|  | // Copyright 2019 the V8 project authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  | // | 
|  | // Flags: --allow-natives-syntax | 
|  |  | 
|  | function check(x) { assertEquals(x, "foo"); } | 
|  |  | 
|  | var r = Realm.createAllowCrossRealmAccess(); | 
|  | var f = Realm.eval(r, ` | 
|  | function f(func) { | 
|  | // The call to Function.prototype.apply is across native contexts so | 
|  | // cannot be elided. However the compiler should be able to call the | 
|  | // builtin directly rather than via the trampoline Code object. This isn't | 
|  | // easy to test, but here we at least check that it doesn't crash due to | 
|  | // calling a builtin Code object incorrectly (Function.Prototype.apply). | 
|  | return func.apply(undefined, ["foo"]); | 
|  | } | 
|  |  | 
|  | f;`); | 
|  |  | 
|  | %PrepareFunctionForOptimization(f); | 
|  |  | 
|  | f(check); | 
|  | f(check); | 
|  |  | 
|  | %OptimizeFunctionOnNextCall(f); | 
|  |  | 
|  | f(check); |