| // Copyright 2020 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDER_TREE_LOTTIE_ANIMATION_H_ |
| #define COBALT_RENDER_TREE_LOTTIE_ANIMATION_H_ |
| |
| #include "base/time/time.h" |
| #include "cobalt/render_tree/image.h" |
| |
| namespace cobalt { |
| namespace render_tree { |
| |
| // The LottieAnimation type is an abstract base class that represents a stored |
| // Lottie animation. When constructing a render tree, external Lottie animations |
| // can be introduced by adding an LottieNode and associating it with a specific |
| // LottieAnimation object. |
| class LottieAnimation : public Image { |
| public: |
| virtual void SetAnimationTime(base::TimeDelta animation_time) = 0; |
| |
| protected: |
| virtual ~LottieAnimation() {} |
| |
| // Allow the reference counting system access to our destructor. |
| friend class base::RefCountedThreadSafe<LottieAnimation>; |
| }; |
| |
| } // namespace render_tree |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDER_TREE_LOTTIE_ANIMATION_H_ |