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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_BASE_LOCALIZED_STRINGS_H_
#define COBALT_BASE_LOCALIZED_STRINGS_H_
#include <map>
#include <string>
#include "base/memory/singleton.h"
namespace base {
// A Singleton that stores the localized string table used by the app.
class LocalizedStrings {
public:
static LocalizedStrings* GetInstance();
// Initializes the strings.
void Initialize(const std::string& language);
// Gets a localized string.
std::string GetString(const std::string& id, const std::string& fallback);
protected:
// Loads the strings for a particular language.
void LoadStrings(const std::string& language);
private:
typedef std::map<std::string, std::string> StringContainer;
friend struct DefaultSingletonTraits<LocalizedStrings>;
LocalizedStrings();
~LocalizedStrings();
StringContainer strings_;
DISALLOW_COPY_AND_ASSIGN(LocalizedStrings);
};
} // namespace base
#endif // COBALT_BASE_LOCALIZED_STRINGS_H_