| hlsl.gatherRGBA.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval001' ( temp 4-component vector of float) |
| 0:40 textureGatherOffset ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:40 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:40 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 2 (const uint) |
| 0:40 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 5 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval011' ( temp 4-component vector of int) |
| 0:41 textureGatherOffset ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:41 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval021' ( temp 4-component vector of uint) |
| 0:42 textureGatherOffset ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:42 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 5 (const uint) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 'txval004' ( temp 4-component vector of float) |
| 0:44 textureGatherOffsets ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:44 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of int) |
| 0:45 'txval014' ( temp 4-component vector of int) |
| 0:45 textureGatherOffsets ( temp 4-component vector of int) |
| 0:45 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:45 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of uint) |
| 0:46 'txval024' ( temp 4-component vector of uint) |
| 0:46 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:46 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:46 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 'txval101' ( temp 4-component vector of float) |
| 0:56 textureGatherOffset ( temp 4-component vector of float) |
| 0:56 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:56 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:56 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:56 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 5 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of int) |
| 0:57 'txval111' ( temp 4-component vector of int) |
| 0:57 textureGatherOffset ( temp 4-component vector of int) |
| 0:57 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:57 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp 4-component vector of uint) |
| 0:58 'txval121' ( temp 4-component vector of uint) |
| 0:58 textureGatherOffset ( temp 4-component vector of uint) |
| 0:58 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:58 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 4-component vector of float) |
| 0:60 'txval104' ( temp 4-component vector of float) |
| 0:60 textureGatherOffsets ( temp 4-component vector of float) |
| 0:60 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:60 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:60 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:60 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 2 (const uint) |
| 0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of int) |
| 0:61 'txval114' ( temp 4-component vector of int) |
| 0:61 textureGatherOffsets ( temp 4-component vector of int) |
| 0:61 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:61 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of uint) |
| 0:62 'txval124' ( temp 4-component vector of uint) |
| 0:62 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:62 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:62 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 'txval201' ( temp 4-component vector of float) |
| 0:72 textureGatherOffset ( temp 4-component vector of float) |
| 0:72 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:72 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:72 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:72 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 2 (const uint) |
| 0:72 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 5 (const uint) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child ( temp 4-component vector of int) |
| 0:73 'txval211' ( temp 4-component vector of int) |
| 0:73 textureGatherOffset ( temp 4-component vector of int) |
| 0:73 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:73 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:73 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 2 (const uint) |
| 0:73 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 5 (const uint) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp 4-component vector of uint) |
| 0:74 'txval221' ( temp 4-component vector of uint) |
