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/*
* Copyright (C) 2016 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef COBALT_BASE_UNICODE_CHARACTER_H_
#define COBALT_BASE_UNICODE_CHARACTER_H_
#include "cobalt/base/unicode/character_values.h"
#include "third_party/icu/public/common/unicode/uchar.h"
namespace base {
namespace unicode {
// Returns true if any character is contained from a script that requires
// complex text shaping.
bool ContainsComplexScript(const UChar* characters, unsigned len);
// Returns true if the character should be treated as a space character during
// glyph lookup.
bool TreatAsSpace(UChar32 c);
// Returns true if the character should be treated as a zero-width space
// character during glyph lookup.
// NOTE: Complex shaping characters are treated as zero width spaces.
bool TreatAsZeroWidthSpace(UChar32 c);
// Returns true if the character should treated as a zero-width space character
// during glyph lookup within a complex script.
// NOTE: Complex shaping characters are not treated as zero width spaces.
bool TreatAsZeroWidthSpaceInComplexScript(UChar32 c);
// Returns true if this character is an emoji skin tone modifier.
bool IsEmojiModifier(UChar32 c);
// Returns a character normalized for spaces and zero width spaces prior to
// glyph lookup.
// NOTE: Complex shaping characters are normalized to zero width spaces.
UChar32 NormalizeSpaces(UChar32 character);
// Returns a character normalized for spaces and zero width spaces prior to
// glyph lookup within a complex script.
// NOTE: Complex shaping characters are not normalized to zero width spaces.
UChar32 NormalizeSpacesInComplexScript(UChar32 character);
} // namespace unicode
} // namespace base
#endif // COBALT_BASE_UNICODE_CHARACTER_H_