| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // SurfaceD3D.h: D3D implementation of an EGL surface |
| |
| #ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_ |
| #define LIBANGLE_RENDERER_D3D_SURFACED3D_H_ |
| |
| #include "libANGLE/renderer/SurfaceImpl.h" |
| #include "libANGLE/renderer/d3d/NativeWindowD3D.h" |
| |
| namespace egl |
| { |
| class Surface; |
| } |
| |
| namespace rx |
| { |
| class SwapChainD3D; |
| class RendererD3D; |
| |
| class SurfaceD3D : public SurfaceImpl |
| { |
| public: |
| ~SurfaceD3D() override; |
| void releaseSwapChain(); |
| |
| egl::Error initialize(const DisplayImpl *displayImpl) override; |
| FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override; |
| |
| egl::Error swap(const DisplayImpl *displayImpl) override; |
| egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override; |
| egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; |
| egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override; |
| egl::Error releaseTexImage(EGLint buffer) override; |
| egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override; |
| void setSwapInterval(EGLint interval) override; |
| |
| EGLint getWidth() const override; |
| EGLint getHeight() const override; |
| |
| EGLint isPostSubBufferSupported() const override; |
| EGLint getSwapBehavior() const override; |
| |
| // D3D implementations |
| SwapChainD3D *getSwapChain() const; |
| |
| egl::Error resetSwapChain(); |
| |
| // Returns true if swapchain changed due to resize or interval update |
| bool checkForOutOfDateSwapChain(); |
| |
| gl::Error getAttachmentRenderTarget(GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| FramebufferAttachmentRenderTarget **rtOut) override; |
| |
| IUnknown *getD3DTexture() const |
| { |
| return mD3DTexture; |
| } |
| |
| bool getBindChroma() const |
| { |
| return mBindChroma; |
| } |
| |
| protected: |
| SurfaceD3D(const egl::SurfaceState &state, |
| RendererD3D *renderer, |
| egl::Display *display, |
| EGLNativeWindowType window, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs); |
| |
| egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height); |
| egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight); |
| egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight); |
| |
| RendererD3D *mRenderer; |
| egl::Display *mDisplay; |
| |
| bool mFixedSize; |
| GLint mOrientation; |
| |
| GLenum mRenderTargetFormat; |
| GLenum mDepthStencilFormat; |
| |
| SwapChainD3D *mSwapChain; |
| bool mSwapIntervalDirty; |
| |
| NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for. |
| EGLint mWidth; |
| EGLint mHeight; |
| |
| EGLint mSwapInterval; |
| |
| HANDLE mShareHandle; |
| IUnknown *mD3DTexture; |
| EGLenum mBuftype; |
| bool mBindChroma; |
| }; |
| |
| class WindowSurfaceD3D : public SurfaceD3D |
| { |
| public: |
| WindowSurfaceD3D(const egl::SurfaceState &state, |
| RendererD3D *renderer, |
| egl::Display *display, |
| EGLNativeWindowType window, |
| const egl::AttributeMap &attribs); |
| ~WindowSurfaceD3D() override; |
| }; |
| |
| class PbufferSurfaceD3D : public SurfaceD3D |
| { |
| public: |
| PbufferSurfaceD3D(const egl::SurfaceState &state, |
| RendererD3D *renderer, |
| egl::Display *display, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs); |
| ~PbufferSurfaceD3D() override; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_ |