| // Copyright 2016 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_DIRECTFB_WINDOW_INTERNAL_H_ |
| #define STARBOARD_SHARED_DIRECTFB_WINDOW_INTERNAL_H_ |
| |
| #include <directfb.h> |
| |
| #include "starboard/shared/internal_only.h" |
| #include "starboard/window.h" |
| |
| // The DirectFB Window structure does not own the IDirectFB object (the |
| // ApplicationDirectFB object owns this), however it does own all input device |
| // objects and the event buffer corresponding to them. Thus, when the window |
| // is destroyed, the input devices and event buffers are shutdown. |
| struct SbWindowPrivate { |
| SbWindowPrivate(IDirectFB* directfb, const SbWindowOptions* options); |
| ~SbWindowPrivate(); |
| |
| // A reference to the IDirectFB object. |
| IDirectFB* directfb; |
| |
| // A window will create and manage a IDirectFBInputDevice keyboard device. |
| IDirectFBInputDevice* keyboard; |
| |
| // The event buffer which all input devices will feed into. |
| IDirectFBEventBuffer* event_buffer; |
| |
| int width; |
| int height; |
| }; |
| |
| #endif // STARBOARD_SHARED_DIRECTFB_WINDOW_INTERNAL_H_ |