| 0:74 textureGatherOffset ( temp 4-component vector of uint) |
| 0:74 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:74 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:74 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 2 (const uint) |
| 0:74 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 5 (const uint) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp 4-component vector of float) |
| 0:76 'txval204' ( temp 4-component vector of float) |
| 0:76 textureGatherOffsets ( temp 4-component vector of float) |
| 0:76 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:76 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:76 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:76 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp 4-component vector of int) |
| 0:77 'txval214' ( temp 4-component vector of int) |
| 0:77 textureGatherOffsets ( temp 4-component vector of int) |
| 0:77 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:77 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:77 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 2 (const uint) |
| 0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp 4-component vector of uint) |
| 0:78 'txval224' ( temp 4-component vector of uint) |
| 0:78 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:78 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:78 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:78 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 2 (const uint) |
| 0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child ( temp 4-component vector of float) |
| 0:88 'txval301' ( temp 4-component vector of float) |
| 0:88 textureGatherOffset ( temp 4-component vector of float) |
| 0:88 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:88 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:88 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:88 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 2 (const uint) |
| 0:88 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 5 (const uint) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child ( temp 4-component vector of int) |
| 0:89 'txval311' ( temp 4-component vector of int) |
| 0:89 textureGatherOffset ( temp 4-component vector of int) |
| 0:89 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:89 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:89 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 2 (const uint) |
| 0:89 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 5 (const uint) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child ( temp 4-component vector of uint) |
| 0:90 'txval321' ( temp 4-component vector of uint) |
| 0:90 textureGatherOffset ( temp 4-component vector of uint) |
| 0:90 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:90 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:90 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 2 (const uint) |
| 0:90 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 5 (const uint) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child ( temp 4-component vector of float) |
| 0:92 'txval304' ( temp 4-component vector of float) |
| 0:92 textureGatherOffsets ( temp 4-component vector of float) |
| 0:92 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:92 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:92 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:92 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child ( temp 4-component vector of int) |
| 0:93 'txval314' ( temp 4-component vector of int) |
| 0:93 textureGatherOffsets ( temp 4-component vector of int) |
| 0:93 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:93 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:93 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 2 (const uint) |
| 0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child ( temp 4-component vector of uint) |
| 0:94 'txval324' ( temp 4-component vector of uint) |
| 0:94 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:94 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:94 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:94 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 2 (const uint) |
| 0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child ( temp 4-component vector of float) |
| 0:106 Color: direct index for structure ( temp 4-component vector of float) |
| 0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child ( temp float) |
