| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrShaderVar_DEFINED |
| #define GrShaderVar_DEFINED |
| |
| #include "GrTypesPriv.h" |
| #include "SkString.h" |
| |
| class GrShaderVar { |
| public: |
| /** |
| * Early versions of GLSL have Varying and Attribute; those are later |
| * deprecated, but we still need to know whether a Varying variable |
| * should be treated as In or Out. |
| * |
| * TODO This really shouldn't live here, but until we have c++11, there is really no good way |
| * to write extensible enums. In reality, only none, out, in, inout, and uniform really |
| * make sense on this base class |
| */ |
| enum TypeModifier { |
| kNone_TypeModifier, |
| kOut_TypeModifier, |
| kIn_TypeModifier, |
| kInOut_TypeModifier, |
| kUniform_TypeModifier, |
| // GL Specific types below |
| kAttribute_TypeModifier, |
| kVaryingIn_TypeModifier, |
| kVaryingOut_TypeModifier |
| }; |
| |
| enum Precision { |
| kLow_Precision, // lowp |
| kMedium_Precision, // mediump |
| kHigh_Precision, // highp |
| kDefault_Precision, // Default for the current context. We make |
| // fragment shaders default to mediump on ES2 |
| // because highp support is not guaranteed (and |
| // we haven't been motivated to test for it). |
| // Otherwise, highp. |
| }; |
| |
| /** |
| * Defaults to a float with no precision specifier |
| */ |
| GrShaderVar() |
| : fType(kFloat_GrSLType) |
| , fTypeModifier(kNone_TypeModifier) |
| , fCount(kNonArray) |
| , fPrecision(kDefault_Precision) { |
| } |
| |
| GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray, |
| Precision precision = kDefault_Precision) |
| : fType(type) |
| , fTypeModifier(kNone_TypeModifier) |
| , fName(name) |
| , fCount(arrayCount) |
| , fPrecision(precision) { |
| SkASSERT(kVoid_GrSLType != type); |
| } |
| |
| GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, |
| Precision precision = kDefault_Precision) |
| : fType(type) |
| , fTypeModifier(kNone_TypeModifier) |
| , fName(name) |
| , fCount(arrayCount) |
| , fPrecision(precision) { |
| SkASSERT(kVoid_GrSLType != type); |
| } |
| |
| GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, |
| int arrayCount = kNonArray, Precision precision = kDefault_Precision) |
| : fType(type) |
| , fTypeModifier(typeModifier) |
| , fName(name) |
| , fCount(arrayCount) |
| , fPrecision(precision) { |
| SkASSERT(kVoid_GrSLType != type); |
| } |
| |
| /** |
| * Values for array count that have special meaning. We allow 1-sized arrays. |
| */ |
| enum { |
| kNonArray = 0, // not an array |
| kUnsizedArray = -1, // an unsized array (declared with []) |
| }; |
| |
| /** |
| * Sets as a non-array. |
| */ |
| void set(GrSLType type, |
| TypeModifier typeModifier, |
| const SkString& name, |
| Precision precision = kDefault_Precision) { |
| SkASSERT(kVoid_GrSLType != type); |
| fType = type; |
| fTypeModifier = typeModifier; |
| fName = name; |
| fCount = kNonArray; |
| fPrecision = precision; |
| } |
| |
| /** |
| * Sets as a non-array. |
| */ |
| void set(GrSLType type, |
| TypeModifier typeModifier, |
| const char* name, |
| Precision precision = kDefault_Precision) { |
| SkASSERT(kVoid_GrSLType != type); |
| fType = type; |
| fTypeModifier = typeModifier; |
| fName = name; |
| fCount = kNonArray; |
| fPrecision = precision; |
| } |
| |
| /** |
| * Set all var options |
| */ |
| void set(GrSLType type, |
| TypeModifier typeModifier, |
| const SkString& name, |
| int count, |
| Precision precision = kDefault_Precision) { |
| SkASSERT(kVoid_GrSLType != type); |
| fType = type; |
| fTypeModifier = typeModifier; |
| fName = name; |
| fCount = count; |
| fPrecision = precision; |
| } |
| |
| /** |
| * Set all var options |
| */ |
| void set(GrSLType type, |
| TypeModifier typeModifier, |
| const char* name, |
| int count, |
| Precision precision = kDefault_Precision) { |
| SkASSERT(kVoid_GrSLType != type); |
| fType = type; |
| fTypeModifier = typeModifier; |
| fName = name; |
| fCount = count; |
| fPrecision = precision; |
| } |
| |
| /** |
| * Is the var an array. |
| */ |
| bool isArray() const { return kNonArray != fCount; } |
| /** |
| * Is this an unsized array, (i.e. declared with []). |
| */ |
| bool isUnsizedArray() const { return kUnsizedArray == fCount; } |
| /** |
| * Get the array length of the var. |
| */ |
| int getArrayCount() const { return fCount; } |
| /** |
| * Set the array length of the var |
| */ |
| void setArrayCount(int count) { fCount = count; } |
| /** |
| * Set to be a non-array. |
| */ |
| void setNonArray() { fCount = kNonArray; } |
| /** |
| * Set to be an unsized array. |
| */ |
| void setUnsizedArray() { fCount = kUnsizedArray; } |
| |
| /** |
| * Access the var name as a writable string |
| */ |
| SkString* accessName() { return &fName; } |
| /** |
| * Set the var name |
| */ |
| void setName(const SkString& n) { fName = n; } |
| void setName(const char* n) { fName = n; } |
| |
| /** |
| * Get the var name. |
| */ |
| const SkString& getName() const { return fName; } |
| |
| /** |
| * Shortcut for this->getName().c_str(); |
| */ |
| const char* c_str() const { return this->getName().c_str(); } |
| |
| /** |
| * Get the type of the var |
| */ |
| GrSLType getType() const { return fType; } |
| /** |
| * Set the type of the var |
| */ |
| void setType(GrSLType type) { fType = type; } |
| |
| TypeModifier getTypeModifier() const { return fTypeModifier; } |
| void setTypeModifier(TypeModifier type) { fTypeModifier = type; } |
| |
| /** |
| * Get the precision of the var |
| */ |
| Precision getPrecision() const { return fPrecision; } |
| |
| /** |
| * Set the precision of the var |
| */ |
| void setPrecision(Precision p) { fPrecision = p; } |
| |
| protected: |
| GrSLType fType; |
| TypeModifier fTypeModifier; |
| SkString fName; |
| int fCount; |
| Precision fPrecision; |
| }; |
| |
| #endif |