blob: 41591fec9a1ff89f243ccb6bd80698fd8e4dbfe8 [file] [log] [blame]
# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/RendererEGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/SyncEGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/SyncEGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h',
],
'libangle_gl_egl_dl_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.h',
],
'libangle_gl_ozone_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h',
],
'libangle_gl_egl_android_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.h',
],
'libangle_gl_cgl_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/ContextCGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/ContextCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/DeviceCGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/DeviceCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/RendererCGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/RendererCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h',
],
'libangle_mac_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/driver_utils_mac.mm',
],
'libangle_null_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/BufferNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/BufferNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/CompilerNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/CompilerNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ContextNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ContextNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DeviceNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DeviceNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DisplayNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DisplayNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceNVNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceNVNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FramebufferNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FramebufferNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ImageNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ImageNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/PathNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/PathNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramPipelineNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramPipelineNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/QueryNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/QueryNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/RenderbufferNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/RenderbufferNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SamplerNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SamplerNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ShaderNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ShaderNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SurfaceNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SurfaceNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SyncNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SyncNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TextureNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TextureNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/VertexArrayNULL.h',
],
'libgl_sources':
[
'<(DEPTH)/third_party/angle/src/common/angleutils.h',
'<(DEPTH)/third_party/angle/src/common/debug.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_1_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_1_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_2_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_2_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_3_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_3_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_4_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_4_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_5_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_1_5_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_2_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_2_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_2_1_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_2_1_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_1_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_1_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_2_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_2_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_3_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_3_3_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_1_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_1_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_2_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_2_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_3_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_3_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_4_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_6_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_4_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_5_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_5_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_gl_4_6_autogen.h',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_wgl.cpp',
'<(DEPTH)/third_party/angle/src/libGL/entry_points_wgl.h',
'<(DEPTH)/third_party/angle/src/libGL/libGL_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGL/libGL_autogen.def',
'<(DEPTH)/third_party/angle/src/libGL/libGL.rc',
'<(DEPTH)/third_party/angle/src/libGL/proc_table_wgl.h',
'<(DEPTH)/third_party/angle/src/libGL/proc_table_wgl_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/global_state.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/global_state.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/resource.h',
],
'libglesv2_sources':
[
'<(DEPTH)/third_party/angle/src/common/angleutils.h',
'<(DEPTH)/third_party/angle/src/common/debug.h',
'<(DEPTH)/third_party/angle/src/libANGLE/entry_points_enum_autogen.h',
'<(DEPTH)/third_party/angle/src/libANGLE/entry_points_utils.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl_ext.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl_ext.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_1_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_1_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_2_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_2_autogen.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_ext_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_ext_autogen.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/global_state.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/global_state.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2.rc',
'<(DEPTH)/third_party/angle/src/libGLESv2/proc_table_egl.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/proc_table_egl_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/resource.h',
],
'libglesv1_cm_sources':
[
'<(DEPTH)/third_party/angle/src/libGLESv1_CM/libGLESv1_CM.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv1_CM/libGLESv1_CM.def',
'<(DEPTH)/third_party/angle/src/libGLESv1_CM/libGLESv1_CM.rc',
'<(DEPTH)/third_party/angle/src/libGLESv1_CM/resource.h',
],
'libegl_sources':
[
'<(DEPTH)/third_party/angle/src/libEGL/libEGL.cpp',
'<(DEPTH)/third_party/angle/src/libEGL/libEGL.rc',
'<(DEPTH)/third_party/angle/src/libEGL/resource.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl_ext.h',
'<(DEPTH)/third_party/angle/src/libEGL/egl_loader_autogen.h',
],
},
'target_defaults': {
'conditions':
[
['OS=="starboard"',
{
'conditions':
[
['angle_platform_linux==1',
{
'defines': [
'ANGLE_PLATFORM_LINUX=1',
],
}],
['angle_platform_posix==1',
{
'defines': [
'ANGLE_PLATFORM_POSIX=1',
],
}],
['angle_platform_windows==1',
{
'defines': [
'ANGLE_PLATFORM_WINDOWS=1',
],
}],
],
}],
],
},
# Everything below this is duplicated in the GN build. If you change
# anything also change angle/BUILD.gn
'targets':
