|  | // Copyright 2013 the V8 project authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 
|  | #define V8_COMPILER_NODE_PROPERTIES_H_ | 
|  |  | 
|  | #include "src/common/globals.h" | 
|  | #include "src/compiler/node.h" | 
|  | #include "src/compiler/operator-properties.h" | 
|  | #include "src/compiler/types.h" | 
|  | #include "src/objects/map.h" | 
|  | #include "src/zone/zone-handle-set.h" | 
|  |  | 
|  | namespace v8 { | 
|  | namespace internal { | 
|  | namespace compiler { | 
|  |  | 
|  | class Graph; | 
|  | class Operator; | 
|  | class CommonOperatorBuilder; | 
|  |  | 
|  | // A facade that simplifies access to the different kinds of inputs to a node. | 
|  | class V8_EXPORT_PRIVATE NodeProperties final { | 
|  | public: | 
|  | // --------------------------------------------------------------------------- | 
|  | // Input layout. | 
|  | // Inputs are always arranged in order as follows: | 
|  | //     0 [ values, context, frame state, effects, control ] node->InputCount() | 
|  |  | 
|  | static int FirstValueIndex(Node* node) { return 0; } | 
|  | static int FirstContextIndex(Node* node) { return PastValueIndex(node); } | 
|  | static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } | 
|  | static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } | 
|  | static int FirstControlIndex(Node* node) { return PastEffectIndex(node); } | 
|  |  | 
|  | static int PastValueIndex(Node* node) { | 
|  | return FirstValueIndex(node) + node->op()->ValueInputCount(); | 
|  | } | 
|  |  | 
|  | static int PastContextIndex(Node* node) { | 
|  | return FirstContextIndex(node) + | 
|  | OperatorProperties::GetContextInputCount(node->op()); | 
|  | } | 
|  |  | 
|  | static int PastFrameStateIndex(Node* node) { | 
|  | return FirstFrameStateIndex(node) + | 
|  | OperatorProperties::GetFrameStateInputCount(node->op()); | 
|  | } | 
|  |  | 
|  | static int PastEffectIndex(Node* node) { | 
|  | return FirstEffectIndex(node) + node->op()->EffectInputCount(); | 
|  | } | 
|  |  | 
|  | static int PastControlIndex(Node* node) { | 
|  | return FirstControlIndex(node) + node->op()->ControlInputCount(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Input accessors. | 
|  |  | 
|  | static Node* GetValueInput(Node* node, int index) { | 
|  | CHECK_LE(0, index); | 
|  | CHECK_LT(index, node->op()->ValueInputCount()); | 
|  | return node->InputAt(FirstValueIndex(node) + index); | 
|  | } | 
|  |  | 
|  | static Node* GetContextInput(Node* node) { | 
|  | CHECK(OperatorProperties::HasContextInput(node->op())); | 
|  | return node->InputAt(FirstContextIndex(node)); | 
|  | } | 
|  |  | 
|  | static Node* GetFrameStateInput(Node* node) { | 
|  | CHECK(OperatorProperties::HasFrameStateInput(node->op())); | 
|  | return node->InputAt(FirstFrameStateIndex(node)); | 
|  | } | 
|  |  | 
|  | static Node* GetEffectInput(Node* node, int index = 0) { | 
|  | CHECK_LE(0, index); | 
|  | CHECK_LT(index, node->op()->EffectInputCount()); | 
|  | return node->InputAt(FirstEffectIndex(node) + index); | 
|  | } | 
|  |  | 
|  | static Node* GetControlInput(Node* node, int index = 0) { | 
|  | CHECK_LE(0, index); | 
|  | CHECK_LT(index, node->op()->ControlInputCount()); | 
|  | return node->InputAt(FirstControlIndex(node) + index); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Edge kinds. | 
|  |  | 
|  | static bool IsValueEdge(Edge edge); | 
|  | static bool IsContextEdge(Edge edge); | 
|  | static bool IsFrameStateEdge(Edge edge); | 
|  | static bool IsEffectEdge(Edge edge); | 
|  | static bool IsControlEdge(Edge edge); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Miscellaneous predicates. | 
|  |  | 
|  | static bool IsCommon(Node* node) { | 
|  | return IrOpcode::IsCommonOpcode(node->opcode()); | 
