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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_RENDERER_TEST_SCENES_SPINNING_SPRITES_SCENE_H_
#define COBALT_RENDERER_TEST_SCENES_SPINNING_SPRITES_SCENE_H_
#include "base/time.h"
#include "cobalt/math/size_f.h"
#include "cobalt/render_tree/resource_provider.h"
#include "cobalt/renderer/test/scenes/scene_helpers.h"
namespace cobalt {
namespace renderer {
namespace test {
namespace scenes {
// This scene will create a plurality of randomly positioned and sized sprites
// that are all spinning at different rates.
RenderTreeWithAnimations CreateSpinningSpritesScene(
render_tree::ResourceProvider* resource_provider,
const math::SizeF& output_dimensions, base::TimeDelta start_time);
} // namespace scenes
} // namespace test
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_TEST_SCENES_SPINNING_SPRITES_SCENE_H_