| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSGEffectNode_DEFINED |
| #define SkSGEffectNode_DEFINED |
| |
| #include "modules/sksg/include/SkSGRenderNode.h" |
| |
| namespace sksg { |
| |
| /** |
| * Base class for nodes which apply some transformation when rendering |
| * their descendants. |
| * |
| * This includes transforms, clipping, filters, etc. |
| */ |
| class EffectNode : public RenderNode { |
| protected: |
| explicit EffectNode(sk_sp<RenderNode>, uint32_t inval_traits = 0); |
| ~EffectNode() override; |
| |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| const RenderNode* onNodeAt(const SkPoint&) const override; |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
| |
| const sk_sp<RenderNode>& getChild() const { return fChild; } |
| |
| private: |
| sk_sp<RenderNode> fChild; |
| |
| typedef RenderNode INHERITED; |
| }; |
| |
| } // namespace sksg |
| |
| #endif // SkSGEffectNode_DEFINED |