| 0:107 Depth: direct index for structure ( temp float) |
| 0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:109 Branch: Return with expression |
| 0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Definition: main( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:33 Depth: direct index for structure ( temp float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval001' ( temp 4-component vector of float) |
| 0:40 textureGatherOffset ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:40 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:40 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 2 (const uint) |
| 0:40 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 5 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval011' ( temp 4-component vector of int) |
| 0:41 textureGatherOffset ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:41 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval021' ( temp 4-component vector of uint) |
| 0:42 textureGatherOffset ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:42 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 5 (const uint) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 'txval004' ( temp 4-component vector of float) |
| 0:44 textureGatherOffsets ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:44 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of int) |
| 0:45 'txval014' ( temp 4-component vector of int) |
| 0:45 textureGatherOffsets ( temp 4-component vector of int) |
| 0:45 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:45 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of uint) |
| 0:46 'txval024' ( temp 4-component vector of uint) |
| 0:46 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:46 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:46 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 'txval101' ( temp 4-component vector of float) |
| 0:56 textureGatherOffset ( temp 4-component vector of float) |
| 0:56 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:56 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:56 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:56 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 5 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of int) |
| 0:57 'txval111' ( temp 4-component vector of int) |
| 0:57 textureGatherOffset ( temp 4-component vector of int) |
| 0:57 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:57 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp 4-component vector of uint) |
| 0:58 'txval121' ( temp 4-component vector of uint) |
| 0:58 textureGatherOffset ( temp 4-component vector of uint) |
| 0:58 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:58 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 4-component vector of float) |
| 0:60 'txval104' ( temp 4-component vector of float) |
| 0:60 textureGatherOffsets ( temp 4-component vector of float) |
| 0:60 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:60 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:60 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:60 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 2 (const uint) |
| 0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of int) |
| 0:61 'txval114' ( temp 4-component vector of int) |
| 0:61 textureGatherOffsets ( temp 4-component vector of int) |
| 0:61 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:61 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of uint) |
| 0:62 'txval124' ( temp 4-component vector of uint) |
| 0:62 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:62 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:62 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 'txval201' ( temp 4-component vector of float) |
| 0:72 textureGatherOffset ( temp 4-component vector of float) |
| 0:72 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:72 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:72 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:72 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 2 (const uint) |
| 0:72 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 5 (const uint) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child ( temp 4-component vector of int) |
| 0:73 'txval211' ( temp 4-component vector of int) |
| 0:73 textureGatherOffset ( temp 4-component vector of int) |
