| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DisplayVkWin32.h: |
| // Defines the class interface for DisplayVkWin32, implementing DisplayVk for Windows. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ |
| #define LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ |
| |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| |
| namespace rx |
| { |
| class DisplayVkWin32 : public DisplayVk |
| { |
| public: |
| DisplayVkWin32(const egl::DisplayState &state); |
| |
| bool isValidNativeWindow(EGLNativeWindowType window) const override; |
| |
| SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state, |
| EGLNativeWindowType window, |
| EGLint width, |
| EGLint height) override; |
| |
| const char *getWSIName() const override; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_WIN32_DISPLAYVKWIN32_H_ |