[
{
# This target includes the right ANGLE defines for <(DEPTH)/third_party/angle/src/common/platform.h for D3D11.
# It also links against the right libs. This is useful for the tests, which
# have special D3D11 code for Debug runtime error message handling.
'target_name': 'libANGLE_d3d11_config',
'type': 'none',
'conditions':
[
['angle_enable_d3d11==1',
{
'link_settings':
{
'msvs_settings':
{
'VCLinkerTool':
{
'conditions':
[
['angle_build_winrt==0',
{
'AdditionalDependencies':
[
'dxguid.lib',
],
}],
['angle_build_winrt==1',
{
'AdditionalDependencies':
[
'dxguid.lib',
'd3d11.lib',
'd3dcompiler.lib',
],
}],
],
}
},
},
}],
],
},
{
'target_name': 'libANGLE_renderer_config',
'type': 'none',
'direct_dependent_settings':
{
'conditions':
[
['angle_enable_d3d11==1',
{
'defines':
[
'ANGLE_ENABLE_D3D11',
],
}],
['angle_enable_d3d9==1',
{
'defines':
[
'ANGLE_ENABLE_D3D9',
],
}],
['angle_enable_gl==1',
{
'defines':
[
'ANGLE_ENABLE_OPENGL',
],
}],
['angle_enable_vulkan==1',
{
'defines':
[
'ANGLE_ENABLE_VULKAN',
],
}],
['angle_enable_null==1',
{
'defines':
[
'ANGLE_ENABLE_NULL',
],
}],
],
},
},
{
'target_name': 'libANGLE',
'type': 'static_library',
'dependencies':
[
'translator',
'angle_common',
'angle_image_util',
'angle_gpu_info_util',
'libANGLE_d3d11_config',
'libANGLE_renderer_config',
],
'includes': [ '../gyp/common_defines.gypi', ],
'include_dirs':
[
'<(DEPTH)/third_party/angle/',
'<(DEPTH)/third_party/angle/include',
'<(DEPTH)/third_party/angle/src/third_party/khronos',
],
'sources':
[
'<@(libangle_headers)',
'<@(libangle_sources)',
'<@(libangle_includes)',
],
'defines':
[
'LIBANGLE_IMPLEMENTATION',
],
'export_dependent_settings':
[
'angle_common',
'libANGLE_d3d11_config',
'libANGLE_renderer_config',
],
'direct_dependent_settings':
{
'include_dirs':
[
'<(DEPTH)/third_party/angle/src',
'<(DEPTH)/third_party/angle/include',
],
'defines':
[
'LIBANGLE_IMPLEMENTATION',
'GL_GLEXT_PROTOTYPES',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
],
'conditions':
[
['target_os=="win"', {
'defines':
[
'GL_APICALL=',
],
}, {
'defines':
[
'GL_APICALL=__attribute__((visibility("default")))',
],
}],
['OS == "mac"',
{
'xcode_settings':
{
'DYLIB_INSTALL_NAME_BASE': '@rpath',
},
}],
['angle_enable_gl==1',
{
'conditions':
[
['angle_use_glx==1',
{
'defines':
[
'ANGLE_USE_X11',
],
}],
],
}],
],
},
'conditions':
[
['angle_enable_d3d9==1 or angle_enable_d3d11==1',
{
'sources':
[
'<@(libangle_d3d_shared_sources)',
],
}],
['angle_enable_d3d9==1',
{
'sources':
[
'<@(libangle_d3d9_sources)',
],
'link_settings':
{
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'd3d9.lib',
]
}
},
},
}],
['angle_enable_d3d11==1',
{
'sources':
[
'<@(libangle_d3d11_sources)',
],
'conditions':
[
['angle_build_winrt==1',
{
'sources':
[
'<@(libangle_d3d11_winuwp_sources)',
],
},
{ # win32
'sources':
[