| 0:73 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:73 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:73 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 2 (const uint) |
| 0:73 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 5 (const uint) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp 4-component vector of uint) |
| 0:74 'txval221' ( temp 4-component vector of uint) |
| 0:74 textureGatherOffset ( temp 4-component vector of uint) |
| 0:74 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:74 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:74 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 2 (const uint) |
| 0:74 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 5 (const uint) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp 4-component vector of float) |
| 0:76 'txval204' ( temp 4-component vector of float) |
| 0:76 textureGatherOffsets ( temp 4-component vector of float) |
| 0:76 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:76 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:76 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:76 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp 4-component vector of int) |
| 0:77 'txval214' ( temp 4-component vector of int) |
| 0:77 textureGatherOffsets ( temp 4-component vector of int) |
| 0:77 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:77 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:77 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 2 (const uint) |
| 0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp 4-component vector of uint) |
| 0:78 'txval224' ( temp 4-component vector of uint) |
| 0:78 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:78 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:78 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:78 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 2 (const uint) |
| 0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child ( temp 4-component vector of float) |
| 0:88 'txval301' ( temp 4-component vector of float) |
| 0:88 textureGatherOffset ( temp 4-component vector of float) |
| 0:88 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:88 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:88 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:88 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 2 (const uint) |
| 0:88 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 5 (const uint) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child ( temp 4-component vector of int) |
| 0:89 'txval311' ( temp 4-component vector of int) |
| 0:89 textureGatherOffset ( temp 4-component vector of int) |
| 0:89 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:89 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:89 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 2 (const uint) |
| 0:89 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 5 (const uint) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child ( temp 4-component vector of uint) |
| 0:90 'txval321' ( temp 4-component vector of uint) |
| 0:90 textureGatherOffset ( temp 4-component vector of uint) |
| 0:90 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:90 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:90 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 2 (const uint) |
| 0:90 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 5 (const uint) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child ( temp 4-component vector of float) |
| 0:92 'txval304' ( temp 4-component vector of float) |
| 0:92 textureGatherOffsets ( temp 4-component vector of float) |
| 0:92 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:92 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:92 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:92 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child ( temp 4-component vector of int) |
| 0:93 'txval314' ( temp 4-component vector of int) |
| 0:93 textureGatherOffsets ( temp 4-component vector of int) |
| 0:93 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:93 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:93 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 2 (const uint) |
| 0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child ( temp 4-component vector of uint) |
| 0:94 'txval324' ( temp 4-component vector of uint) |
| 0:94 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:94 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:94 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:94 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 2 (const uint) |
