| // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/disk_cache/blockfile/bitmap.h" |
| |
| #include <algorithm> |
| |
| #include "base/logging.h" |
| #include "starboard/memory.h" |
| |
| namespace { |
| |
| // Returns the number of trailing zeros. |
| int FindLSBSetNonZero(uint32_t word) { |
| // Get the LSB, put it on the exponent of a 32 bit float and remove the |
| // mantisa and the bias. This code requires IEEE 32 bit float compliance. |
| float f = static_cast<float>(word & -static_cast<int>(word)); |
| |
| // We use a union to go around strict-aliasing complains. |
| union { |
| float ieee_float; |
| uint32_t as_uint; |
| } x; |
| |
| x.ieee_float = f; |
| return (x.as_uint >> 23) - 0x7f; |
| } |
| |
| // Returns the index of the first bit set to |value| from |word|. This code |
| // assumes that we'll be able to find that bit. |
| int FindLSBNonEmpty(uint32_t word, bool value) { |
| // If we are looking for 0, negate |word| and look for 1. |
| if (!value) |
| word = ~word; |
| |
| return FindLSBSetNonZero(word); |
| } |
| |
| } // namespace |
| |
| namespace disk_cache { |
| |
| Bitmap::Bitmap(int num_bits, bool clear_bits) |
| : num_bits_(num_bits), |
| array_size_(RequiredArraySize(num_bits)), |
| alloc_(true) { |
| map_ = new uint32_t[array_size_]; |
| |
| // Initialize all of the bits. |
| if (clear_bits) |
| Clear(); |
| } |
| |
| Bitmap::Bitmap(uint32_t* map, int num_bits, int num_words) |
| : map_(map), |
| num_bits_(num_bits), |
| // If size is larger than necessary, trim because array_size_ is used |
| // as a bound by various methods. |
| array_size_(std::min(RequiredArraySize(num_bits), num_words)), |
| alloc_(false) {} |
| |
| Bitmap::~Bitmap() { |
| if (alloc_) |
| delete [] map_; |
| } |
| |
| void Bitmap::Resize(int num_bits, bool clear_bits) { |
| DCHECK(alloc_ || !map_); |
| const int old_maxsize = num_bits_; |
| const int old_array_size = array_size_; |
| array_size_ = RequiredArraySize(num_bits); |
| |
| if (array_size_ != old_array_size) { |
| uint32_t* new_map = new uint32_t[array_size_]; |
| // Always clear the unused bits in the last word. |
| new_map[array_size_ - 1] = 0; |
| SbMemoryCopy(new_map, map_, |
| sizeof(*map_) * std::min(array_size_, old_array_size)); |
| if (alloc_) |
| delete[] map_; // No need to check for NULL. |
| map_ = new_map; |
| alloc_ = true; |
| } |
| |
| num_bits_ = num_bits; |
| if (old_maxsize < num_bits_ && clear_bits) { |
| SetRange(old_maxsize, num_bits_, false); |
| } |
| } |
| |
| void Bitmap::Set(int index, bool value) { |
| DCHECK_LT(index, num_bits_); |
| DCHECK_GE(index, 0); |
| const int i = index & (kIntBits - 1); |
| const int j = index / kIntBits; |
| if (value) |
| map_[j] |= (1 << i); |
| else |
| map_[j] &= ~(1 << i); |
| } |
| |
| bool Bitmap::Get(int index) const { |
| DCHECK_LT(index, num_bits_); |
| DCHECK_GE(index, 0); |
| const int i = index & (kIntBits-1); |
| const int j = index / kIntBits; |
| return ((map_[j] & (1 << i)) != 0); |
| } |
| |
| void Bitmap::Toggle(int index) { |
| DCHECK_LT(index, num_bits_); |
| DCHECK_GE(index, 0); |
| const int i = index & (kIntBits - 1); |
| const int j = index / kIntBits; |
| map_[j] ^= (1 << i); |
| } |
| |
| void Bitmap::SetMapElement(int array_index, uint32_t value) { |
| DCHECK_LT(array_index, array_size_); |
| DCHECK_GE(array_index, 0); |
| map_[array_index] = value; |
| } |
| |
| uint32_t Bitmap::GetMapElement(int array_index) const { |
| DCHECK_LT(array_index, array_size_); |
| DCHECK_GE(array_index, 0); |
| return map_[array_index]; |
| } |
| |
| void Bitmap::SetMap(const uint32_t* map, int size) { |
| SbMemoryCopy(map_, map, std::min(size, array_size_) * sizeof(*map_)); |
| } |
| |
| void Bitmap::SetRange(int begin, int end, bool value) { |
| DCHECK_LE(begin, end); |
| int start_offset = begin & (kIntBits - 1); |
| if (start_offset) { |
| // Set the bits in the first word. |
| int len = std::min(end - begin, kIntBits - start_offset); |
| SetWordBits(begin, len, value); |
| begin += len; |
| } |
| |
| if (begin == end) |
| return; |
| |
| // Now set the bits in the last word. |
| int end_offset = end & (kIntBits - 1); |
| end -= end_offset; |
| SetWordBits(end, end_offset, value); |
| |
| // Set all the words in the middle. |
| SbMemorySet(map_ + (begin / kIntBits), (value ? 0xFF : 0x00), |
| ((end / kIntBits) - (begin / kIntBits)) * sizeof(*map_)); |
| } |
| |
| // Return true if any bit between begin inclusive and end exclusive |
| // is set. 0 <= begin <= end <= bits() is required. |
| bool Bitmap::TestRange(int begin, int end, bool value) const { |
| DCHECK_LT(begin, num_bits_); |