|  | } | 
|  | static bool IsControl(Node* node) { | 
|  | return IrOpcode::IsControlOpcode(node->opcode()); | 
|  | } | 
|  | static bool IsConstant(Node* node) { | 
|  | return IrOpcode::IsConstantOpcode(node->opcode()); | 
|  | } | 
|  | static bool IsPhi(Node* node) { | 
|  | return IrOpcode::IsPhiOpcode(node->opcode()); | 
|  | } | 
|  |  | 
|  | // Determines whether exceptions thrown by the given node are handled locally | 
|  | // within the graph (i.e. an IfException projection is present). Optionally | 
|  | // the present IfException projection is returned via {out_exception}. | 
|  | static bool IsExceptionalCall(Node* node, Node** out_exception = nullptr); | 
|  |  | 
|  | // Returns the node producing the successful control output of {node}. This is | 
|  | // the IfSuccess projection of {node} if present and {node} itself otherwise. | 
|  | static Node* FindSuccessfulControlProjection(Node* node); | 
|  |  | 
|  | // Returns whether the node acts as the identity function on a value | 
|  | // input. The input that is passed through is returned via {out_value}. | 
|  | static bool IsValueIdentity(Node* node, Node** out_value) { | 
|  | switch (node->opcode()) { | 
|  | case IrOpcode::kTypeGuard: | 
|  | *out_value = GetValueInput(node, 0); | 
|  | return true; | 
|  | case IrOpcode::kFoldConstant: | 
|  | *out_value = GetValueInput(node, 1); | 
|  | return true; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Miscellaneous mutators. | 
|  |  | 
|  | static void ReplaceValueInput(Node* node, Node* value, int index); | 
|  | static void ReplaceContextInput(Node* node, Node* context); | 
|  | static void ReplaceControlInput(Node* node, Node* control, int index = 0); | 
|  | static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); | 
|  | static void ReplaceFrameStateInput(Node* node, Node* frame_state); | 
|  | static void RemoveNonValueInputs(Node* node); | 
|  | static void RemoveValueInputs(Node* node); | 
|  |  | 
|  | // Replaces all value inputs of {node} with the single input {value}. | 
|  | static void ReplaceValueInputs(Node* node, Node* value); | 
|  |  | 
|  | // Merge the control node {node} into the end of the graph, introducing a | 
|  | // merge node or expanding an existing merge node if necessary. | 
|  | static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common, | 
|  | Node* node); | 
|  |  | 
|  | // Removes the control node {node} from the end of the graph, reducing the | 
|  | // existing merge node's input count. | 
|  | static void RemoveControlFromEnd(Graph* graph, CommonOperatorBuilder* common, | 
|  | Node* node); | 
|  |  | 
|  | // Replace all uses of {node} with the given replacement nodes. All occurring | 
|  | // use kinds need to be replaced, {nullptr} is only valid if a use kind is | 
|  | // guaranteed not to exist. | 
|  | static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr, | 
|  | Node* success = nullptr, Node* exception = nullptr); | 
|  |  | 
|  | // Safe wrapper to mutate the operator of a node. Checks that the node is | 
|  | // currently in a state that satisfies constraints of the new operator. | 
|  | static void ChangeOp(Node* node, const Operator* new_op); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Miscellaneous utilities. | 
|  |  | 
|  | // Find the last frame state that is effect-wise before the given node. This | 
|  | // assumes a linear effect-chain up to a {CheckPoint} node in the graph. | 
|  | // Returns {unreachable_sentinel} if {node} is determined to be unreachable. | 
|  | static Node* FindFrameStateBefore(Node* node, Node* unreachable_sentinel); | 
|  |  | 
|  | // Collect the output-value projection for the given output index. | 
|  | static Node* FindProjection(Node* node, size_t projection_index); | 