| 0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child ( temp 4-component vector of float) |
| 0:106 Color: direct index for structure ( temp 4-component vector of float) |
| 0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child ( temp float) |
| 0:107 Depth: direct index for structure ( temp float) |
| 0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:109 Branch: Return with expression |
| 0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Definition: main( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:33 Depth: direct index for structure ( temp float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| Validation failed |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 389 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 363 367 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval001" |
| Name 16 "g_tTex2df4a" |
| Name 20 "g_sSamp" |
| Name 30 "$Global" |
| MemberName 30($Global) 0 "c1" |
| MemberName 30($Global) 1 "c2" |
| MemberName 30($Global) 2 "c3" |
| MemberName 30($Global) 3 "c4" |
| MemberName 30($Global) 4 "o1" |
| MemberName 30($Global) 5 "o2" |
| MemberName 30($Global) 6 "o3" |
| MemberName 30($Global) 7 "o4" |
| Name 32 "" |
| Name 44 "txval011" |
| Name 47 "g_tTex2di4a" |
| Name 60 "txval021" |
| Name 63 "g_tTex2du4a" |
| Name 73 "txval004" |
| Name 91 "txval014" |
| Name 107 "txval024" |
| Name 123 "txval101" |
| Name 133 "txval111" |
| Name 142 "txval121" |
| Name 151 "txval104" |
| Name 167 "txval114" |
| Name 183 "txval124" |
| Name 199 "txval201" |
| Name 208 "txval211" |
| Name 217 "txval221" |
| Name 226 "txval204" |
| Name 242 "txval214" |
| Name 258 "txval224" |
| Name 274 "txval301" |
| Name 284 "txval311" |
| Name 293 "txval321" |
| Name 302 "txval304" |
| Name 318 "txval314" |
| Name 334 "txval324" |
| Name 351 "psout" |
| Name 360 "flattenTemp" |
| Name 363 "@entryPointOutput.Color" |
| Name 367 "@entryPointOutput.Depth" |
| Name 370 "g_sSamp2d" |
| Name 373 "g_tTex1df4a" |
| Name 376 "g_tTex1di4a" |
| Name 379 "g_tTex1du4a" |
| Name 382 "g_tTexcdf4a" |
| Name 385 "g_tTexcdi4a" |
| Name 388 "g_tTexcdu4a" |
| Decorate 16(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_tTex2df4a) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| MemberDecorate 30($Global) 0 Offset 0 |
| MemberDecorate 30($Global) 1 Offset 8 |
| MemberDecorate 30($Global) 2 Offset 16 |
| MemberDecorate 30($Global) 3 Offset 32 |
| MemberDecorate 30($Global) 4 Offset 48 |
| MemberDecorate 30($Global) 5 Offset 56 |
| MemberDecorate 30($Global) 6 Offset 64 |
| MemberDecorate 30($Global) 7 Offset 80 |
| Decorate 30($Global) Block |
| Decorate 32 DescriptorSet 0 |
| Decorate 32 Binding 0 |
| Decorate 47(g_tTex2di4a) DescriptorSet 0 |
| Decorate 47(g_tTex2di4a) Binding 0 |
| Decorate 63(g_tTex2du4a) DescriptorSet 0 |
| Decorate 63(g_tTex2du4a) Binding 0 |
| Decorate 363(@entryPointOutput.Color) Location 0 |
| Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 370(g_sSamp2d) DescriptorSet 0 |
| Decorate 370(g_sSamp2d) Binding 0 |
| Decorate 373(g_tTex1df4a) DescriptorSet 0 |
| Decorate 373(g_tTex1df4a) Binding 0 |
| Decorate 376(g_tTex1di4a) DescriptorSet 0 |
| Decorate 376(g_tTex1di4a) Binding 0 |
| Decorate 379(g_tTex1du4a) DescriptorSet 0 |
| Decorate 379(g_tTex1du4a) Binding 0 |
| Decorate 382(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 382(g_tTexcdf4a) Binding 0 |
| Decorate 385(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 385(g_tTexcdi4a) Binding 0 |
| Decorate 388(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 388(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: TypeVector 6(float) 3 |
| 26: TypeInt 32 1 |
| 27: TypeVector 26(int) 2 |
| 28: TypeVector 26(int) 3 |
| 29: TypeVector 26(int) 4 |
| 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) |
| 31: TypePointer Uniform 30($Global) |
| 32: 31(ptr) Variable Uniform |
| 33: 26(int) Constant 2 |
| 34: TypePointer Uniform 25(fvec3) |
| 37: 26(int) Constant 5 |
| 38: TypePointer Uniform 27(ivec2) |
| 41: 26(int) Constant 0 |
| 43: TypePointer Function 29(ivec4) |
| 45: TypeImage 26(int) 2D array sampled format:Unknown |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTex2di4a): 46(ptr) Variable UniformConstant |
| 50: TypeSampledImage 45 |
| 57: TypeInt 32 0 |
| 58: TypeVector 57(int) 4 |
| 59: TypePointer Function 58(ivec4) |
| 61: TypeImage 57(int) 2D array sampled format:Unknown |
