| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/null_audio_sink.h" |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "base/location.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/threading/sequenced_task_runner_handle.h" |
| #include "media/base/audio_hash.h" |
| #include "media/base/fake_audio_worker.h" |
| |
| namespace media { |
| |
| NullAudioSink::NullAudioSink( |
| const scoped_refptr<base::SingleThreadTaskRunner>& task_runner) |
| : initialized_(false), |
| started_(false), |
| playing_(false), |
| callback_(nullptr), |
| task_runner_(task_runner) {} |
| |
| NullAudioSink::~NullAudioSink() = default; |
| |
| void NullAudioSink::Initialize(const AudioParameters& params, |
| RenderCallback* callback) { |
| DCHECK(!started_); |
| fake_worker_ = std::make_unique<FakeAudioWorker>(task_runner_, params); |
| fixed_data_delay_ = FakeAudioWorker::ComputeFakeOutputDelay(params); |
| audio_bus_ = AudioBus::Create(params); |
| callback_ = callback; |
| initialized_ = true; |
| } |
| |
| void NullAudioSink::Start() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| DCHECK(initialized_); |
| DCHECK(!started_); |
| started_ = true; |
| } |
| |
| void NullAudioSink::Stop() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| started_ = false; |
| // Stop may be called at any time, so we have to check before stopping. |
| if (fake_worker_) |
| fake_worker_->Stop(); |
| } |
| |
| void NullAudioSink::Play() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| DCHECK(started_); |
| |
| if (playing_) |
| return; |
| |
| fake_worker_->Start( |
| base::BindRepeating(&NullAudioSink::CallRender, base::Unretained(this))); |
| |
| playing_ = true; |
| } |
| |
| void NullAudioSink::Pause() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| DCHECK(started_); |
| |
| if (!playing_) |
| return; |
| |
| fake_worker_->Stop(); |
| playing_ = false; |
| } |
| |
| void NullAudioSink::Flush() {} |
| |
| bool NullAudioSink::SetVolume(double volume) { |
| // Audio is always muted. |
| return volume == 0.0; |
| } |
| |
| OutputDeviceInfo NullAudioSink::GetOutputDeviceInfo() { |
| return OutputDeviceInfo(OUTPUT_DEVICE_STATUS_OK); |
| } |
| |
| void NullAudioSink::GetOutputDeviceInfoAsync(OutputDeviceInfoCB info_cb) { |
| base::SequencedTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, base::BindOnce(std::move(info_cb), GetOutputDeviceInfo())); |
| } |
| |
| bool NullAudioSink::IsOptimizedForHardwareParameters() { |
| return false; |
| } |
| |
| bool NullAudioSink::CurrentThreadIsRenderingThread() { |
| return task_runner_->BelongsToCurrentThread(); |
| } |
| |
| void NullAudioSink::SwitchOutputDevice(const std::string& device_id, |
| OutputDeviceStatusCB callback) { |
| std::move(callback).Run(OUTPUT_DEVICE_STATUS_ERROR_INTERNAL); |
| } |
| |
| void NullAudioSink::CallRender(base::TimeTicks ideal_time, |
| base::TimeTicks now) { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| |
| // Since NullAudioSink is only used for cases where a real audio sink was not |
| // available, provide "idealized" delay-timing arguments. This will drive the |
| // smoothest playback (since video is sync'ed to audio). See |
| // content::AudioRendererImpl and media::AudioClock for further details. |
| int frames_received = |
| callback_->Render(fixed_data_delay_, ideal_time, 0, audio_bus_.get()); |
| if (!audio_hash_ || frames_received <= 0) |
| return; |
| |
| audio_hash_->Update(audio_bus_.get(), frames_received); |
| } |
| |
| void NullAudioSink::StartAudioHashForTesting() { |
| DCHECK(!initialized_); |
| audio_hash_ = std::make_unique<AudioHash>(); |
| } |
| |
| std::string NullAudioSink::GetAudioHashForTesting() { |
| return audio_hash_ ? audio_hash_->ToString() : std::string(); |
| } |
| |
| } // namespace media |