'<@(libangle_d3d11_win32_sources)',
],
}],
['enable_d3d11_feature_level_11==1',
{
'defines': [
'ENABLE_D3D11_FEATURE_LEVEL_11'
]
}],
],
}],
['angle_enable_gl==1',
{
'sources':
[
'<@(libangle_gl_sources)',
],
'conditions':
[
['target_os=="win"',
{
'sources':
[
'<@(libangle_gl_wgl_sources)',
],
}],
['angle_use_glx==1',
{
'defines':
[
'ANGLE_USE_X11',
],
'sources':
[
'<@(libangle_gl_glx_sources)',
],
}],
['use_ozone==1',
{
'defines':
[
'ANGLE_USE_OZONE',
],
'sources':
[
'<@(libangle_gl_egl_sources)',
'<@(libangle_gl_egl_dl_sources)',
'<@(libangle_gl_ozone_sources)',
],
'cflags':
[
'<!@(<(pkg-config) --cflags libdrm gbm)',
],
'link_settings': {
'ldflags': [
'<!@(<(pkg-config) --libs-only-L --libs-only-other libdrm gbm)',
],
'libraries': [
'<!@(<(pkg-config) --libs-only-l libdrm gbm) -ldl',
],
},
}],
['angle_link_glx==1',
{
'link_settings':
{
'libraries':
[
'-lGL',
],
},
'defines':
[
'ANGLE_LINK_GLX',
],
}, {
# If we don't statically link GL, we need the dl
# library so that we can dynamically link with GL.
'link_settings': {
'libraries': [
'-ldl',
]
}
}],
['OS=="mac"',
{
'sources':
[
'<@(libangle_gl_cgl_sources)',
],
'link_settings':
{
'libraries':
[
'$(SDKROOT)/System/Library/Frameworks/Cocoa.framework',
'$(SDKROOT)/System/Library/Frameworks/IOSurface.framework',
'$(SDKROOT)/System/Library/Frameworks/OpenGL.framework',
'$(SDKROOT)/System/Library/Frameworks/QuartzCore.framework',
],
},
'all_dependent_settings':
{
'xcode_settings': {
'LD_RUNPATH_SEARCH_PATHS': ['@executable_path/.'],
},
}
}],
],
}],
['angle_enable_vulkan==1',
{
'sources':
[
'<@(libangle_vulkan_sources)',
],
'conditions':
[
['target_os=="win"',
{
'sources':
[
'<@(libangle_vulkan_win32_sources)',
],
}],
['OS=="linux"',
{
'sources':
[
'<@(libangle_vulkan_xcb_sources)',
],
}],
],
'dependencies':
[
'angle_vulkan',
],
'export_dependent_settings':
[
'angle_vulkan',
],
}],
['angle_enable_null==1',
{
'sources':
[
'<@(libangle_null_sources)',
],
}],
['angle_build_winrt==0 and target_os=="win"',
{
'dependencies':
[
'copy_compiler_dll'
],
}],
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
],
},
{
'target_name': 'libGLESv2',
'type': '<(angle_gl_library_type)',
'dependencies': [ 'libANGLE', 'angle_common' ],
'includes': [ '../gyp/common_defines.gypi', ],
'sources':
[
'<@(libglesv2_sources)',
],
'defines':
[
'LIBGLESV2_IMPLEMENTATION',
],
'conditions':
[
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
['angle_gl_library_type== "shared_library"',
{
'defines':[
'LIBGLESV2_DLL'
]
}],
],
},
{
'target_name': 'libGLESv2_static',
'type': 'static_library',
'dependencies': [ 'libANGLE', 'angle_common' ],
'export_dependent_settings':
[
'libANGLE',
],
'includes': [ '../gyp/common_defines.gypi', ],
'sources':
[
'<@(libglesv2_sources)',
],
'conditions':
[
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
],
},
],
}