| 62: TypePointer UniformConstant 61 |
| 63(g_tTex2du4a): 62(ptr) Variable UniformConstant |
| 66: TypeSampledImage 61 |
| 87: 57(int) Constant 4 |
| 88: TypeArray 27(ivec2) 87 |
| 131: 26(int) Constant 1 |
| 282: 26(int) Constant 3 |
| 350: TypePointer Function 8(PS_OUTPUT) |
| 352: 6(float) Constant 1065353216 |
| 353: 7(fvec4) ConstantComposite 352 352 352 352 |
| 355: TypePointer Function 6(float) |
| 362: TypePointer Output 7(fvec4) |
| 363(@entryPointOutput.Color): 362(ptr) Variable Output |
| 366: TypePointer Output 6(float) |
| 367(@entryPointOutput.Depth): 366(ptr) Variable Output |
| 370(g_sSamp2d): 19(ptr) Variable UniformConstant |
| 371: TypeImage 6(float) 1D array sampled format:Unknown |
| 372: TypePointer UniformConstant 371 |
| 373(g_tTex1df4a): 372(ptr) Variable UniformConstant |
| 374: TypeImage 26(int) 1D array sampled format:Unknown |
| 375: TypePointer UniformConstant 374 |
| 376(g_tTex1di4a): 375(ptr) Variable UniformConstant |
| 377: TypeImage 57(int) 1D array sampled format:Unknown |
| 378: TypePointer UniformConstant 377 |
| 379(g_tTex1du4a): 378(ptr) Variable UniformConstant |
| 380: TypeImage 6(float) Cube array sampled format:Unknown |
| 381: TypePointer UniformConstant 380 |
| 382(g_tTexcdf4a): 381(ptr) Variable UniformConstant |
| 383: TypeImage 26(int) Cube array sampled format:Unknown |
| 384: TypePointer UniformConstant 383 |
| 385(g_tTexcdi4a): 384(ptr) Variable UniformConstant |
| 386: TypeImage 57(int) Cube array sampled format:Unknown |
| 387: TypePointer UniformConstant 386 |
| 388(g_tTexcdu4a): 387(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 360(flattenTemp): 350(ptr) Variable Function |
| 361:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 360(flattenTemp) 361 |
| 364: 12(ptr) AccessChain 360(flattenTemp) 41 |
| 365: 7(fvec4) Load 364 |
| Store 363(@entryPointOutput.Color) 365 |
| 368: 355(ptr) AccessChain 360(flattenTemp) 131 |
| 369: 6(float) Load 368 |
| Store 367(@entryPointOutput.Depth) 369 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval001): 12(ptr) Variable Function |
| 44(txval011): 43(ptr) Variable Function |
| 60(txval021): 59(ptr) Variable Function |
| 73(txval004): 12(ptr) Variable Function |
| 91(txval014): 43(ptr) Variable Function |
| 107(txval024): 59(ptr) Variable Function |
| 123(txval101): 12(ptr) Variable Function |
| 133(txval111): 43(ptr) Variable Function |
| 142(txval121): 59(ptr) Variable Function |
| 151(txval104): 12(ptr) Variable Function |
| 167(txval114): 43(ptr) Variable Function |
| 183(txval124): 59(ptr) Variable Function |
| 199(txval201): 12(ptr) Variable Function |
| 208(txval211): 43(ptr) Variable Function |
| 217(txval221): 59(ptr) Variable Function |
| 226(txval204): 12(ptr) Variable Function |
| 242(txval214): 43(ptr) Variable Function |
| 258(txval224): 59(ptr) Variable Function |
| 274(txval301): 12(ptr) Variable Function |
| 284(txval311): 43(ptr) Variable Function |
| 293(txval321): 59(ptr) Variable Function |
| 302(txval304): 12(ptr) Variable Function |
| 318(txval314): 43(ptr) Variable Function |
| 334(txval324): 59(ptr) Variable Function |
| 351(psout): 350(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 35: 34(ptr) AccessChain 32 33 |
| 36: 25(fvec3) Load 35 |
| 39: 38(ptr) AccessChain 32 37 |
| 40: 27(ivec2) Load 39 |
| 42: 7(fvec4) ImageGather 23 36 41 Offset 40 |
| Store 13(txval001) 42 |
| 48: 45 Load 47(g_tTex2di4a) |
| 49: 18 Load 20(g_sSamp) |
| 51: 50 SampledImage 48 49 |
| 52: 34(ptr) AccessChain 32 33 |
| 53: 25(fvec3) Load 52 |
| 54: 38(ptr) AccessChain 32 37 |
| 55: 27(ivec2) Load 54 |
| 56: 29(ivec4) ImageGather 51 53 41 Offset 55 |
| Store 44(txval011) 56 |
| 64: 61 Load 63(g_tTex2du4a) |
| 65: 18 Load 20(g_sSamp) |
| 67: 66 SampledImage 64 65 |
| 68: 34(ptr) AccessChain 32 33 |
| 69: 25(fvec3) Load 68 |
| 70: 38(ptr) AccessChain 32 37 |
| 71: 27(ivec2) Load 70 |
| 72: 58(ivec4) ImageGather 67 69 41 Offset 71 |
| Store 60(txval021) 72 |
| 74: 14 Load 16(g_tTex2df4a) |
| 75: 18 Load 20(g_sSamp) |
| 76: 22 SampledImage 74 75 |
| 77: 34(ptr) AccessChain 32 33 |
| 78: 25(fvec3) Load 77 |
| 79: 38(ptr) AccessChain 32 37 |
| 80: 27(ivec2) Load 79 |
| 81: 38(ptr) AccessChain 32 37 |
| 82: 27(ivec2) Load 81 |
| 83: 38(ptr) AccessChain 32 37 |
| 84: 27(ivec2) Load 83 |
| 85: 38(ptr) AccessChain 32 37 |
| 86: 27(ivec2) Load 85 |
| 89: 88 CompositeConstruct 80 82 84 86 |
| 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 |
| Store 73(txval004) 90 |
