|  | // | 
|  | // Copyright 2014 The ANGLE Project Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  | // | 
|  |  | 
|  | // VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class. | 
|  |  | 
|  | #ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ | 
|  | #define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ | 
|  |  | 
|  | #include "common/angleutils.h" | 
|  | #include "libANGLE/Buffer.h" | 
|  | #include "libANGLE/VertexArray.h" | 
|  |  | 
|  | // This is a helper X macro for iterating over all dirty attribs/bindings. Useful for dirty bits. | 
|  | static_assert(gl::MAX_VERTEX_ATTRIBS == 16, "Invalid max vertex attribs"); | 
|  | static_assert(gl::MAX_VERTEX_ATTRIB_BINDINGS == 16, "Invalid max vertex bindings"); | 
|  | #define ANGLE_VERTEX_INDEX_CASES(FUNC) \ | 
|  | FUNC(0)                            \ | 
|  | FUNC(1)                            \ | 
|  | FUNC(2)                            \ | 
|  | FUNC(3)                            \ | 
|  | FUNC(4)                            \ | 
|  | FUNC(5) FUNC(6) FUNC(7) FUNC(8) FUNC(9) FUNC(10) FUNC(11) FUNC(12) FUNC(13) FUNC(14) FUNC(15) | 
|  |  | 
|  | namespace rx | 
|  | { | 
|  | class ContextImpl; | 
|  |  | 
|  | class VertexArrayImpl : angle::NonCopyable | 
|  | { | 
|  | public: | 
|  | VertexArrayImpl(const gl::VertexArrayState &state) : mState(state) {} | 
|  |  | 
|  | // It's up to the implementation to reset the attrib and binding dirty bits. | 
|  | // This is faster than the front-end having to clear all the bits after they have been scanned. | 
|  | virtual angle::Result syncState(const gl::Context *context, | 
|  | const gl::VertexArray::DirtyBits &dirtyBits, | 
|  | gl::VertexArray::DirtyAttribBitsArray *attribBits, | 
|  | gl::VertexArray::DirtyBindingBitsArray *bindingBits); | 
|  |  | 
|  | virtual void destroy(const gl::Context *context) {} | 
|  | virtual ~VertexArrayImpl() {} | 
|  |  | 
|  | const gl::VertexArrayState &getState() const { return mState; } | 
|  |  | 
|  | protected: | 
|  | const gl::VertexArrayState &mState; | 
|  | }; | 
|  |  | 
|  | inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, | 
|  | const gl::VertexArray::DirtyBits &dirtyBits, | 
|  | gl::VertexArray::DirtyAttribBitsArray *attribBits, | 
|  | gl::VertexArray::DirtyBindingBitsArray *bindingBits) | 
|  | { | 
|  | return angle::Result::Continue; | 
|  | } | 
|  |  | 
|  | }  // namespace rx | 
|  |  | 
|  | #endif  // LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_ |