blob: c5c96fd0963144ac7431ef8847fcac1ac6b4121f [file] [log] [blame]
/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/renderer/renderer_module.h"
#include "base/debug/trace_event.h"
#include "cobalt/renderer/backend/default_graphics_system.h"
#include "cobalt/renderer/rasterizer/skia/hardware_rasterizer.h"
#include "cobalt/renderer/rasterizer/skia/software_rasterizer.h"
namespace cobalt {
namespace renderer {
RendererModule::Options::Options() {
// Call into platform-specific code for setting up render module options.
SetPerPlatformDefaultOptions();
}
RendererModule::RendererModule(system_window::SystemWindow* system_window,
const Options& options) {
TRACE_EVENT0("cobalt::renderer", "RendererModule::RendererModule()");
// Load up the platform's default graphics system.
{
TRACE_EVENT0("cobalt::renderer", "backend::CreateDefaultGraphicsSystem()");
graphics_system_ = backend::CreateDefaultGraphicsSystem();
}
// Create/initialize the display using the system window
// specified in the constructor args to get the render target.
{
TRACE_EVENT0("cobalt::renderer", "GraphicsSystem::CreateDisplay()");
DCHECK(system_window);
display_ = graphics_system_->CreateDisplay(system_window);
}
// Create a graphics context associated with the default display's render
// target so that we have a channel to write to the display.
{
TRACE_EVENT0("cobalt::renderer", "GraphicsSystem::CreateGraphicsContext()");
graphics_context_ = graphics_system_->CreateGraphicsContext();
}
// Setup the threaded rendering pipeline and pass it the rasterizer creator
// function so that it can create a rasterizer on its own thread.
// Direct it to render directly to the display.
{
TRACE_EVENT0("cobalt::renderer", "new renderer::Pipeline()");
pipeline_ = make_scoped_ptr(new renderer::Pipeline(
base::Bind(options.create_rasterizer_function, graphics_context_.get()),
display_->GetRenderTarget(), graphics_context_.get()));
}
}
RendererModule::~RendererModule() {
}
} // namespace renderer
} // namespace cobalt