| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context9: |
| // D3D9-specific functionality associated with a GL Context. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_ |
| |
| #include "libANGLE/renderer/ContextImpl.h" |
| |
| namespace rx |
| { |
| class Renderer9; |
| |
| class Context9 : public ContextImpl |
| { |
| public: |
| Context9(const gl::ContextState &state, Renderer9 *renderer); |
| ~Context9() override; |
| |
| gl::Error initialize() override; |
| |
| // Shader creation |
| CompilerImpl *createCompiler() override; |
| ShaderImpl *createShader(const gl::ShaderState &data) override; |
| ProgramImpl *createProgram(const gl::ProgramState &data) override; |
| |
| // Framebuffer creation |
| FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; |
| |
| // Texture creation |
| TextureImpl *createTexture(const gl::TextureState &state) override; |
| |
| // Renderbuffer creation |
| RenderbufferImpl *createRenderbuffer() override; |
| |
| // Buffer creation |
| BufferImpl *createBuffer(const gl::BufferState &state) override; |
| |
| // Vertex Array creation |
| VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; |
| |
| // Query and Fence creation |
| QueryImpl *createQuery(GLenum type) override; |
| FenceNVImpl *createFenceNV() override; |
| FenceSyncImpl *createFenceSync() override; |
| |
| // Transform Feedback creation |
| TransformFeedbackImpl *createTransformFeedback( |
| const gl::TransformFeedbackState &state) override; |
| |
| // Sampler object creation |
| SamplerImpl *createSampler() override; |
| |
| // Path object creation |
| std::vector<PathImpl *> createPaths(GLsizei) override; |
| |
| // Flush and finish. |
| gl::Error flush() override; |
| gl::Error finish() override; |
| |
| // Drawing methods. |
| gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override; |
| gl::Error drawArraysInstanced(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) override; |
| |
| gl::Error drawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| const gl::IndexRange &indexRange) override; |
| gl::Error drawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instances, |
| const gl::IndexRange &indexRange) override; |
| gl::Error drawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| const gl::IndexRange &indexRange) override; |
| gl::Error drawArraysIndirect(GLenum mode, const void *indirect) override; |
| gl::Error drawElementsIndirect(GLenum mode, GLenum type, const void *indirect) override; |
| |
| // Device loss |
| GLenum getResetStatus() override; |
| |
| // Vendor and description strings. |
| std::string getVendorString() const override; |
| std::string getRendererDescription() const override; |
| |
| // Debug markers. |
| void insertEventMarker(GLsizei length, const char *marker) override; |
| void pushGroupMarker(GLsizei length, const char *marker) override; |
| void popGroupMarker() override; |
| |
| // State sync with dirty bits. |
| void syncState(const gl::State::DirtyBits &dirtyBits) override; |
| |
| // Disjoint timer queries |
| GLint getGPUDisjoint() override; |
| GLint64 getTimestamp() override; |
| |
| // Context switching |
| void onMakeCurrent(const gl::ContextState &data) override; |
| |
| // Caps queries |
| const gl::Caps &getNativeCaps() const override; |
| const gl::TextureCapsMap &getNativeTextureCaps() const override; |
| const gl::Extensions &getNativeExtensions() const override; |
| const gl::Limitations &getNativeLimitations() const override; |
| |
| gl::Error dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) override; |
| |
| private: |
| Renderer9 *mRenderer; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_ |