| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // renderer9_utils.h: Conversion functions and other utility routines |
| // specific to the D3D9 renderer |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ |
| |
| #include "common/Color.h" |
| #include "libANGLE/Caps.h" |
| #include "libANGLE/Error.h" |
| #include "platform/WorkaroundsD3D.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| } |
| |
| namespace rx |
| { |
| class RenderTarget9; |
| |
| namespace gl_d3d9 |
| { |
| |
| D3DCMPFUNC ConvertComparison(GLenum comparison); |
| D3DCOLOR ConvertColor(gl::ColorF color); |
| D3DBLEND ConvertBlendFunc(GLenum blend); |
| D3DBLENDOP ConvertBlendOp(GLenum blendOp); |
| D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); |
| D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); |
| D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); |
| D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); |
| DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); |
| D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); |
| void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, |
| float *d3dLodBias, float maxAnisotropy, size_t baseLevel); |
| D3DQUERYTYPE ConvertQueryType(GLenum queryType); |
| |
| D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples); |
| |
| } |
| |
| namespace d3d9_gl |
| { |
| |
| unsigned int GetReservedVertexUniformVectors(); |
| |
| unsigned int GetReservedFragmentUniformVectors(); |
| |
| GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type); |
| |
| bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format); |
| |
| void GenerateCaps(IDirect3D9 *d3d9, |
| IDirect3DDevice9 *device, |
| D3DDEVTYPE deviceType, |
| UINT adapter, |
| gl::Caps *caps, |
| gl::TextureCapsMap *textureCapsMap, |
| gl::Extensions *extensions, |
| gl::Limitations *limitations); |
| } |
| |
| namespace d3d9 |
| { |
| |
| GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height); |
| |
| void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset); |
| |
| inline bool isDeviceLostError(HRESULT errorCode) |
| { |
| switch (errorCode) |
| { |
| case D3DERR_DRIVERINTERNALERROR: |
| case D3DERR_DEVICELOST: |
| case D3DERR_DEVICEHUNG: |
| case D3DERR_DEVICEREMOVED: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| angle::WorkaroundsD3D GenerateWorkarounds(); |
| } |
| |
| } // namespace d3d9 |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ |