| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_BLITTER_HARDWARE_RASTERIZER_H_ |
| #define COBALT_RENDERER_RASTERIZER_BLITTER_HARDWARE_RASTERIZER_H_ |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "cobalt/render_tree/node.h" |
| #include "cobalt/render_tree/resource_provider.h" |
| #include "cobalt/renderer/backend/graphics_context.h" |
| #include "cobalt/renderer/backend/render_target.h" |
| #include "cobalt/renderer/rasterizer/blitter/scratch_surface_cache.h" |
| #include "cobalt/renderer/rasterizer/rasterizer.h" |
| |
| #if SB_HAS(BLITTER) |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace blitter { |
| |
| // The Blitter API hardware rasterizer will render all render tree node elements |
| // via the Blitter API, if possible. If it is not possible, it will fallback |
| // on using software Skia to render portions of the tree that the Blitter API |
| // cannot render. |
| class HardwareRasterizer : public Rasterizer { |
| public: |
| explicit HardwareRasterizer(backend::GraphicsContext* graphics_context, |
| int skia_atlas_width, int skia_atlas_height, |
| int scratch_surface_size_in_bytes, |
| int surface_cache_size_in_bytes, |
| int software_surface_cache_size_in_bytes, |
| bool purge_skia_font_caches_on_destruction); |
| virtual ~HardwareRasterizer(); |
| |
| // Consume the render tree and output the results to the render target passed |
| // into the constructor. |
| void Submit(const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options) OVERRIDE; |
| |
| render_tree::ResourceProvider* GetResourceProvider() OVERRIDE; |
| |
| void MakeCurrent() OVERRIDE {} |
| |
| private: |
| class Impl; |
| scoped_ptr<Impl> impl_; |
| }; |
| |
| } // namespace blitter |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // #if SB_HAS(BLITTER) |
| |
| #endif // COBALT_RENDERER_RASTERIZER_BLITTER_HARDWARE_RASTERIZER_H_ |