| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl. |
| |
| #include "libANGLE/renderer/d3d/d3d9/Query9.h" |
| #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" |
| #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" |
| |
| #include <GLES2/gl2ext.h> |
| |
| namespace rx |
| { |
| Query9::Query9(Renderer9 *renderer, GLenum type) |
| : QueryImpl(type), |
| mResult(GL_FALSE), |
| mQueryFinished(false), |
| mRenderer(renderer), |
| mQuery(nullptr) |
| { |
| } |
| |
| Query9::~Query9() |
| { |
| SafeRelease(mQuery); |
| } |
| |
| gl::Error Query9::begin() |
| { |
| D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType()); |
| if (mQuery == nullptr) |
| { |
| HRESULT result = mRenderer->getDevice()->CreateQuery(d3dQueryType, &mQuery); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result); |
| } |
| } |
| |
| if (d3dQueryType != D3DQUERYTYPE_EVENT) |
| { |
| HRESULT result = mQuery->Issue(D3DISSUE_BEGIN); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to begin internal query, result: 0x%X.", |
| result); |
| } |
| } |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Query9::end() |
| { |
| ASSERT(mQuery); |
| |
| HRESULT result = mQuery->Issue(D3DISSUE_END); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to end internal query, result: 0x%X.", result); |
| } |
| |
| mQueryFinished = false; |
| mResult = GL_FALSE; |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Query9::queryCounter() |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION, "Unimplemented"); |
| } |
| |
| template <typename T> |
| gl::Error Query9::getResultBase(T *params) |
| { |
| while (!mQueryFinished) |
| { |
| gl::Error error = testQuery(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (!mQueryFinished) |
| { |
| Sleep(0); |
| } |
| } |
| |
| ASSERT(mQueryFinished); |
| *params = static_cast<T>(mResult); |
| return gl::NoError(); |
| } |
| |
| gl::Error Query9::getResult(GLint *params) |
| { |
| return getResultBase(params); |
| } |
| |
| gl::Error Query9::getResult(GLuint *params) |
| { |
| return getResultBase(params); |
| } |
| |
| gl::Error Query9::getResult(GLint64 *params) |
| { |
| return getResultBase(params); |
| } |
| |
| gl::Error Query9::getResult(GLuint64 *params) |
| { |
| return getResultBase(params); |
| } |
| |
| gl::Error Query9::isResultAvailable(bool *available) |
| { |
| gl::Error error = testQuery(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| *available = mQueryFinished; |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Query9::testQuery() |
| { |
| if (!mQueryFinished) |
| { |
| ASSERT(mQuery); |
| |
| HRESULT result = S_OK; |
| switch (getType()) |
| { |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| { |
| DWORD numPixels = 0; |
| result = mQuery->GetData(&numPixels, sizeof(numPixels), D3DGETDATA_FLUSH); |
| if (result == S_OK) |
| { |
| mQueryFinished = true; |
| mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; |
| } |
| break; |
| } |
| |
| case GL_COMMANDS_COMPLETED_CHROMIUM: |
| { |
| BOOL completed = FALSE; |
| result = mQuery->GetData(&completed, sizeof(completed), D3DGETDATA_FLUSH); |
| if (result == S_OK) |
| { |
| mQueryFinished = true; |
| mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE; |
| } |
| break; |
| } |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| |
| if (d3d9::isDeviceLostError(result)) |
| { |
| mRenderer->notifyDeviceLost(); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost."); |
| } |
| else if (mRenderer->testDeviceLost()) |
| { |
| mRenderer->notifyDeviceLost(); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost."); |
| } |
| } |
| |
| return gl::NoError(); |
| } |
| |
| } |