| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // EGLRobustnessTest.cpp: tests for EGL_EXT_create_context_robustness |
| // |
| // Tests causing GPU resets are disabled, use the following args to run them: |
| // --gtest_also_run_disabled_tests --gtest_filter=EGLRobustnessTest\* |
| |
| #include <gtest/gtest.h> |
| |
| #include "test_utils/ANGLETest.h" |
| #include "util/OSWindow.h" |
| |
| using namespace angle; |
| |
| class EGLRobustnessTest : public ANGLETest |
| { |
| public: |
| void testSetUp() override |
| { |
| mOSWindow = OSWindow::New(); |
| mOSWindow->initialize("EGLRobustnessTest", 500, 500); |
| mOSWindow->setVisible(true); |
| |
| const auto &platform = GetParam().eglParameters; |
| |
| std::vector<EGLint> displayAttributes; |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); |
| displayAttributes.push_back(platform.renderer); |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE); |
| displayAttributes.push_back(platform.majorVersion); |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE); |
| displayAttributes.push_back(platform.minorVersion); |
| |
| if (platform.deviceType != EGL_DONT_CARE) |
| { |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE); |
| displayAttributes.push_back(platform.deviceType); |
| } |
| |
| displayAttributes.push_back(EGL_NONE); |
| |
| mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| reinterpret_cast<void *>(mOSWindow->getNativeDisplay()), |
| &displayAttributes[0]); |
| ASSERT_NE(EGL_NO_DISPLAY, mDisplay); |
| |
| ASSERT_TRUE(eglInitialize(mDisplay, nullptr, nullptr) == EGL_TRUE); |
| |
| const char *extensions = eglQueryString(mDisplay, EGL_EXTENSIONS); |
| if (strstr(extensions, "EGL_EXT_create_context_robustness") == nullptr) |
| { |
| std::cout << "Test skipped due to missing EGL_EXT_create_context_robustness" |
| << std::endl; |
| return; |
| } |
| |
| int nConfigs = 0; |
| ASSERT_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &nConfigs) == EGL_TRUE); |
| ASSERT_LE(1, nConfigs); |
| |
| int nReturnedConfigs = 0; |
| ASSERT_TRUE(eglGetConfigs(mDisplay, &mConfig, 1, &nReturnedConfigs) == EGL_TRUE); |
| ASSERT_EQ(1, nReturnedConfigs); |
| |
| mWindow = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr); |
| ASSERT_EGL_SUCCESS(); |
| |
| mInitialized = true; |
| } |
| |
| void testTearDown() override |
| { |
| eglDestroySurface(mDisplay, mWindow); |
| eglDestroyContext(mDisplay, mContext); |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mDisplay); |
| EXPECT_EGL_SUCCESS(); |
| |
| OSWindow::Delete(&mOSWindow); |
| } |
| |
| void createContext(EGLint resetStrategy) |
| { |
| const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, |
| resetStrategy, EGL_NONE}; |
| mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, contextAttribs); |
| ASSERT_NE(EGL_NO_CONTEXT, mContext); |
| |
| eglMakeCurrent(mDisplay, mWindow, mWindow, mContext); |
| ASSERT_EGL_SUCCESS(); |
| |
| const char *extensionString = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)); |
| ASSERT_NE(nullptr, strstr(extensionString, "GL_ANGLE_instanced_arrays")); |
| } |
| |
| void forceContextReset() |
| { |
| // Cause a GPU reset by drawing 100,000,000 fullscreen quads |
| GLuint program = CompileProgram( |
| "attribute vec4 pos;\n" |
| "void main() {gl_Position = pos;}\n", |
| "precision mediump float;\n" |
| "void main() {gl_FragColor = vec4(1.0);}\n"); |
| ASSERT_NE(0u, program); |
| glUseProgram(program); |
| |
| GLfloat vertices[] = { |
| -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
| }; |
| |
| const int kNumQuads = 10000; |
| std::vector<GLushort> indices(6 * kNumQuads); |
| |
| for (size_t i = 0; i < kNumQuads; i++) |
| { |
| indices[i * 6 + 0] = 0; |
| indices[i * 6 + 1] = 1; |
| indices[i * 6 + 2] = 2; |
| indices[i * 6 + 3] = 1; |
| indices[i * 6 + 4] = 2; |
| indices[i * 6 + 5] = 3; |
| } |
| |
| glBindAttribLocation(program, 0, "pos"); |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, vertices); |
| glEnableVertexAttribArray(0); |
| |
| glViewport(0, 0, mOSWindow->getWidth(), mOSWindow->getHeight()); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, kNumQuads * 6, GL_UNSIGNED_SHORT, indices.data(), |
| 10000); |
| |
| glFinish(); |
| } |
| |
| protected: |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| EGLSurface mWindow = EGL_NO_SURFACE; |
| bool mInitialized = false; |
| |
| private: |
| EGLContext mContext = EGL_NO_CONTEXT; |
| EGLConfig mConfig = 0; |
| OSWindow *mOSWindow = nullptr; |
| }; |
| |
| // Check glGetGraphicsResetStatusEXT returns GL_NO_ERROR if we did nothing |
| TEST_P(EGLRobustnessTest, NoErrorByDefault) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR); |
| } |
| |
| // Checks that the application gets no loss with NO_RESET_NOTIFICATION |
| TEST_P(EGLRobustnessTest, DISABLED_NoResetNotification) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| |
| if (!IsWindows()) |
| { |
| std::cout << "Test disabled on non Windows platforms because drivers can't recover. " |
| << "See " << __FILE__ << ":" << __LINE__ << std::endl; |
| return; |
| } |
| std::cout << "Causing a GPU reset, brace for impact." << std::endl; |
| |
| forceContextReset(); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR); |
| } |
| |
| // Checks that resetting the ANGLE display allows to get rid of the context loss. |
| // Also checks that the application gets notified of the loss of the display. |
| // We coalesce both tests to reduce the number of TDRs done on Windows: by default |
| // having more than 5 TDRs in a minute will cause Windows to disable the GPU until |
| // the computer is rebooted. |
| TEST_P(EGLRobustnessTest, DISABLED_ResettingDisplayWorks) |
| { |
| // Note that on Windows the OpenGL driver fails hard (popup that closes the application) |
| // on a TDR caused by D3D. Don't run D3D tests at the same time as the OpenGL tests. |
| ANGLE_SKIP_TEST_IF(IsWindows() && isGLRenderer()); |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| |
| createContext(EGL_LOSE_CONTEXT_ON_RESET_EXT); |
| |
| if (!IsWindows()) |
| { |
| std::cout << "Test disabled on non Windows platforms because drivers can't recover. " |
| << "See " << __FILE__ << ":" << __LINE__ << std::endl; |
| return; |
| } |
| std::cout << "Causing a GPU reset, brace for impact." << std::endl; |
| |
| forceContextReset(); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() != GL_NO_ERROR); |
| |
| recreateTestFixture(); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(EGLRobustnessTest, |
| WithNoFixture(ES2_VULKAN()), |
| WithNoFixture(ES2_D3D9()), |
| WithNoFixture(ES2_D3D11()), |
| WithNoFixture(ES2_OPENGL())); |