blob: 2f73a29e3cd5f43bc6fc88c4ef09d351c2a99da5 [file] [log] [blame]
/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/renderer/rasterizer/blitter/hardware_rasterizer.h"
#include "base/debug/trace_event.h"
#include "base/threading/thread_checker.h"
#include "cobalt/render_tree/resource_provider_stub.h"
#include "cobalt/renderer/backend/blitter/graphics_context.h"
#include "cobalt/renderer/backend/blitter/render_target.h"
#include "cobalt/renderer/rasterizer/blitter/render_state.h"
#include "cobalt/renderer/rasterizer/blitter/render_tree_node_visitor.h"
#include "cobalt/renderer/rasterizer/blitter/resource_provider.h"
#include "cobalt/renderer/rasterizer/blitter/surface_cache_delegate.h"
#include "cobalt/renderer/rasterizer/common/surface_cache.h"
#include "cobalt/renderer/rasterizer/skia/software_rasterizer.h"
#if SB_HAS(BLITTER)
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace blitter {
class HardwareRasterizer::Impl {
public:
explicit Impl(backend::GraphicsContext* graphics_context,
int surface_cache_size_in_bytes);
~Impl();
void Submit(const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target,
int options);
render_tree::ResourceProvider* GetResourceProvider();
private:
base::ThreadChecker thread_checker_;
backend::GraphicsContextBlitter* context_;
skia::SoftwareRasterizer software_rasterizer_;
scoped_ptr<render_tree::ResourceProvider> resource_provider_;
int64 submit_count_;
base::optional<SurfaceCacheDelegate> surface_cache_delegate_;
base::optional<common::SurfaceCache> surface_cache_;
};
HardwareRasterizer::Impl::Impl(backend::GraphicsContext* graphics_context,
int surface_cache_size_in_bytes)
: context_(base::polymorphic_downcast<backend::GraphicsContextBlitter*>(
graphics_context)),
software_rasterizer_(0),
submit_count_(0) {
resource_provider_ = scoped_ptr<render_tree::ResourceProvider>(
new ResourceProvider(context_->GetSbBlitterDevice(),
software_rasterizer_.GetResourceProvider()));
if (surface_cache_size_in_bytes > 0) {
surface_cache_delegate_.emplace(context_->GetSbBlitterDevice(),
context_->GetSbBlitterContext());
surface_cache_.emplace(&surface_cache_delegate_.value(),
surface_cache_size_in_bytes);
}
}
HardwareRasterizer::Impl::~Impl() {}
void HardwareRasterizer::Impl::Submit(
const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target, int options) {
TRACE_EVENT0("cobalt::renderer", "Rasterizer::Submit()");
int width = render_target->GetSize().width();
int height = render_target->GetSize().height();
SbBlitterContext context = context_->GetSbBlitterContext();
backend::RenderTargetBlitter* render_target_blitter =
base::polymorphic_downcast<backend::RenderTargetBlitter*>(
render_target.get());
CHECK(SbBlitterSetRenderTarget(context,
render_target_blitter->GetSbRenderTarget()));
// Update our surface cache to do per-frame calculations such as deciding
// which render tree nodes are candidates for caching in this upcoming
// frame.
if (surface_cache_) {
surface_cache_->Frame();
}
// Clear the background before proceeding if the clear option is set.
// We also clear if this is one of the first 3 submits. This is for security
// purposes, so that despite the Blitter API implementation, we ensure that
// if the output buffer is not completely rendered to, data from a previous
// process cannot leak in.
if (options & Rasterizer::kSubmitOptions_Clear || submit_count_ < 3) {
CHECK(SbBlitterSetBlending(context, false));
CHECK(SbBlitterSetColor(context, SbBlitterColorFromRGBA(0, 0, 0, 0)));
CHECK(SbBlitterFillRect(context, SbBlitterMakeRect(0, 0, width, height)));
}
{
TRACE_EVENT0("cobalt::renderer", "VisitRenderTree");
// Visit the render tree with our Blitter API visitor.
RenderTreeNodeVisitor visitor(
context_->GetSbBlitterDevice(), context_->GetSbBlitterContext(),
RenderState(render_target_blitter->GetSbRenderTarget(), Transform(),
BoundsStack(context_->GetSbBlitterContext(),
math::Rect(render_target_blitter->GetSize()))),
&software_rasterizer_,
surface_cache_delegate_ ? &surface_cache_delegate_.value() : NULL,
surface_cache_ ? &surface_cache_.value() : NULL);
render_tree->Accept(&visitor);
}
// Finally flip the surface to make visible the rendered results.
CHECK(SbBlitterFlushContext(context));
render_target_blitter->Flip();
++submit_count_;
}
render_tree::ResourceProvider* HardwareRasterizer::Impl::GetResourceProvider() {
return resource_provider_.get();
}
HardwareRasterizer::HardwareRasterizer(
backend::GraphicsContext* graphics_context, int surface_cache_size_in_bytes)
: impl_(new Impl(graphics_context, surface_cache_size_in_bytes)) {}
HardwareRasterizer::~HardwareRasterizer() {}
void HardwareRasterizer::Submit(
const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target, int options) {
return impl_->Submit(render_tree, render_target, options);
}
render_tree::ResourceProvider* HardwareRasterizer::GetResourceProvider() {
return impl_->GetResourceProvider();
}
} // namespace blitter
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // #if SB_HAS(BLITTER)