| 92: 45 Load 47(g_tTex2di4a) |
| 93: 18 Load 20(g_sSamp) |
| 94: 50 SampledImage 92 93 |
| 95: 34(ptr) AccessChain 32 33 |
| 96: 25(fvec3) Load 95 |
| 97: 38(ptr) AccessChain 32 37 |
| 98: 27(ivec2) Load 97 |
| 99: 38(ptr) AccessChain 32 37 |
| 100: 27(ivec2) Load 99 |
| 101: 38(ptr) AccessChain 32 37 |
| 102: 27(ivec2) Load 101 |
| 103: 38(ptr) AccessChain 32 37 |
| 104: 27(ivec2) Load 103 |
| 105: 88 CompositeConstruct 98 100 102 104 |
| 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 |
| Store 91(txval014) 106 |
| 108: 61 Load 63(g_tTex2du4a) |
| 109: 18 Load 20(g_sSamp) |
| 110: 66 SampledImage 108 109 |
| 111: 34(ptr) AccessChain 32 33 |
| 112: 25(fvec3) Load 111 |
| 113: 38(ptr) AccessChain 32 37 |
| 114: 27(ivec2) Load 113 |
| 115: 38(ptr) AccessChain 32 37 |
| 116: 27(ivec2) Load 115 |
| 117: 38(ptr) AccessChain 32 37 |
| 118: 27(ivec2) Load 117 |
| 119: 38(ptr) AccessChain 32 37 |
| 120: 27(ivec2) Load 119 |
| 121: 88 CompositeConstruct 114 116 118 120 |
| 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 |
| Store 107(txval024) 122 |
| 124: 14 Load 16(g_tTex2df4a) |
| 125: 18 Load 20(g_sSamp) |
| 126: 22 SampledImage 124 125 |
| 127: 34(ptr) AccessChain 32 33 |
| 128: 25(fvec3) Load 127 |
| 129: 38(ptr) AccessChain 32 37 |
| 130: 27(ivec2) Load 129 |
| 132: 7(fvec4) ImageGather 126 128 131 Offset 130 |
| Store 123(txval101) 132 |
| 134: 45 Load 47(g_tTex2di4a) |
| 135: 18 Load 20(g_sSamp) |
| 136: 50 SampledImage 134 135 |
| 137: 34(ptr) AccessChain 32 33 |
| 138: 25(fvec3) Load 137 |
| 139: 38(ptr) AccessChain 32 37 |
| 140: 27(ivec2) Load 139 |
| 141: 29(ivec4) ImageGather 136 138 131 Offset 140 |
| Store 133(txval111) 141 |
| 143: 61 Load 63(g_tTex2du4a) |
| 144: 18 Load 20(g_sSamp) |
| 145: 66 SampledImage 143 144 |
| 146: 34(ptr) AccessChain 32 33 |
| 147: 25(fvec3) Load 146 |
| 148: 38(ptr) AccessChain 32 37 |
| 149: 27(ivec2) Load 148 |
| 150: 58(ivec4) ImageGather 145 147 131 Offset 149 |
| Store 142(txval121) 150 |
| 152: 14 Load 16(g_tTex2df4a) |
| 153: 18 Load 20(g_sSamp) |
| 154: 22 SampledImage 152 153 |
| 155: 34(ptr) AccessChain 32 33 |
| 156: 25(fvec3) Load 155 |
| 157: 38(ptr) AccessChain 32 37 |
| 158: 27(ivec2) Load 157 |
| 159: 38(ptr) AccessChain 32 37 |
| 160: 27(ivec2) Load 159 |
| 161: 38(ptr) AccessChain 32 37 |
| 162: 27(ivec2) Load 161 |
| 163: 38(ptr) AccessChain 32 37 |
| 164: 27(ivec2) Load 163 |
| 165: 88 CompositeConstruct 158 160 162 164 |
| 166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165 |
| Store 151(txval104) 166 |
| 168: 45 Load 47(g_tTex2di4a) |
| 169: 18 Load 20(g_sSamp) |
| 170: 50 SampledImage 168 169 |
| 171: 34(ptr) AccessChain 32 33 |
| 172: 25(fvec3) Load 171 |
| 173: 38(ptr) AccessChain 32 37 |
| 174: 27(ivec2) Load 173 |
| 175: 38(ptr) AccessChain 32 37 |
| 176: 27(ivec2) Load 175 |
| 177: 38(ptr) AccessChain 32 37 |
| 178: 27(ivec2) Load 177 |
| 179: 38(ptr) AccessChain 32 37 |
| 180: 27(ivec2) Load 179 |
| 181: 88 CompositeConstruct 174 176 178 180 |
| 182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181 |
| Store 167(txval114) 182 |
| 184: 61 Load 63(g_tTex2du4a) |
| 185: 18 Load 20(g_sSamp) |
| 186: 66 SampledImage 184 185 |
| 187: 34(ptr) AccessChain 32 33 |
| 188: 25(fvec3) Load 187 |
| 189: 38(ptr) AccessChain 32 37 |
| 190: 27(ivec2) Load 189 |
| 191: 38(ptr) AccessChain 32 37 |
| 192: 27(ivec2) Load 191 |
| 193: 38(ptr) AccessChain 32 37 |
| 194: 27(ivec2) Load 193 |
| 195: 38(ptr) AccessChain 32 37 |
| 196: 27(ivec2) Load 195 |
| 197: 88 CompositeConstruct 190 192 194 196 |
| 198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197 |
| Store 183(txval124) 198 |
| 200: 14 Load 16(g_tTex2df4a) |
| 201: 18 Load 20(g_sSamp) |
| 202: 22 SampledImage 200 201 |
| 203: 34(ptr) AccessChain 32 33 |
| 204: 25(fvec3) Load 203 |
| 205: 38(ptr) AccessChain 32 37 |
| 206: 27(ivec2) Load 205 |
| 207: 7(fvec4) ImageGather 202 204 33 Offset 206 |
| Store 199(txval201) 207 |
| 209: 45 Load 47(g_tTex2di4a) |
| 210: 18 Load 20(g_sSamp) |
| 211: 50 SampledImage 209 210 |
| 212: 34(ptr) AccessChain 32 33 |
| 213: 25(fvec3) Load 212 |
| 214: 38(ptr) AccessChain 32 37 |
| 215: 27(ivec2) Load 214 |
| 216: 29(ivec4) ImageGather 211 213 33 Offset 215 |
| Store 208(txval211) 216 |
| 218: 61 Load 63(g_tTex2du4a) |
| 219: 18 Load 20(g_sSamp) |
| 220: 66 SampledImage 218 219 |
| 221: 34(ptr) AccessChain 32 33 |
| 222: 25(fvec3) Load 221 |
| 223: 38(ptr) AccessChain 32 37 |
| 224: 27(ivec2) Load 223 |
