| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
| #define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
| |
| #include "base/basictypes.h" |
| #include "base/memory/scoped_vector.h" |
| #include "net/base/completion_callback.h" |
| |
| namespace net { |
| |
| class BoundNetLog; |
| class HttpRequestHeaders; |
| struct HttpRequestInfo; |
| class HttpResponseInfo; |
| struct WebSocketFrameChunk; |
| |
| // WebSocketStream is a transport-agnostic interface for reading and writing |
| // WebSocket frames. This class provides an abstraction for WebSocket streams |
| // based on various transport layer, such as normal WebSocket connections |
| // (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or |
| // WebSocket connections with multiplexing extension. Subtypes of |
| // WebSocketStream are responsible for managing the underlying transport |
| // appropriately. |
| // |
| // All functions except Close() can be asynchronous. If an operation cannot |
| // be finished synchronously, the function returns ERR_IO_PENDING, and |
| // |callback| will be called when the operation is finished. Non-null |callback| |
| // must be provided to these functions. |
| |
| class WebSocketStream { |
| public: |
| WebSocketStream() {} |
| |
| // Derived classes must make sure Close() is called when the stream is not |
| // closed on destruction. |
| virtual ~WebSocketStream() {} |
| |
| // Initializes stream. Must be called before calling SendHandshakeRequest(). |
| // Returns a net error code, possibly ERR_IO_PENDING, as stated above. |
| // |
| // |request_info.url| must be a URL starting with "ws://" or "wss://". |
| // |request_info.method| must be "GET". |request_info.upload_data| is |
| // ignored. |
| virtual int InitializeStream(const HttpRequestInfo& request_info, |
| const BoundNetLog& net_log, |
| const CompletionCallback& callback) = 0; |
| |
| // Writes WebSocket handshake request to the underlying socket. Must be |
| // called after InitializeStream() completes and before |
| // ReadHandshakeResponse() is called. |
| // |
| // |response_info| must remain valid until the stream is destroyed. |
| virtual int SendHandshakeRequest(const HttpRequestHeaders& headers, |
| HttpResponseInfo* response_info, |
| const CompletionCallback& callback) = 0; |
| |
| // Reads WebSocket handshake response from the underlying socket. This |
| // function completes when the response headers have been completely |
| // received. Must be called after SendHandshakeRequest() completes. |
| virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0; |
| |
| // Reads WebSocket frame data. This operation finishes when new frame data |
| // becomes available. Each frame message might be chopped off in the middle |
| // as specified in the description of WebSocketFrameChunk struct. |
| // |frame_chunks| must be valid until the operation completes or Close() |
| // is called. |
| // |
| // This function can be called after ReadHandshakeResponse(). This function |
| // should not be called while the previous call of ReadFrames() is still |
| // pending. |
| virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| const CompletionCallback& callback) = 0; |
| |
| // Writes WebSocket frame data. |frame_chunks| must obey the rule specified |
| // in the documentation of WebSocketFrameChunk struct: the first chunk of |
| // a WebSocket frame must contain non-NULL |header|, and the last chunk must |
| // have |final_chunk| field set to true. Series of chunks representing a |
| // WebSocket frame must be consistent (the total length of |data| fields must |
| // match |header->payload_length|). |frame_chunks| must be valid until the |
| // operation completes or Close() is called. |
| // |
| // This function can be called after ReadHandshakeResponse(). This function |
| // should not be called while previous call of WriteFrames() is still pending. |
| virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| const CompletionCallback& callback) = 0; |
| |
| // Closes the stream. All pending I/O operations (if any) are canceled |
| // at this point, so |frame_chunks| can be freed. |
| virtual void Close() = 0; |
| |
| // TODO(yutak): Add following interfaces: |
| // - RenewStreamForAuth for authentication (is this necessary?) |
| // - GetSSLInfo, GetSSLCertRequsetInfo for SSL |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(WebSocketStream); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |