|  | ===================== | 
|  | How To Use Attributes | 
|  | ===================== | 
|  |  | 
|  | .. contents:: | 
|  | :local: | 
|  |  | 
|  | Introduction | 
|  | ============ | 
|  |  | 
|  | Attributes in LLVM have changed in some fundamental ways.  It was necessary to | 
|  | do this to support expanding the attributes to encompass more than a handful of | 
|  | attributes --- e.g. command line options.  The old way of handling attributes | 
|  | consisted of representing them as a bit mask of values.  This bit mask was | 
|  | stored in a "list" structure that was reference counted.  The advantage of this | 
|  | was that attributes could be manipulated with 'or's and 'and's.  The | 
|  | disadvantage of this was that there was limited room for expansion, and | 
|  | virtually no support for attribute-value pairs other than alignment. | 
|  |  | 
|  | In the new scheme, an ``Attribute`` object represents a single attribute that's | 
|  | uniqued.  You use the ``Attribute::get`` methods to create a new ``Attribute`` | 
|  | object.  An attribute can be a single "enum" value (the enum being the | 
|  | ``Attribute::AttrKind`` enum), a string representing a target-dependent | 
|  | attribute, or an attribute-value pair.  Some examples: | 
|  |  | 
|  | * Target-independent: ``noinline``, ``zext`` | 
|  | * Target-dependent: ``"no-sse"``, ``"thumb2"`` | 
|  | * Attribute-value pair: ``"cpu" = "cortex-a8"``, ``align = 4`` | 
|  |  | 
|  | Note: for an attribute value pair, we expect a target-dependent attribute to | 
|  | have a string for the value. | 
|  |  | 
|  | ``Attribute`` | 
|  | ============= | 
|  | An ``Attribute`` object is designed to be passed around by value. | 
|  |  | 
|  | Because attributes are no longer represented as a bit mask, you will need to | 
|  | convert any code which does treat them as a bit mask to use the new query | 
|  | methods on the Attribute class. | 
|  |  | 
|  | ``AttributeList`` | 
|  | ================= | 
|  |  | 
|  | The ``AttributeList`` stores a collection of Attribute objects for each kind of | 
|  | object that may have an attribute associated with it: the function as a whole, | 
|  | the return type, or the function's parameters.  A function's attributes are at | 
|  | index ``AttributeList::FunctionIndex``; the return type's attributes are at | 
|  | index ``AttributeList::ReturnIndex``; and the function's parameters' attributes | 
|  | are at indices 1, ..., n (where 'n' is the number of parameters).  Most methods | 
|  | on the ``AttributeList`` class take an index parameter. | 
|  |  | 
|  | An ``AttributeList`` is also a uniqued and immutable object.  You create an | 
|  | ``AttributeList`` through the ``AttributeList::get`` methods.  You can add and | 
|  | remove attributes, which result in the creation of a new ``AttributeList``. | 
|  |  | 
|  | An ``AttributeList`` object is designed to be passed around by value. | 
|  |  | 
|  | Note: It is advised that you do *not* use the ``AttributeList`` "introspection" | 
|  | methods (e.g. ``Raw``, ``getRawPointer``, etc.).  These methods break | 
|  | encapsulation, and may be removed in a future release (i.e. LLVM 4.0). | 
|  |  | 
|  | ``AttrBuilder`` | 
|  | =============== | 
|  |  | 
|  | Lastly, we have a "builder" class to help create the ``AttributeList`` object | 
|  | without having to create several different intermediate uniqued | 
|  | ``AttributeList`` objects.  The ``AttrBuilder`` class allows you to add and | 
|  | remove attributes at will.  The attributes won't be uniqued until you call the | 
|  | appropriate ``AttributeList::get`` method. | 
|  |  | 
|  | An ``AttrBuilder`` object is *not* designed to be passed around by value.  It | 
|  | should be passed by reference. | 
|  |  | 
|  | Note: It is advised that you do *not* use the ``AttrBuilder::addRawValue()`` | 
|  | method or the ``AttrBuilder(uint64_t Val)`` constructor.  These are for | 
|  | backwards compatibility and may be removed in a future release (i.e. LLVM 4.0). | 
|  |  | 
|  | And that's basically it! A lot of functionality is hidden behind these classes, | 
|  | but the interfaces are pretty straight forward. | 
|  |  |