|  |  | 
|  | // Collect the value projections from a node. | 
|  | static void CollectValueProjections(Node* node, Node** proj, size_t count); | 
|  |  | 
|  | // Collect the branch-related projections from a node, such as IfTrue, | 
|  | // IfFalse, IfSuccess, IfException, IfValue and IfDefault. | 
|  | //  - Branch: [ IfTrue, IfFalse ] | 
|  | //  - Call  : [ IfSuccess, IfException ] | 
|  | //  - Switch: [ IfValue, ..., IfDefault ] | 
|  | static void CollectControlProjections(Node* node, Node** proj, size_t count); | 
|  |  | 
|  | // Checks if two nodes are the same, looking past {CheckHeapObject}. | 
|  | static bool IsSame(Node* a, Node* b); | 
|  |  | 
|  | // Check if two nodes have equal operators and reference-equal inputs. Used | 
|  | // for value numbering/hash-consing. | 
|  | static bool Equals(Node* a, Node* b); | 
|  | // A corresponding hash function. | 
|  | static size_t HashCode(Node* node); | 
|  |  | 
|  | // Walks up the {effect} chain to find a witness that provides map | 
|  | // information about the {receiver}. Can look through potentially | 
|  | // side effecting nodes. | 
|  | enum InferMapsResult { | 
|  | kNoMaps,         // No maps inferred. | 
|  | kReliableMaps,   // Maps can be trusted. | 
|  | kUnreliableMaps  // Maps might have changed (side-effect). | 
|  | }; | 
|  | // DO NOT USE InferMapsUnsafe IN NEW CODE. Use MapInference instead. | 
|  | static InferMapsResult InferMapsUnsafe(JSHeapBroker* broker, Node* object, | 
|  | Node* effect, | 
|  | ZoneHandleSet<Map>* maps); | 
|  |  | 
|  | // Return the initial map of the new-target if the allocation can be inlined. | 
|  | static base::Optional<MapRef> GetJSCreateMap(JSHeapBroker* broker, | 
|  | Node* receiver); | 
|  |  | 
|  | // Walks up the {effect} chain to check that there's no observable side-effect | 
|  | // between the {effect} and it's {dominator}. Aborts the walk if there's join | 
|  | // in the effect chain. | 
|  | static bool NoObservableSideEffectBetween(Node* effect, Node* dominator); | 
|  |  | 
|  | // Returns true if the {receiver} can be a primitive value (i.e. is not | 
|  | // definitely a JavaScript object); might walk up the {effect} chain to | 
|  | // find map checks on {receiver}. | 
|  | static bool CanBePrimitive(JSHeapBroker* broker, Node* receiver, | 
|  | Node* effect); | 
|  |  | 
|  | // Returns true if the {receiver} can be null or undefined. Might walk | 
|  | // up the {effect} chain to find map checks for {receiver}. | 
|  | static bool CanBeNullOrUndefined(JSHeapBroker* broker, Node* receiver, | 
|  | Node* effect); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Context. | 
|  |  | 
|  | // Walk up the context chain from the given {node} until we reduce the {depth} | 
|  | // to 0 or hit a node that does not extend the context chain ({depth} will be | 
|  | // updated accordingly). | 
|  | static Node* GetOuterContext(Node* node, size_t* depth); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Type. | 
|  |  | 
|  | static bool IsTyped(Node* node) { return !node->type().IsInvalid(); } | 
|  | static Type GetType(Node* node) { | 
|  | DCHECK(IsTyped(node)); | 
|  | return node->type(); | 
|  | } | 
|  | static Type GetTypeOrAny(Node* node); | 
|  | static void SetType(Node* node, Type type) { | 
|  | DCHECK(!type.IsInvalid()); | 
|  | node->set_type(type); | 
|  | } | 
|  | static void RemoveType(Node* node) { node->set_type(Type::Invalid()); } | 
|  | static bool AllValueInputsAreTyped(Node* node); | 
|  |  | 
|  | private: | 
|  | static inline bool IsInputRange(Edge edge, int first, int count); | 
|  | }; | 
|  |  | 
|  | }  // namespace compiler | 
|  | }  // namespace internal | 
|  | }  // namespace v8 | 
|  |  | 
|  | #endif  // V8_COMPILER_NODE_PROPERTIES_H_ |