| /* |
| * Copyright 2016 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "cobalt/debug/render_overlay.h" |
| |
| #include "cobalt/math/matrix3_f.h" |
| #include "cobalt/render_tree/composition_node.h" |
| |
| namespace cobalt { |
| namespace debug { |
| |
| RenderOverlay::RenderOverlay( |
| const OnRenderTreeProducedCallback& render_tree_produced_callback) |
| : render_tree_produced_callback_(render_tree_produced_callback), |
| input_layout_(NULL, NULL, base::TimeDelta()) {} |
| |
| void RenderOverlay::OnRenderTreeProduced(const LayoutResults& layout_results) { |
| input_layout_ = layout_results; |
| input_receipt_time_ = base::TimeTicks::HighResNow(); |
| Process(); |
| } |
| |
| void RenderOverlay::SetOverlay( |
| const scoped_refptr<render_tree::Node>& overlay) { |
| overlay_ = overlay; |
| Process(); |
| } |
| |
| void RenderOverlay::Process() { |
| // Calculate a modified layout time accounting for the offset between now and |
| // the time the input layout was received. |
| base::TimeDelta layout_time = |
| input_layout_.layout_time + |
| (base::TimeTicks::HighResNow() - *input_receipt_time_); |
| |
| if (overlay_) { |
| render_tree::CompositionNode::Builder builder; |
| builder.AddChild(input_layout_.render_tree); |
| builder.AddChild(overlay_); |
| scoped_refptr<render_tree::Node> combined_tree = |
| new render_tree::CompositionNode(builder); |
| |
| render_tree_produced_callback_.Run( |
| LayoutResults(combined_tree, input_layout_.animations, layout_time)); |
| } else { |
| render_tree_produced_callback_.Run(LayoutResults( |
| input_layout_.render_tree, input_layout_.animations, layout_time)); |
| } |
| } |
| |
| } // namespace debug |
| } // namespace cobalt |