| 225: 58(ivec4) ImageGather 220 222 33 Offset 224 |
| Store 217(txval221) 225 |
| 227: 14 Load 16(g_tTex2df4a) |
| 228: 18 Load 20(g_sSamp) |
| 229: 22 SampledImage 227 228 |
| 230: 34(ptr) AccessChain 32 33 |
| 231: 25(fvec3) Load 230 |
| 232: 38(ptr) AccessChain 32 37 |
| 233: 27(ivec2) Load 232 |
| 234: 38(ptr) AccessChain 32 37 |
| 235: 27(ivec2) Load 234 |
| 236: 38(ptr) AccessChain 32 37 |
| 237: 27(ivec2) Load 236 |
| 238: 38(ptr) AccessChain 32 37 |
| 239: 27(ivec2) Load 238 |
| 240: 88 CompositeConstruct 233 235 237 239 |
| 241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240 |
| Store 226(txval204) 241 |
| 243: 45 Load 47(g_tTex2di4a) |
| 244: 18 Load 20(g_sSamp) |
| 245: 50 SampledImage 243 244 |
| 246: 34(ptr) AccessChain 32 33 |
| 247: 25(fvec3) Load 246 |
| 248: 38(ptr) AccessChain 32 37 |
| 249: 27(ivec2) Load 248 |
| 250: 38(ptr) AccessChain 32 37 |
| 251: 27(ivec2) Load 250 |
| 252: 38(ptr) AccessChain 32 37 |
| 253: 27(ivec2) Load 252 |
| 254: 38(ptr) AccessChain 32 37 |
| 255: 27(ivec2) Load 254 |
| 256: 88 CompositeConstruct 249 251 253 255 |
| 257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256 |
| Store 242(txval214) 257 |
| 259: 61 Load 63(g_tTex2du4a) |
| 260: 18 Load 20(g_sSamp) |
| 261: 66 SampledImage 259 260 |
| 262: 34(ptr) AccessChain 32 33 |
| 263: 25(fvec3) Load 262 |
| 264: 38(ptr) AccessChain 32 37 |
| 265: 27(ivec2) Load 264 |
| 266: 38(ptr) AccessChain 32 37 |
| 267: 27(ivec2) Load 266 |
| 268: 38(ptr) AccessChain 32 37 |
| 269: 27(ivec2) Load 268 |
| 270: 38(ptr) AccessChain 32 37 |
| 271: 27(ivec2) Load 270 |
| 272: 88 CompositeConstruct 265 267 269 271 |
| 273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272 |
| Store 258(txval224) 273 |
| 275: 14 Load 16(g_tTex2df4a) |
| 276: 18 Load 20(g_sSamp) |
| 277: 22 SampledImage 275 276 |
| 278: 34(ptr) AccessChain 32 33 |
| 279: 25(fvec3) Load 278 |
| 280: 38(ptr) AccessChain 32 37 |
| 281: 27(ivec2) Load 280 |
| 283: 7(fvec4) ImageGather 277 279 282 Offset 281 |
| Store 274(txval301) 283 |
| 285: 45 Load 47(g_tTex2di4a) |
| 286: 18 Load 20(g_sSamp) |
| 287: 50 SampledImage 285 286 |
| 288: 34(ptr) AccessChain 32 33 |
| 289: 25(fvec3) Load 288 |
| 290: 38(ptr) AccessChain 32 37 |
| 291: 27(ivec2) Load 290 |
| 292: 29(ivec4) ImageGather 287 289 282 Offset 291 |
| Store 284(txval311) 292 |
| 294: 61 Load 63(g_tTex2du4a) |
| 295: 18 Load 20(g_sSamp) |
| 296: 66 SampledImage 294 295 |
| 297: 34(ptr) AccessChain 32 33 |
| 298: 25(fvec3) Load 297 |
| 299: 38(ptr) AccessChain 32 37 |
| 300: 27(ivec2) Load 299 |
| 301: 58(ivec4) ImageGather 296 298 282 Offset 300 |
| Store 293(txval321) 301 |
| 303: 14 Load 16(g_tTex2df4a) |
| 304: 18 Load 20(g_sSamp) |
| 305: 22 SampledImage 303 304 |
| 306: 34(ptr) AccessChain 32 33 |
| 307: 25(fvec3) Load 306 |
| 308: 38(ptr) AccessChain 32 37 |
| 309: 27(ivec2) Load 308 |
| 310: 38(ptr) AccessChain 32 37 |
| 311: 27(ivec2) Load 310 |
| 312: 38(ptr) AccessChain 32 37 |
| 313: 27(ivec2) Load 312 |
| 314: 38(ptr) AccessChain 32 37 |
| 315: 27(ivec2) Load 314 |
| 316: 88 CompositeConstruct 309 311 313 315 |
| 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 |
| Store 302(txval304) 317 |
| 319: 45 Load 47(g_tTex2di4a) |
| 320: 18 Load 20(g_sSamp) |
| 321: 50 SampledImage 319 320 |
| 322: 34(ptr) AccessChain 32 33 |
| 323: 25(fvec3) Load 322 |
| 324: 38(ptr) AccessChain 32 37 |
| 325: 27(ivec2) Load 324 |
| 326: 38(ptr) AccessChain 32 37 |
| 327: 27(ivec2) Load 326 |
| 328: 38(ptr) AccessChain 32 37 |
| 329: 27(ivec2) Load 328 |
| 330: 38(ptr) AccessChain 32 37 |
| 331: 27(ivec2) Load 330 |
| 332: 88 CompositeConstruct 325 327 329 331 |
| 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 |
| Store 318(txval314) 333 |
| 335: 61 Load 63(g_tTex2du4a) |
| 336: 18 Load 20(g_sSamp) |
| 337: 66 SampledImage 335 336 |
| 338: 34(ptr) AccessChain 32 33 |
| 339: 25(fvec3) Load 338 |
| 340: 38(ptr) AccessChain 32 37 |
| 341: 27(ivec2) Load 340 |
| 342: 38(ptr) AccessChain 32 37 |
| 343: 27(ivec2) Load 342 |
| 344: 38(ptr) AccessChain 32 37 |
| 345: 27(ivec2) Load 344 |
| 346: 38(ptr) AccessChain 32 37 |
| 347: 27(ivec2) Load 346 |
| 348: 88 CompositeConstruct 341 343 345 347 |
| 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 |
| Store 334(txval324) 349 |
| 354: 12(ptr) AccessChain 351(psout) 41 |
| Store 354 353 |
| 356: 355(ptr) AccessChain 351(psout) 131 |
| Store 356 352 |
| 357:8(PS_OUTPUT) Load 351(psout) |
| ReturnValue 357 |
| FunctionEnd |