| DCHECK_LE(end, num_bits_); |
| DCHECK_LE(begin, end); |
| DCHECK_GE(begin, 0); |
| DCHECK_GE(end, 0); |
| |
| // Return false immediately if the range is empty. |
| if (begin >= end || end <= 0) |
| return false; |
| |
| // Calculate the indices of the words containing the first and last bits, |
| // along with the positions of the bits within those words. |
| int word = begin / kIntBits; |
| int offset = begin & (kIntBits - 1); |
| int last_word = (end - 1) / kIntBits; |
| int last_offset = (end - 1) & (kIntBits - 1); |
| |
| // If we are looking for zeros, negate the data from the map. |
| uint32_t this_word = map_[word]; |
| if (!value) |
| this_word = ~this_word; |
| |
| // If the range spans multiple words, discard the extraneous bits of the |
| // first word by shifting to the right, and then test the remaining bits. |
| if (word < last_word) { |
| if (this_word >> offset) |
| return true; |
| offset = 0; |
| |
| word++; |
| // Test each of the "middle" words that lies completely within the range. |
| while (word < last_word) { |
| this_word = map_[word++]; |
| if (!value) |
| this_word = ~this_word; |
| if (this_word) |
| return true; |
| } |
| } |
| |
| // Test the portion of the last word that lies within the range. (This logic |
| // also handles the case where the entire range lies within a single word.) |
| const uint32_t mask = ((2 << (last_offset - offset)) - 1) << offset; |
| |
| this_word = map_[last_word]; |
| if (!value) |
| this_word = ~this_word; |
| |
| return (this_word & mask) != 0; |
| } |
| |
| bool Bitmap::FindNextBit(int* index, int limit, bool value) const { |
| DCHECK_LT(*index, num_bits_); |
| DCHECK_LE(limit, num_bits_); |
| DCHECK_LE(*index, limit); |
| DCHECK_GE(*index, 0); |
| DCHECK_GE(limit, 0); |
| |
| const int bit_index = *index; |
| if (bit_index >= limit || limit <= 0) |
| return false; |
| |
| // From now on limit != 0, since if it was we would have returned false. |
| int word_index = bit_index >> kLogIntBits; |
| uint32_t one_word = map_[word_index]; |
| |
| // Simple optimization where we can immediately return true if the first |
| // bit is set. This helps for cases where many bits are set, and doesn't |
| // hurt too much if not. |
| if (Get(bit_index) == value) |
| return true; |
| |
| const int first_bit_offset = bit_index & (kIntBits - 1); |
| |
| // First word is special - we need to mask off leading bits. |
| uint32_t mask = 0xFFFFFFFF << first_bit_offset; |
| if (value) { |
| one_word &= mask; |
| } else { |
| one_word |= ~mask; |
| } |
| |
| uint32_t empty_value = value ? 0 : 0xFFFFFFFF; |
| |
| // Loop through all but the last word. Note that 'limit' is one |
| // past the last bit we want to check, and we don't want to read |
| // past the end of "words". E.g. if num_bits_ == 32 only words[0] is |
| // valid, so we want to avoid reading words[1] when limit == 32. |
| const int last_word_index = (limit - 1) >> kLogIntBits; |
| while (word_index < last_word_index) { |
| if (one_word != empty_value) { |
| *index = (word_index << kLogIntBits) + FindLSBNonEmpty(one_word, value); |
| return true; |
| } |
| one_word = map_[++word_index]; |
| } |
| |
| // Last word is special - we may need to mask off trailing bits. Note that |
| // 'limit' is one past the last bit we want to check, and if limit is a |
| // multiple of 32 we want to check all bits in this word. |
| const int last_bit_offset = (limit - 1) & (kIntBits - 1); |
| mask = 0xFFFFFFFE << last_bit_offset; |
| if (value) { |
| one_word &= ~mask; |
| } else { |
| one_word |= mask; |
| } |
| if (one_word != empty_value) { |
| *index = (word_index << kLogIntBits) + FindLSBNonEmpty(one_word, value); |
| return true; |
| } |
| return false; |
| } |
| |
| int Bitmap::FindBits(int* index, int limit, bool value) const { |
| DCHECK_LT(*index, num_bits_); |
| DCHECK_LE(limit, num_bits_); |
| DCHECK_LE(*index, limit); |
| DCHECK_GE(*index, 0); |
| DCHECK_GE(limit, 0); |
| |
| if (!FindNextBit(index, limit, value)) |
| return false; |
| |
| // Now see how many bits have the same value. |
| int end = *index; |
| if (!FindNextBit(&end, limit, !value)) |
| return limit - *index; |
| |
| return end - *index; |
| } |
| |
| void Bitmap::SetWordBits(int start, int len, bool value) { |
| DCHECK_LT(len, kIntBits); |
| DCHECK_GE(len, 0); |
| if (!len) |
| return; |
| |
| int word = start / kIntBits; |
| int offset = start % kIntBits; |
| |
| uint32_t to_add = 0xffffffff << len; |
| to_add = (~to_add) << offset; |
| if (value) { |
| map_[word] |= to_add; |
| } else { |
| map_[word] &= ~to_add; |
| } |
| } |
| |
| } // namespace disk_cache |