |
| break; |
| } |
| confidence = adjustConfidence(codeUnit, confidence); |
| if (confidence == 0 || confidence == 100) { |
| break; |
| } |
| } |
| if (bytesToCheck < 4 && confidence < 100) { |
| confidence = 0; |
| } |
| results->set(textIn, this, confidence); |
| return (confidence > 0); |
| } |
| |
| CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE() |
| { |
| // nothing to do |
| } |
| |
| const char *CharsetRecog_UTF_16_LE::getName() const |
| { |
| return "UTF-16LE"; |
| } |
| |
| UBool CharsetRecog_UTF_16_LE::match(InputText* textIn, CharsetMatch *results) const |
| { |
| const uint8_t *input = textIn->fRawInput; |
| int32_t confidence = 10; |
| int32_t length = textIn->fRawLength; |
| |
| int32_t bytesToCheck = (length > 30) ? 30 : length; |
| for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) { |
| UChar codeUnit = input[charIndex] | (input[charIndex + 1] << 8); |
| if (charIndex == 0 && codeUnit == 0xFEFF) { |
| confidence = 100; // UTF-16 BOM |
| if (length >= 4 && input[2] == 0 && input[3] == 0) { |
| confidence = 0; // UTF-32 BOM |
| } |
| break; |
| } |
| confidence = adjustConfidence(codeUnit, confidence); |
| if (confidence == 0 || confidence == 100) { |
| break; |
| } |
| } |
| if (bytesToCheck < 4 && confidence < 100) { |
| confidence = 0; |
| } |
| results->set(textIn, this, confidence); |
| return (confidence > 0); |
| } |
| |
| CharsetRecog_UTF_32::~CharsetRecog_UTF_32() |
| { |
| // nothing to do |
| } |
| |
| UBool CharsetRecog_UTF_32::match(InputText* textIn, CharsetMatch *results) const |
| { |
| const uint8_t *input = textIn->fRawInput; |
| int32_t limit = (textIn->fRawLength / 4) * 4; |
| int32_t numValid = 0; |
| int32_t numInvalid = 0; |
| bool hasBOM = FALSE; |
| int32_t confidence = 0; |
| |
| if (limit > 0 && getChar(input, 0) == 0x0000FEFFUL) { |
| hasBOM = TRUE; |
| } |
| |
| for(int32_t i = 0; i < limit; i += 4) { |
| int32_t ch = getChar(input, i); |
| |
| if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) { |
| numInvalid += 1; |
| } else { |
| numValid += 1; |
| } |
| } |
| |
| |
| // Cook up some sort of confidence score, based on presense of a BOM |
| // and the existence of valid and/or invalid multi-byte sequences. |
| if (hasBOM && numInvalid==0) { |
| confidence = 100; |
| } else if (hasBOM && numValid > numInvalid*10) { |
| confidence = 80; |
| } else if (numValid > 3 && numInvalid == 0) { |
| confidence = 100; |
| } else if (numValid > 0 && numInvalid == 0) { |
| confidence = 80; |
| } else if (numValid > numInvalid*10) { |
| // Probably corruput UTF-32BE data. Valid sequences aren't likely by chance. |
| confidence = 25; |
| } |
| |
| results->set(textIn, this, confidence); |
| return (confidence > 0); |
| } |
| |
| CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE() |
| { |
| // nothing to do |
| } |
| |
| const char *CharsetRecog_UTF_32_BE::getName() const |
| { |
| return "UTF-32BE"; |
| } |
| |
| int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const |
| { |
| return input[index + 0] << 24 | input[index + 1] << 16 | |
| input[index + 2] << 8 | input[index + 3]; |
| } |
| |
| CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE() |
| { |
| // nothing to do |
| } |
| |
| const char *CharsetRecog_UTF_32_LE::getName() const |
| { |
| return "UTF-32LE"; |
| } |
| |
| int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const |
| { |
| return input[index + 3] << 24 | input[index + 2] << 16 | |
| input[index + 1] << 8 | input[index + 0]; |
| } |
| |
| U_NAMESPACE_END |
| #endif |
| |